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And, to answer the Luftwaffe man's question: it is much harder for everyone. E.g., In the good old times your army would return with thousands of golden coins but now you should be very happy if they come back from a very difficult mission with 200 in their purses.
But for the tax office you also need 100 coins to unlock it, and the adivice/tutorial system doesn't guide you to buy it before the trade advice, so now you need 200 coins while in reality you are losing something like 20 coins a month. It's just plain unbalanced. Either bring back Market being a source of coins or make the Tax Office a free building.
Looking forwards to learning the new balance and PACE of the game.
I just played through the tutorial again to confirm and yes trade is introduced before taxation but the quest instructs you to sell planks not to buy anything, then at the quest for the manor there is an optional quest part to set buying of tools but you don't need to do so as you can build a simple manor from the starting tools stock. Right after that you are instructed to add a tax office to your manor (Advice: Taxing Villagers) which you can again do without buying extra tools.
The only thing not currently in the tutorial is a quest instructing you to increase the taxation amount in the book, however; there is a help page for that in the help menu in game :)
PS: Playing slowly through the tutorial I was able to finish it in about 40-45 minutes with 505 gold in my treasury so unless you build something excessive in the beginning you can't run out of money.
I am open to the change as-is.... truly... but i strongly recommend at least advising early on in the tutorial that you'll need X gold later in the tutorial... or maybe preventing the new player from deviating from the tutorial advice... or make that first trade route free or resource dependent instead.
The tutorials and changes were made to help make the game more approachable to newer players, and they do seem to baby step you through the basics... but doesn't actually explain how to make gold until you are potentially unable to make it due to un-informed choices.
After one year I have three territories, a church and a big fort, and my balance is even. And with my soldiers getting ready I should be able to make money easy enough with the missions, which I then can use to grow.
I´m not sure how it is if you don´t choose to follow the kingdom path in the beginning though. I choosed it with the soldiers and the missions in mind, since I was fairly certain that they wouldn´t have changed that. I guess if you go another path you would have a much slower progression and it would take you longer to grow, unless they have implementet something on those paths that also generates money easy like the missions. Guess I will have to test this.
I personally like the new system for different reasons. First of all it is more realistic to get money through taxes. Now it is the market tender who earns money on the market, and I warn money from him through taxes. Perfect and realistic. And the market is still usefull, since it lets me steer how the goods are distributed, which is really important if you want to manage bigger settlements.
I also like how your decisions now have more consequences. It is not only realistic, that the other factions are not happy if you support one faction, it makes the game more interesting too. Yes, it may be harder to unlock everything now, I´m pretty sure of that even that early on, but that is okay for me, it was way to easy before anyway.
The only thing I´m a little concerned about right now is the balancing, as mentioned before following the kingdom path in the beginning and getting a fort is a really good way to earn additional funds to grow quicker, I´m a little afraid that the other two options are too weak if you compare there possíbilities with the fort, so that they are not really an option and you are basically forced to take the kingdom path first if you want to progress at a good pace.
Of course that is only how it is in my eyes, my opinion, after playing the first year, still being in early game and with some experience from the older version that still proves usefull, others may see that differently. But I like the changes, even though I sometimes had to search for a bit and read carefully to complete the tasks given to me.