Foundation

Foundation

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Alastair 19 OCT 2022 a las 2:23 p. m.
How am I supposed to earn coins now?
With the Market no longer producing coins I'm having to rely on trade and the occasional mission to get coin - however in the early game where all I can trade is planks and Stone AND I still need to buy in all my tools, it's taking hours to earn enough coin to purchase any one building.

What am I doing wrong?!
Publicado originalmente por Minotorious:
Stone has a certain amount of workplaces that can be simultaneously worked at so if you are exceeding that number then you will have workers who can't find one to work at.

Other than that are you sure you haven't by accident removed the blue extraction zone? Do your berries appear plain green or with red dots on them?

Berries and fish refresh every 2 weeks.

PS: make sure you are not buying too many tools or building too much too quickly in the beginning, if you want you can post a screenshot of your village for us to advice you further.
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Mostrando 16-24 de 24 comentarios
Minotorious 20 OCT 2022 a las 7:59 a. m. 
Publicado originalmente por HausOfLuftWaflz:
Difficult time making money since 1.9
Is anyone else having a really hard time making money since 1.9 came out? Ive been playing this map for 3 hours now and I can barely build anything without dropping back to 0 gold for 15 minutes. I'm barely making anything off trade and my markets are selling but im not making any money from them... what gives?
See thread above, you need to build a tax office and set taxation as instructed during the on-boarding process :) (for the beginning of the game it is worth it to increase taxation to the max to get going faster)
Pico 22 20 OCT 2022 a las 9:11 a. m. 
I think the tax system is the one to keep; it could be more nuanced (e.g., raise the tax level on market stalls but drop it for stone cutters, etc. etc.) but I guess that is too much to ask for.
And, to answer the Luftwaffe man's question: it is much harder for everyone. E.g., In the good old times your army would return with thousands of golden coins but now you should be very happy if they come back from a very difficult mission with 200 in their purses.
JuakoHawk 20 OCT 2022 a las 11:05 a. m. 
Publicado originalmente por Minotorious:
Publicado originalmente por HausOfLuftWaflz:
Difficult time making money since 1.9
Is anyone else having a really hard time making money since 1.9 came out? Ive been playing this map for 3 hours now and I can barely build anything without dropping back to 0 gold for 15 minutes. I'm barely making anything off trade and my markets are selling but im not making any money from them... what gives?
See thread above, you need to build a tax office and set taxation as instructed during the on-boarding process :) (for the beginning of the game it is worth it to increase taxation to the max to get going faster)

But for the tax office you also need 100 coins to unlock it, and the adivice/tutorial system doesn't guide you to buy it before the trade advice, so now you need 200 coins while in reality you are losing something like 20 coins a month. It's just plain unbalanced. Either bring back Market being a source of coins or make the Tax Office a free building.
Alastair 20 OCT 2022 a las 11:30 a. m. 
Thanks all - I've marked this thread as resolved. Extra helpful answer from the amazing Developer community as always and also thankful to the earlier posts too.
Looking forwards to learning the new balance and PACE of the game. :cozytf2mug::lunar2019piginablanket:
Última edición por Alastair; 20 OCT 2022 a las 11:32 a. m.
Nammo ¯\_(ツ)_/¯ 21 OCT 2022 a las 6:28 a. m. 
Early game definitely feels slower. In my current game it took about 3 and half hours to have a somewhat stable income above +5 per day. With some extra time learning the new update that time could probably come down some though. Currently sitting at month 24, averaging +25/day.
Minotorious 21 OCT 2022 a las 6:58 a. m. 
Publicado originalmente por JuakoHawk:
But for the tax office you also need 100 coins to unlock it, and the adivice/tutorial system doesn't guide you to buy it before the trade advice, so now you need 200 coins while in reality you are losing something like 20 coins a month. It's just plain unbalanced. Either bring back Market being a source of coins or make the Tax Office a free building.
First of all the tax office doesn't require any gold to unlock as it is unlocked by default during the tutorial or unlocked immediately if you skip it.

I just played through the tutorial again to confirm and yes trade is introduced before taxation but the quest instructs you to sell planks not to buy anything, then at the quest for the manor there is an optional quest part to set buying of tools but you don't need to do so as you can build a simple manor from the starting tools stock. Right after that you are instructed to add a tax office to your manor (Advice: Taxing Villagers) which you can again do without buying extra tools.

The only thing not currently in the tutorial is a quest instructing you to increase the taxation amount in the book, however; there is a help page for that in the help menu in game :)

PS: Playing slowly through the tutorial I was able to finish it in about 40-45 minutes with 505 gold in my treasury so unless you build something excessive in the beginning you can't run out of money.
Última edición por Minotorious; 21 OCT 2022 a las 7:00 a. m.
Minotorious 21 OCT 2022 a las 7:36 a. m. 
Publicado originalmente por heavymetalmofo:
Markets are more realistic now. If there was a way of taxing markets through labour (there may be I have only played Clergy so far) then that would be a good way of earning a little extra though.
Who says there isn't :P (you just need to unlock it like church taxes, mine taxes, etc. but the market tax is a hidden unlock if I am not mistaken)
Allisonlj 21 OCT 2022 a las 9:37 a. m. 
Just experienced this dilemma myself, if you follow the tutorial really closely things seem okay, but if you start building a bit more than you are told you end up short on gold and unable to continue the tutorial to open up trade. without knowing beforehand you ever needed that gold it was kind of annoying to start over, but at least it was early on...

I am open to the change as-is.... truly... but i strongly recommend at least advising early on in the tutorial that you'll need X gold later in the tutorial... or maybe preventing the new player from deviating from the tutorial advice... or make that first trade route free or resource dependent instead.

The tutorials and changes were made to help make the game more approachable to newer players, and they do seem to baby step you through the basics... but doesn't actually explain how to make gold until you are potentially unable to make it due to un-informed choices.
Última edición por Allisonlj; 21 OCT 2022 a las 9:38 a. m.
Ryu.82 21 OCT 2022 a las 4:20 p. m. 
I just started a game for the first time since the update to try how it changed and I had no problems with money so far. I followed the instructions and advices (those are the tutorial) and it guided me straight and without problems to the manor with a tax office. I had a little problem then for a few minutes because I had no tax income, which made me wonder, but it wasn´t to difficult to find the page for taxes in the book, and then I realized that I had to set them. After that the income was high enough for me, together with the trade income, to pay for everything and build the bigger projects. So I think that, as long as you don´t go overboard with big projects directly in the beginning, there shouldn´t be a problem.
After one year I have three territories, a church and a big fort, and my balance is even. And with my soldiers getting ready I should be able to make money easy enough with the missions, which I then can use to grow.

I´m not sure how it is if you don´t choose to follow the kingdom path in the beginning though. I choosed it with the soldiers and the missions in mind, since I was fairly certain that they wouldn´t have changed that. I guess if you go another path you would have a much slower progression and it would take you longer to grow, unless they have implementet something on those paths that also generates money easy like the missions. Guess I will have to test this.

I personally like the new system for different reasons. First of all it is more realistic to get money through taxes. Now it is the market tender who earns money on the market, and I warn money from him through taxes. Perfect and realistic. And the market is still usefull, since it lets me steer how the goods are distributed, which is really important if you want to manage bigger settlements.
I also like how your decisions now have more consequences. It is not only realistic, that the other factions are not happy if you support one faction, it makes the game more interesting too. Yes, it may be harder to unlock everything now, I´m pretty sure of that even that early on, but that is okay for me, it was way to easy before anyway.

The only thing I´m a little concerned about right now is the balancing, as mentioned before following the kingdom path in the beginning and getting a fort is a really good way to earn additional funds to grow quicker, I´m a little afraid that the other two options are too weak if you compare there possíbilities with the fort, so that they are not really an option and you are basically forced to take the kingdom path first if you want to progress at a good pace.

Of course that is only how it is in my eyes, my opinion, after playing the first year, still being in early game and with some experience from the older version that still proves usefull, others may see that differently. But I like the changes, even though I sometimes had to search for a bit and read carefully to complete the tasks given to me.
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Publicado el: 19 OCT 2022 a las 2:23 p. m.
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