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The trick to get money and tools stay always the same ...
Make a big army, because if you can't promote serfs in the hard path, you be able to promote yours recruits without break the path....^^
Planters are simple (good) but most of the other new greenery is too elaborate for a medieval cloister. A lot of those that I've visited had just grass inside, like in the game; others had paved paths, very low hedges in simple square patterns and maybe a couple of trees.. Often there is a fountain (with *drinkable* water) in the middle or at one side or corner of the cloister. Nothing more - the elaborate ones came later.
...
The maniac that I am i did start labor at hard: not too hard but you certainly have to know what you are doing, especially at the start - not for beginners. Also very slow; I spent most of the game at x3. I started in the valley and was surprised to notice that not only did the villagers start to buid houses immediately but they started to buld big ones as well. The only logical explanation: the game secretly sends all the stupid villagers to the fluvial map and all the smart ones to the valley.
Also, an important point that I forgot to mention at the beginning: in all of my 1.9 games not a single villager got stuck. VERY good and a medal to the developers!
Edit: Ok I did a third run, cut corners and once taxation kicks in, there is an uptick in m,oney :)
Just follow the tutorial....that is enought ...after built the rustic church..Begin to make an army in the wooden keep..tools and money will coming soon ^^