Foundation

Foundation

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Banisha Apr 8, 2022 @ 9:01am
Replace old rustic church with a church?
Is that possible? The question is to build a church and I don't feel like giving up my beautifully chosen place. I can already see it happening; once this church is built, they want a cathedral. So I am very attached to the current location.
Can I demolish the entire building and meet the demand without all the residents leaving? Is it possible to do this step by step?
What is your advice?
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Showing 1-13 of 13 comments
Minotorious Apr 8, 2022 @ 9:06am 
All churches are exactly the same so you don't really need to replace them but simply build a new somewhere else :)

If you want to replace it then make sure you have enough slots for everyone in other churches, then destroy it and rebuild the other church in its place.
Bazzakrak Apr 8, 2022 @ 10:21am 
I have 4 churches sofar for my around 500 people, spread out with room for 100-150 in each, so they don't have to run to far to get to a church.
Also small tip, and please don't patch this option out, but you can place sections inside sections, so you can have a church with room for many that only take up a little space
Kazel Apr 8, 2022 @ 11:08am 
I ran over the same issue some days ago. I removed my old little rustic church to place the new one. I had to build this one way bigger because I didn't get on all the slot places for my villagers with the offered pieces (which needed more space, too). Meanwhile the new church was in building progress I had to build another of the small churches on a free place near because my villagers needed a church.
Long story short: I did regret this a lot. Luckily I saved just before my "big decision" and was able to go back to a point before destroy my old church.
dperx Apr 8, 2022 @ 4:45pm 
Originally posted by Bazzakrak:
I have 4 churches sofar for my around 500 people, spread out with room for 100-150 in each, so they don't have to run to far to get to a church.
Also small tip, and please don't patch this option out, but you can place sections inside sections, so you can have a church with room for many that only take up a little space

You might want to have more church space than that. Some people visit the church more than once in a cycle, so it's generally best to have 20-25% more church space than villagers.
dperx Apr 8, 2022 @ 4:47pm 
Originally posted by Kazel:
I ran over the same issue some days ago. I removed my old little rustic church to place the new one. I had to build this one way bigger because I didn't get on all the slot places for my villagers with the offered pieces (which needed more space, too). Meanwhile the new church was in building progress I had to build another of the small churches on a free place near because my villagers needed a church.
Long story short: I did regret this a lot. Luckily I saved just before my "big decision" and was able to go back to a point before destroy my old church.

You can place pieces inside other pieces to add to the capacity without having to expand the footprint of the building. I regularly build relatively small churches (about the size of a 6-person house) that can hold 50 or more people.
Wuik Apr 8, 2022 @ 9:20pm 
Hello,
You generally get this quest when your income is not very important....
So, rustic churches are cheap and you are able to uppgrade easily them with pieces when that is needed..
Chuches are more expensive and the rewards for the quest was only 100 gold..
So , i keep this quest still i was able to build the monastery and put it near for my monks which are generally often sad in their monastery ^^
MighT_42 Apr 8, 2022 @ 10:33pm 
Personally I'd regard building modules inside others kind of cheating (no critique involved, cheating in single player games is only a personal preference and style of gaming). And it's not realistic to be able to cram thousand villagers into a church of ten by ten meters. So I do avoid this (although I have to admit, I had a game, where in a crowded town quarter near a monastery I ran out of church space and indeed used it for one additional module).
But I have not really understood the question, either. I have no issue with rebuilding churches. Just make sure, all resources and builders are plenty available in that area before tearing down the old one. Optionally disable builder huts further away. You want the building process to run smoothly and quickly. For the new church plan it in a way, that it has several entrances and remember you can pause building of individual modules. It doesn't matter if the rest of the church is still being built, any completed module with an entrance can immediately be used by the villagers.
In summary this means, the outage of a church is rather short. Sure, happiness will temporarily drop (and this can even cascade through the entire village, due to neighboring churches getting overcrowded), but it never took long enough to have a real effect on my game and healed immediately as the new church gained similar size as the old one.
Last edited by MighT_42; Apr 8, 2022 @ 10:34pm
dperx Apr 9, 2022 @ 3:58am 
Originally posted by MighT_42:
Personally I'd regard building modules inside others kind of cheating (no critique involved, cheating in single player games is only a personal preference and style of gaming). And it's not realistic to be able to cram thousand villagers into a church of ten by ten meters.

Well, you're certainly entitled to that opinion, but the developers made the game in such a way to allow buildings to overlap to increase creativity. If it bothers you, my other use of churches is to build them not to look like churches and to blend in around my city with other buildings. I can place a couple of rustic church buildings around the town and they look like regular stone buildings, but function like a church for people who might not otherwise get into the official church building for the town.
Last edited by dperx; Apr 9, 2022 @ 4:00am
Banisha Apr 9, 2022 @ 5:04am 
Many, many thanks for all the great help!! :steamhappy:
MighT_42 Apr 9, 2022 @ 7:45am 
Originally posted by dperx:
Originally posted by MighT_42:
Personally I'd regard building modules inside others kind of cheating (no critique involved, cheating in single player games is only a personal preference and style of gaming). And it's not realistic to be able to cram thousand villagers into a church of ten by ten meters.

Well, you're certainly entitled to that opinion, but the developers made the game in such a way to allow buildings to overlap to increase creativity. If it bothers you, my other use of churches is to build them not to look like churches and to blend in around my city with other buildings. I can place a couple of rustic church buildings around the town and they look like regular stone buildings, but function like a church for people who might not otherwise get into the official church building for the town.

I am fine with the increased creative possibilities by partially overlapping building parts. And if you think, it's ok to increase church space by completely hiding modules inside each other in your games, fine with me as well. I still won't, for the reasons stated. Another reason for me is, the game gets a bit more difficult. If I simply pack churches in a single building space, well, not only do I deem it unrealistic, but then it is also too easy to fuilfill villager's needs. I no longer have any challenges, as it is way to easy to fulfill all needs in near vicinity then. But this is just me, and if you think otherwise and have fun with the game otherwise, then that's all that should be needed. No reason to change it. I will still stick to my opinion, for me it is cheating, but you shouldn't feel bothered. You seem to have your guiding rules (what's possible is allowed) and I have mine.
batyushki Apr 9, 2022 @ 8:03am 
Sometimes I build the new church on top of the old rustic one, once the new one is finished I either delete the old pieces underneath or leave some to add to the sense that the building was built in various stages.
MighT_42 Apr 9, 2022 @ 9:37am 
Nice idea :)
dperx Apr 9, 2022 @ 9:53am 
Originally posted by MighT_42:
I am fine with the increased creative possibilities by partially overlapping building parts. And if you think, it's ok to increase church space by completely hiding modules inside each other in your games, fine with me as well. I still won't, for the reasons stated. Another reason for me is, the game gets a bit more difficult. If I simply pack churches in a single building space, well, not only do I deem it unrealistic, but then it is also too easy to fuilfill villager's needs. I no longer have any challenges, as it is way to easy to fulfill all needs in near vicinity then. But this is just me, and if you think otherwise and have fun with the game otherwise, then that's all that should be needed. No reason to change it. I will still stick to my opinion, for me it is cheating, but you shouldn't feel bothered. You seem to have your guiding rules (what's possible is allowed) and I have mine.

Oh, I don't feel bothered by it. I just don't look at using the mechanics specifically provided by the developers as "cheating." I agree it is unrealistic to have a small building that holds 150 worshipers, but my buildings aren't usually like that. I typically take a building that holds 10 or 20 and hide another 10 or 5 inside it to give me better capacity that is not really unrealistic. As another poster (above or maybe in another thread) pointed out . . . the capacities of the current church and rustic church buildings are a little small for the size of the buildings themselves.
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Date Posted: Apr 8, 2022 @ 9:01am
Posts: 13