Foundation

Foundation

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Goods Needs Question
Sorry if these questions have been asked before, I tried to find the answers but wasn't sure how to search for them.
I have a village with around 1500 people. I have a practically constant goods shortage of about 2% regardless of how many common clothes I have and how far I spread them around. Did the addition of other kinds of goods make it so that villagers who require two goods require two /different/ goods? If so, is there a way to produce or trade for significantly more iron? I have roughly 15,000 common clothes, but I'm only able to keep 20-50 candles and common wares at a time with three iron deposits with two quarries each. Yes I have warehouses open for trade and I have room and acceptance for several hundred iron ingots, but that's expensive and traders just don't come through often enough to keep up with production.
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Showing 1-10 of 10 comments
Minotorious Feb 2, 2022 @ 5:22pm 
When villagers have two needs of the same type they always need two different items of that kind.

What you can do is build all your goods markets as 2 stall markets in the same building, then always set clothes to the first stall and candles or common wares in the second.

This way all commoners who have only 1 goods need will buy clothes from the first stall and only citizens will buy candles or common wares from the second one.

PS: Regarding traders they come once per week but they buy/sell very limited quantities. For iron ingots that probably is 10-20 per week. What is also important to know is that the traders have a hidden stock they are trying to sell which means that if you are buying the maximum every week, once they have sold it all they will take a few weeks of not selling any iron ingots until it refreshes.
Last edited by Minotorious; Feb 2, 2022 @ 5:22pm
montanalavallee Feb 2, 2022 @ 6:08pm 
Thanks for the info! So is there not really a way to increase iron production at the moment?
Minotorious Feb 2, 2022 @ 6:31pm 
If you have prospected all mineral nodes then unfortunately no for now :(
montanalavallee Feb 2, 2022 @ 7:22pm 
That's okay! I know it's still early for this game and I've already put hundreds of hours in on it lol I'm willing to wait and I'll just keep my villages a little smaller until then
dperx Feb 3, 2022 @ 5:13am 
If you don't mind using mods, the Aladdin's Lamp mod allows you to place additional mineral nodes. You can't choose which ones, but you can places as many as you like and some of them are likely to be iron ore nodes.
vjraymon Feb 3, 2022 @ 7:24am 
You have mods to buy some extra minerals by trading. See you on the official discord serveur https://discord.gg/foundation for more details
Last edited by vjraymon; Feb 3, 2022 @ 7:26am
Originally posted by Minotorious:
When villagers have two needs of the same type they always need two different items of that kind.

What you can do is build all your goods markets as 2 stall markets in the same building, then always set clothes to the first stall and candles or common wares in the second.

This way all commoners who have only 1 goods need will buy clothes from the first stall and only citizens will buy candles or common wares from the second one.

I just tested this and its only partly true. Yes villagers (commoners and citizens both) will grab things from one market over the other first if they are attached. However it is not always going to be the first stall. They will choose the stall based on pathing, so you have to watch carefully which stall your commoners go to first. Set that stall to clothes.
Minotorious Feb 3, 2022 @ 8:15am 
The game works this way:

All villagers buy from the first stall that has what they want in order of appearance in the UI window. If the first stall is empty only then do they buy from the second in order and so on.

Only villagers who have multiple needs of the same type will buy from as many first stalls as their needs, again in order.

BUT there is only one exception that corrects itself upon reload. If your second stall is finished being constructed before the first stall villagers will prefer that over the first stall until you reload the save file.

This is assuming both stalls are in the same Building not placed as different Buildings
Last edited by Minotorious; Feb 3, 2022 @ 8:18am
Originally posted by Minotorious:
The game works this way:
BUT there is only one exception that corrects itself upon reload. If your second stall is finished being constructed before the first stall villagers will prefer that over the first stall until you reload the save file.

Great. Well thanks for the heads up, now I gotta go switch them back. Love the game still!
Last edited by Finkle and Einhorn; Feb 3, 2022 @ 8:38am
mikeydsc Feb 3, 2022 @ 1:59pm 
Originally posted by Finkle and Einhorn:
Originally posted by Minotorious:
The game works this way:
BUT there is only one exception that corrects itself upon reload. If your second stall is finished being constructed before the first stall villagers will prefer that over the first stall until you reload the save file.

Great. Well thanks for the heads up, now I gotta go switch them back. Love the game still!
Ace Ventura avatar? Ray Finkle and cant think of HER name when playing Einhorn
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Date Posted: Feb 2, 2022 @ 3:34pm
Posts: 10