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Grayhill Sep 4, 2021 @ 1:16pm
Villagers can't reach fisher huts
Edit: Granaries, not warehouses. And the pathing problem (after subsequent experimentation) also affect fishers--they produce fish but the log says they (villager) couldn't reach the hut.)

Original:

I have placed dozens of fishing huts playing this game, and there were about 10 fishing huts successfully placed that gave me no problems. I moved to another area of the (fluvial) map, and now most of the fishing huts I place won't let the granary transporter pick up the fish, but they do sometimes allow the fisher to come and go and fill up the hut with fish. Other times the log reports an error about the fisher, even though I can follow the villager's movement from hut to free time stuff back to work, etc, and the hut accumulates fish.

*I have never used any mods.
*Fishing huts work well in other areas of the map.
*I've tried placing them at different angles and closer/farther from the water (within the range it allows, of course.)

Edit: And no, there isn't any buildings or other entities anywhere close to blocking the entry in any of the 5 locations where this has happened.
Last edited by Grayhill; Sep 5, 2021 @ 8:10am
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Showing 1-8 of 8 comments
Ghostlight Sep 5, 2021 @ 3:08am 
Fish need a granary, not a warehouse.

Are the fishing huts that are not working holding 50/50 fish? If so, this proves your fisherman are working OK.

Do you have a granary with a space set to fish that has less than 100 fish and has a person working there? Remember each granary space you set to fish will only hold 100 fish. Took me a while to realise that since granaries hold 400 things. Initially I set a dedicated granary to a single fish slot and assumed it would fill to 400.
Grayhill Sep 5, 2021 @ 8:06am 
Originally posted by Ghostlight:
Fish need a granary, not a warehouse.

Are the fishing huts that are not working holding 50/50 fish? If so, this proves your fisherman are working OK.

Do you have a granary with a space set to fish that has less than 100 fish and has a person working there? Remember each granary space you set to fish will only hold 100 fish. Took me a while to realise that since granaries hold 400 things. Initially I set a dedicated granary to a single fish slot and assumed it would fill to 400.

This has absolutely nothing to do with missing granaries (and I know how that basic mechanic works). It's some kind of pathing problem. (I misspoke when I wrote the post.)

When granaries are full or missing and a producer is full it just shows up as full storage, it doesn't dump errors about paths to the log.

vjraymon Sep 5, 2021 @ 11:03am 
Did you check the entrance of your granaries ? (otherwise it should be a bug)
Grayhill Sep 5, 2021 @ 5:25pm 
Originally posted by vjraymon:
Did you check the entrance of your granaries ? (otherwise it should be a bug)
Why would I? I'm not getting pathing errors about villagers being unable to access granaries.
River Sep 5, 2021 @ 10:29pm 
My experience with fishing huts is that it's possible to place them too deep into the water. I had a series of huts that never got built becuase I placed them so deep the builders couldn't reach them.

The side with the ladder is the side that goes in the water. If you put that side as deep as possible, it can cause pathing problems.
Last edited by River; Sep 5, 2021 @ 10:29pm
Grayhill Sep 6, 2021 @ 6:36pm 
Originally posted by River:
My experience with fishing huts is that it's possible to place them too deep into the water. I had a series of huts that never got built becuase I placed them so deep the builders couldn't reach them.

The side with the ladder is the side that goes in the water. If you put that side as deep as possible, it can cause pathing problems.

I've probably placed dozens if not hundreds successfully before this in the time I've played (I'm not new to the game--no expert, but I think I figured out how to place fishing huts somewhere along the way), and there were at least a dozen on that map that were already placed and not giving me any trouble.

It seems to be only fishing huts placed on one area of the fluvial map. That or something went wrong with the save and the map got corrupted somehow.

I probably shouldn't have posted this report in general--I wasn't aware there is a bug reporting forum, but I'm guessing it's dead too.
vjraymon Sep 7, 2021 @ 1:58am 
you also have the official discord server, where you can easier share, and find help
dperx Sep 7, 2021 @ 4:12am 
Originally posted by River:
I probably shouldn't have posted this report in general--I wasn't aware there is a bug reporting forum, but I'm guessing it's dead too.

Dead too? You've gotten tons of responses here. The bug reporting forum also sees replies. posted deaily. These forums are not dead, but as vjraymon said, most people who want quick responses go to the Discord server.
Last edited by dperx; Sep 7, 2021 @ 7:45am
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Date Posted: Sep 4, 2021 @ 1:16pm
Posts: 8