Foundation

Foundation

View Stats:
shadou66 Sep 3, 2021 @ 6:18pm
Profession Cap
This may have been addressed elsewhere but I couldn't find it. I have several warehouses at key points on the map. I've been trying to assign new transporters but the game won't let me. The building is finished, it shows 1 out of 4 workers, and I have 10 unemployed people but I can't assign any more warehouse workers. I had to split the existing workers and spread them around. Is there a maximum number of people you can have in a profession? Or am I overlooking something obvious?
< >
Showing 1-15 of 19 comments
vjraymon Sep 3, 2021 @ 6:21pm 
afaik: no profession cap. Are you sure your unemployed aren't newcomers who did'nt reach your village center yet ?
Last edited by vjraymon; Sep 3, 2021 @ 6:23pm
shadou66 Sep 3, 2021 @ 7:20pm 
No they're there. I'm taking a hit for unemployment but I can't assign them to the jobs I need. It's not just the warehouses either happens with granaries as well. I'm flummoxed.
vjraymon Sep 3, 2021 @ 7:34pm 
Have you check in the book they are marked as "unemployed" ?
And aren't only workers with jobs without workplaces ?
Ghostlight Sep 4, 2021 @ 1:55am 
I think I can help....

I believe this is a bug, as I am getting it ALL the time.... I am showing unemployed people available but I cannot assign anyone to new jobs, either via the plus sign on the building or even by dropping the little menu....no one in the list shows as unemployed.

However, if you actually click on the Unemployed icon you can cycle through these people and if you click on them to view their personal pop-up portraits, you will see that they are NOT unemployed, they will have an occupation.

I think this is caused by deleting buildings that had people working at them - those people retain their occupation but add to the unemployed total you see, which makes them get "stuck" in this limbo.

I found I could fix this by cycling through each Unemployed person (by clicking on the main Unemployed icon), then left clicking each of them in turn to select them and display their pop-up, and finally right-clicking on their occupation to clear it.
Last edited by Ghostlight; Sep 4, 2021 @ 5:21am
Minotorious Sep 4, 2021 @ 6:06am 
This is not actually a bug but intended behaviour as you might want to destroy one building only to move it elsewhere and thus need the workers to automatically relocate to the new building once built.

Any villager who has a job but no workplace is indicated by a small orange triangle with an exclamation point on the right side of the villager list
Ghostlight Sep 4, 2021 @ 6:42am 
Even if I wanted to do that, I'd still de-allocate the workers first before destroying to free them up while the new building is being built. I think this is very odd design. If I destroy a building, I expect its workforce to be freed up for other purposes. Simple. Pretty sure every other city builder on the planet does that.

Of course it is still to be determined if this is actually the OP's problem.
Minotorious Sep 4, 2021 @ 6:49am 
Not really as unlike other games here villagers have profession levels so unless you want to search through possibly 10+ unemployed villagers to find the correct ones to rehire the recommended way would be to not fire them before demolishing the building
Ghostlight Sep 4, 2021 @ 7:21am 
I swap my people's occupation constantly, as need arises. E.g If I suddenly see I had a glut of Stone I will remove a couple of cutters and put them onto a more pressing task. Very unlikely they will end up as Stonecutters again. Pretty normal for such a game.
Ghostlight Sep 7, 2021 @ 1:55am 
Originally posted by Minotorious:
This is not actually a bug but intended behaviour as you might want to destroy one building only to move it elsewhere and thus need the workers to automatically relocate to the new building once built.

How is it not a bug? These villages are listed as Unemployed, and for all intents and purposes, they are NOT Unemployed, end of story. The games base mechanic allows Unemployed to be allocated to new jobs. Since they are not available for allocation to new jobs, they should not be counted in the Unemployed counter at the top of the screen. That is, by definition, a bug. We need a counter beside the Unemployed counter which shows us villagers who have jobs but no workplace.
Last edited by Ghostlight; Sep 7, 2021 @ 1:57am
Minotorious Sep 7, 2021 @ 3:43am 
You conveniently forgot to quote the relevant part of my response eh?
Originally posted by Minotorious:
Any villager who has a job but no workplace is indicated by a small orange triangle with an exclamation point on the right side of the villager list
As I posted above these villagers are indicated in the villager list for you to find them and either build new workplaces for them or change their jobs. This is by design thus the existence of the exclamation point i.e. not a bug but intended behaviour.

The game defines as unemployed any villager who doesn't have a workplace to work at regardless of if they are assigned a job. Knowing that you can understand why your unemployed counter is going up when you destroy buildings or assign jobs but have no workplace for them.

Imagine it irl I can say I am a woodcutter but I neither own an axe nor work at a woodcutting facility but by your definition I am a woodcutter just because I named myself one. Or I say I am a chef but don't work at a restaurant or equivalent, am I a chef because I said so? I sure am not :/
Last edited by Minotorious; Sep 7, 2021 @ 3:56am
vjraymon Sep 7, 2021 @ 4:31am 
Originally posted by Ghostlight:
Originally posted by Minotorious:
This is not actually a bug but intended behaviour as you might want to destroy one building only to move it elsewhere and thus need the workers to automatically relocate to the new building once built.

How is it not a bug? These villages are listed as Unemployed, and for all intents and purposes, they are NOT Unemployed, end of story. The games base mechanic allows Unemployed to be allocated to new jobs. Since they are not available for allocation to new jobs, they should not be counted in the Unemployed counter at the top of the screen. That is, by definition, a bug. We need a counter beside the Unemployed counter which shows us villagers who have jobs but no workplace.

(why things are not always working as I first figure out ? ;) )
Read the myth of Plato's cave
Last edited by vjraymon; Sep 7, 2021 @ 5:01am
Ghostlight Sep 7, 2021 @ 3:29pm 
Originally posted by Minotorious:
Imagine it irl I can say I am a woodcutter but I neither own an axe nor work at a woodcutting facility but by your definition I am a woodcutter just because I named myself one

Absolutely not, you are unemployed. You're making my point for me. My point is the Unemployed counter is CORRECT but your persona in game still says he is woodcutter and cannot be re-employed except as a woodcutter. That's the bug. Either clear his occupation so he is truly unemployed OR don't count him as unemployed. Right now he's both, hence a bug.
Minotorious Sep 7, 2021 @ 3:37pm 
Can't be a bug if it is intentionally made to count it that way for gameplay reasons and indicated in game in the villager list next to each villager for whom it applies, that is the point I am trying to make but it seems that I am not clear enough. Hope it makes sense now :/

The job preservation is because in Foundation villagers will have job levels so keeping them in the same job in the long run will be of paramount importance. i.e. the constant shifting around of jobs/villagers we all do in Banished or other city builders should not be done in Foundation!
Ghostlight Sep 8, 2021 @ 7:28am 
I can appreciate you are saying this working as intended. In response I am saying the design is not a good one then because at least 2 people (myself and the OP) got confused by it and assumed a bug.

The bottom line is if the Unemployed counter is showing X, then I assume I have X free people to allocate to new jobs. End of story. I think just about everyone would assume that tbh. Yet it is not the case. You actually have X - Y available, where Y is the number of people who are still employed but have no place of work.

Put simpler to read:

1) The counter says I have 2 people unemployed.
2) I find and select each of those 2 people.
3) Person A's occupation reads "Unemployed".
4) Person B's occupation reads "Woodcutter".
5) Conclusion -> either the counter or the occupation value for person B must be wrong.
Last edited by Ghostlight; Sep 8, 2021 @ 7:30am
Minotorious Sep 8, 2021 @ 7:40am 
Yes that for sure and the devs will make sure this is indicated more clearly in the future.

However, because that is not yet really clearly explained you are making the wrong working assumption.

The unemployed counter counts villagers who have no workplace not villagers whose "Job = Unemployed" but as I said that is not mentioned anywhere in game atm I believe.
Originally posted by Ghostlight:
5) Conclusion -> either the counter or the occupation value for person B must be wrong.
Or neither as both have no workplace thus by the game's definition are unemployed even if the job line doesn't say the actual word "Unemployed"
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Sep 3, 2021 @ 6:18pm
Posts: 19