Foundation

Foundation

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Cool it, Villagers!
Promoting villagers is super dangerous.
If you've been making clothes steadily for months and promote a handful too many villagers, stuff starts tanking FAST.
They also lose their minds in the absence of a church--which I'll admit is accurate, but it's super oppressive. Especially when the huge church you made for them fills up, and they go just as crazy about that.
Do Newcomers still eat higher foods like bread and cheese? I make that for the commoners so they dont get pissed. If they're eating it too, I wish I knew because I cant seem to do enough preparation for 100+ settlers, and I just burned my 3rd campaign today because all my little rat-people just consume everything. Each time I jumped ship, I had 100-160 settlers, and happiness hovering around 50% because I produce/buy things and then they're GONE.

6 farms and double each production building should be enough, huh? for 100 people? Over half of which are not said to NEED the things higher people need?

Are there secrets to villager needs that aren't explained?
I like this game and wanna get further than 100 goons pls.
Originally posted by Delta-9:
Hmmm...Are you promoting All of your peeps?
Iv noticed that if you do nothing, you will end up with around 10-15 unemployed at the center waiting on a job, at most. Depending on how high your global happiness is. They will stop coming once this limit is reached. And, as far as i know, they dont use anything. They have no money to buy from the stores, and no home to eat at.
1: Dont promote everyone! And, most never make it past serf. If you are promoting farmers past serf, this could be this issue.
My promotion scale:
Serfs only: Most jobs.
Commoners: Weavers, Cheese makers, Smelters, Stone carvers
Citizens: Bailiff, Market tenders, jewelry maker, statue makers, builders
And, there is no need for markets everywhere. 1 set. (Main) In the middle of town. Then you might need one by some mines, or fishing area. Remember Serfs' only need 1 food, 1 lvl1 house, well, church. Only the main area of town, where your Bailiff and uppity ups live, will they need 2 foods, and luxury. So make sure there isnt that many to feed that stuff to in your town. If you have farmers above the rank of serf, there is some of your issue. And, never promote a unemployed person. Leave them to wander your streets. they are a 'bank' you use if you need to fill a job, add a soldier, or maybe a monk.
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I'm aware you can stop immigration, but any problems I run into needs people to fix, so it's kinda futile. I have to respec whose already there which is counter-intuitive.

I also know that I should only promote as many as my resources can handle, but wheres the indication? I feel like I have to savescum every time I spitball my capacity for more
Last edited by Cheek Starr Dilater; Jan 1, 2021 @ 12:47am
The author of this thread has indicated that this post answers the original topic.
Delta-9 Jan 1, 2021 @ 6:59am 
Hmmm...Are you promoting All of your peeps?
Iv noticed that if you do nothing, you will end up with around 10-15 unemployed at the center waiting on a job, at most. Depending on how high your global happiness is. They will stop coming once this limit is reached. And, as far as i know, they dont use anything. They have no money to buy from the stores, and no home to eat at.
1: Dont promote everyone! And, most never make it past serf. If you are promoting farmers past serf, this could be this issue.
My promotion scale:
Serfs only: Most jobs.
Commoners: Weavers, Cheese makers, Smelters, Stone carvers
Citizens: Bailiff, Market tenders, jewelry maker, statue makers, builders
And, there is no need for markets everywhere. 1 set. (Main) In the middle of town. Then you might need one by some mines, or fishing area. Remember Serfs' only need 1 food, 1 lvl1 house, well, church. Only the main area of town, where your Bailiff and uppity ups live, will they need 2 foods, and luxury. So make sure there isnt that many to feed that stuff to in your town. If you have farmers above the rank of serf, there is some of your issue. And, never promote a unemployed person. Leave them to wander your streets. they are a 'bank' you use if you need to fill a job, add a soldier, or maybe a monk.
Last edited by Delta-9; Jan 1, 2021 @ 7:56am
Delta-9 Jan 1, 2021 @ 7:11am 
Oh only sell jewelry, herbs, and honey in the markets for luxury.
Keep that cheese for the tavern.
Just selling herbs in your main market, will keep them from drinking your tavern dry and eating all your kitchen meals. You'll see your stock of cheese, beer, wine, and meals go up, if you just sell one luxury.
Last edited by Delta-9; Jan 1, 2021 @ 7:11am
Wow! Thanks for all that! I definitely have been doing promotions all wrong. At first I did it by happiness, then I did it by level, then I only promoted to commoner by level because I had the goods. All three of those failed. I should have been considering roles.

What do you mean they only need 1 food? 1 KIND of food? Am I sabotaging myself by making multiple market centers that serve everything available?
Delta-9 Jan 1, 2021 @ 3:06pm 
Originally posted by NoonToon:
Wow! Thanks for all that! I definitely have been doing promotions all wrong. At first I did it by happiness, then I did it by level, then I only promoted to commoner by level because I had the goods. All three of those failed. I should have been considering roles.

What do you mean they only need 1 food? 1 KIND of food? Am I sabotaging myself by making multiple market centers that serve everything available?

Maybe in late game, it doesnt hurt to have one of everything. Especially for that main market. the other markets, for like outlying areas, where most of your peeps will be serfs, no; But, yes, you'll only need 1 food type, any kind. (Bread/fish/berry) But, being that I like to upgrade my market tenders to at least commoners, I make sure to add a clothes shop too. So, In my outlying areas I like 2 markets. 1 food, and 1 clothes. (of course 1 church, and well close)
You can tank your supplies by having too many markets. It will seem like you are out of something, like berries, but they will build back up. Its more likely due to too many upgraded peeps.
80% serf
15% commoner
5% citizen
I only hand out citizenship to very few. Bailiff, Tax Officer, Jeweler, Maybe a market tender that sells luxury, statue maker, stained glass maker.
Tailors, weavers, builders, blacksmiths (Maybe the weapon smith might get lucky), smelters, bakers..would be commoners.
All the rest wouldnt make it past serf.
Delta-9 Jan 1, 2021 @ 3:16pm 
This is how I make my main market.
From left to right; Clothes, a space for another market, lux, 2 food .
It doesnt show in the SS, but this setup is supplying for around 200 at this point.

https://steamcommunity.com/sharedfiles/filedetails/?id=2341184499
Arknen Jan 2, 2021 @ 6:21am 
My current village (take 2) is at 540 pops. I have;
161 Newcomers - I mostly leave them at this for jobs close to the middle, so they only need water and basic foodstuff (berry/bread - try not to use cheese and boar as they get used for meals in the tavern which sell for 200 each)
157 Serfs - Anyone doing a job outside of town at mines etc means they limit coming back to the middle, but needs local supply chains and housing/churches
120 Commoners - I'm still not sure if they get more productive as you promote them
30 Citizens - mostly there to eat the meals/herbs and drink the wine from the monastery (they're a bit like Rizzo the rat)

I also have 43 soldiers and 7 knights, and 20 monks and 2 priors. Soldiers are good again because they eat meals and drink the wine = more profit

Now if this map had a river on it I'd be able to get all of the achievements in one game...
Delta-9 Jan 2, 2021 @ 6:58am 
@Arknen,
Noice! Thats about the ratio im talking.

I dont do huge armies to get my population. I dont care about cash, tbh. I fill those slots with a crap load of serfs. A lot easier to keep them happy..lol Plus, I have a 10k treasury, and I stay in the red. On this map, I have about 300 at this moment. I have 7k. not finding a need for cash. I trade tools, weapons, and barrels. And go to 'extreme' wars for extra, if I need it. And I only keep 15 troops to whole time. (Only 2 knights) I keep just enough monks to run 2 herb gardens, 1 honey, and 1 vineyard. (120 wine in stock) I sell herb in the market, so not much of that.
161 newcomers???...Is that over time, or what you have sitting at your center? I have never seen mine go over 20 at one time. with a 500 pop. Thats crazy. Im not sure adding another 200 pop to mine right now is going to get that many newcomers. NC's just stop when they reach 10-20 depending on my global happiness. Which Is at 94.
mine right now
17 NC
210 serf
50 commoners
15 citizens
13 soldiers
2 knights
10 monks
1 prior
Last edited by Delta-9; Jan 2, 2021 @ 6:59am
Arknen Jan 2, 2021 @ 9:45am 
Originally posted by Delta-9:
@Arknen,
Noice! Thats about the ratio im talking.

I dont do huge armies to get my population. I dont care about cash, tbh. I fill those slots with a crap load of serfs. A lot easier to keep them happy..lol Plus, I have a 10k treasury, and I stay in the red. On this map, I have about 300 at this moment. I have 7k. not finding a need for cash. I trade tools, weapons, and barrels. And go to 'extreme' wars for extra, if I need it. And I only keep 15 troops to whole time. (Only 2 knights) I keep just enough monks to run 2 herb gardens, 1 honey, and 1 vineyard. (120 wine in stock) I sell herb in the market, so not much of that.
161 newcomers???...Is that over time, or what you have sitting at your center? I have never seen mine go over 20 at one time. with a 500 pop. Thats crazy. Im not sure adding another 200 pop to mine right now is going to get that many newcomers. NC's just stop when they reach 10-20 depending on my global happiness. Which Is at 94.
mine right now
17 NC
210 serf
50 commoners
15 citizens
13 soldiers
2 knights
10 monks
1 prior
I've got 161 Newcomers, 91 happiness and don't have any issues recruiting new ones. I guess I'm just a mean Lord. I've got the homes for them, its the churches that just don't have enough pews in them that annoys me. Pilgrims now come too after the Shrine went up and last week there were 10 (normally its 4 so not sure why the change) passers and 9 of them decided to stay.

I'm with you in that I use the extremely dangerous wars to stick up on jewelry and stuff but I'm mostly self sufficient.

Oh, and I'm extending the Giant Gate into the Great Wall. What would be amazing is if a neighbouring faction started wailing on the wall and, even if you can't control it, you could see the army defend the place. Boiling oil, portculis that comes down for defence etc.
Delta-9 Jan 2, 2021 @ 9:50am 
Then, if Im understanding you, you put NC's into jobs, you just dont promote them all. Right?
That would make sense as why you have that many, I guess..lol
Anyway. Gotta love a game where multiple playstyles are successful.
I wouldnt mind seeing this grow into a 'Stronghold' kinda game..lol But, I like it just the same. I get a kick out of decking the place out in all this scenery. Getting the camera down low and checking it out. Its very peaceful. Smoke a fat one, and just chill out on my little peeps.

I get pilgrims, they just dont show as that. Just NC's. I get the notification for them. But, once they show, they are NC's. Im hoping that pilgrims will have a 'role' later on.
Last edited by Delta-9; Jan 2, 2021 @ 9:57am
Arknen Jan 2, 2021 @ 10:25am 
I've been decorating of late, so some of the little "pocket" villages have fountains and hedges, its all very countryside. I think I might even build another tavern (pub) just not so magnificent as the first one which has multiple kitchens. There is so much potential in the game, and its quite relaxing just watching the little folk wander around.

In terms of newcomers, yes they all have jobs, I don't do unemployment, but they tend to be jobs where I don't mind them taking forever to go back into town to socialise around the gilded fountain, grab a glass of water and some bread, and then head back.

I'm pretty sure I'm not playing this in the most efficient way but it seems to work, and as you point out the beauty of games like these is that there isn't one way to "win" and there are so many cool little things I like about it that you can then try on different playthroughs.
Delta-9 Jan 2, 2021 @ 10:49am 
TBH, I never thought of hiring NC's, and not promoting them..lol Never dawned on me..haha
But, it does seem like a good tac. if you dont want church monstrosities.
I also like having a lot of those grass roofed huts. Looks good, I think. Especially when you add your touches around the well and such.
in the city Im working on now. i have 3 Lord Manors. 1 Main one, with the bailiff and tax officer. Then the other 2 are in their own smaller suburbs. I have 2 pubs. And, like you are wanting to do, the second one isnt as big. And close to my larger suburb with a couple uppity ups living there. Its got 1 kitchen, 1 public, 1 service selling beer.
I have had such a good time with this game, even for EA, its great.


https://steamcommunity.com/sharedfiles/filedetails/?id=2346841999
Last edited by Delta-9; Jan 2, 2021 @ 10:51am
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Date Posted: Jan 1, 2021 @ 12:39am
Posts: 12