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https://steamcommunity.com/app/690830/discussions/0/2913220877908991079/#c2913220877916107770
If you are seeing this with a lot of farmers, my advice would be to move them all from their homes to closer homes. If the existing farms have no available housing zone close by to build on, then maybe build a new (replacement) farm in a new location that does have that. Then hire the farmers at the new location and evict them from their existing home. They will move close to the new job.
If you are seeing this with other industries as well, you could make a drastic move to improve your entire village, which is to evict everyone from their homes all at once, and then let them resettle. Or maybe just evict the people that are working at the extremities of the map, and ensure they have new housing space available at those extremities.
The other thing is to ensure you have all the vitals near the farms. Churches, wells, markets will all their needs for their villager level.
1) Serfs are the most efficient villagers, if you employ any other rank expect lowered production
2) Needs fulfilling distances, all needs within a 1-2 hex radius for maximum efficiency
3) It can happen that due to bad cycle sync all the farmers go to work only during the end of sowing season, but that is really unlikely to happen for all 3 villagers. The normal/average behaviour is that at least one villager is more or less constantly there working the farm. I think you can try resetting the whole farm field if that happens to set them straight but I am not sure if that option is still in the game or if it has been removed.
4) At very high populations depending on your system specs there are CPU limitations that will cause reduced production after a certain villager number. That number is definitely above 500 villagers in any system above the minimum specs.
Time for the heads up. With multiple saves i tried the different tips. Relocating villagers worked very well, except voor a few months of severe decreased happiness of course. However, a significant boost came to light once they settled down.
If anyone reads this before they start bumping into this issue, start with it asap. Unless you like to see the red numbers like i did as well.
Tip 4 @Minotorious worked amazing as well. I dont have the best computer out there, so i lowered all the graphics and set gamespeed to normal. Turns out this was the main issue. All my farms tripled in size, and productivity skyrocketed to insane amounts. The farmers seemed to work like intended.
Aside from productivity my budget increased by 10fold.
It appears that at high population the game does indeed need a buffer time for individual commands, resulting in a lot of surplus time in which a villager literally is waiting for the game commands. This probably resulted into many bugs like the random resource dumps, reduced productivity, reduced sales etc.
Another wierd interaction that occured, but appears to be linked, was a significant increase in happiness overall. Whereas id usually have around 80ish in a normal game, my overall happiness now frequently reaches the 100.
However, like was mentioned above, it seems the farms are indeed to most fragile toward efficiency problems. So as mentioned, I'd also recommend not upgrading the status of all farmers further than serf. Anything beyond serf really wrecks any perfectly balance production chain that is vital for a balanced economy.
I hope this heads up can enlighten you all as well. Thanks for the help, and have a great day!