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https://steamuserimages-a.akamaihd.net/ugc/987883208227018525/758FCB5BE27945E50B6EA896EDBAB0C57B0C6447/
You need to check:
1) how close your bakers live to the mill and the warehouse
2) how far they have to walk to fill all their needs, i.e. how far are the markets, the church, the well.
If they walk around too much to fill their needs that leaves them almost no time to work and thus as you can imagine are really unproductive.
Edit: I also see you have the warehouse set to stock maximum, change it to accept and see if that fixes it.
You really need to check what the villagers are doing to find the problem, maybe they got stuck somewhere, open the warnings window (top left green/red button) and see if the bakers are stuck for instance.
Yes if you unassign them all and reassign it will always pick the closest living unemployed one.
Edit - save game file location is completely empty.. hmm..
Documents\Polymorph Games\Foundation\Save Game
Is there any way to do this without clicking on each and every work place and firing everyone and then going back and re-filling positions?
D:\Program Files\Steam\userdata\26922941\690830\remote\Foundation\Save Game
where 26922941 is your user id number so it will be different to mine.
Yes, that is what I am doing on my most recent village. It works moderately well, once I remember to go back and erase any empty residential zones! It would be nice if there was some way to automate reassigning everyone--or have a system where re-assigning isn't necessary. Great game, by the way. I will be playing this one for a long time.
https://drive.google.com/file/d/1Si9C2c33JTcnDB7lpm2EhoBF78cNDhYL/view?usp=sharing
It's my very first village, so everything is scattered around and messy. Tis is how I figure out the game play on my first go.