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Jeza 6 ABR 2019 a las 1:14 p. m.
Possible to upgrade buildings (church/manor) ?
I've unlocked the stone tiers of the church and manor and I'm wondering if it's possible to upgrade the ones I've built so far.
I can edit them and add the new stone parts but it's not what I want, I wish to replace the wooden parts with stone ones, code included, is this possible at all ?
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Pesky 6 ABR 2019 a las 1:17 p. m. 
Nope. You're expected to build new ones. You can leave the old ones where they are or demolish them.

However, make sure you don't demolish an old one before building one new one. Because it might push your 'Clergy points' below the level to unlock the stone tier.
Última edición por Pesky; 6 ABR 2019 a las 1:19 p. m.
Jeza 6 ABR 2019 a las 1:19 p. m. 
Ok thanks for the answer :)

Shame though I hope this changes before release, I don,'t have enough space to build a new one in a decent location and a church in the middle of nowhere doesn't make any sense.
Minotorious 6 ABR 2019 a las 1:24 p. m. 
Well you can edit then right click on the old components to delete them and put the new ones in their place
Jeza 9 ABR 2019 a las 9:01 a. m. 
Publicado originalmente por Minotorious:
Well you can edit then right click on the old components to delete them and put the new ones in their place

Really ? That's great, I will try again then, I had tried it and didn't seem to work but I might have done it wrong.
Thank you for this great tip :)
Eido 9 ABR 2019 a las 9:19 a. m. 
you even can place a new church at the same place as the old one. if you do it so, that the old door can be seen, the villigars will use both churches.
its like a russian doll.
you also can first build the new one on the same place and destroy the old one afterwards.
Jeza 9 ABR 2019 a las 9:59 a. m. 
Publicado originalmente por karalia2:
you even can place a new church at the same place as the old one. if you do it so, that the old door can be seen, the villigars will use both churches.
its like a russian doll.
you also can first build the new one on the same place and destroy the old one afterwards.

Very useful but I suppose it'll be patched so if I can avoid relying on bugs that are temporary I prefer to do so.
Still good to know in case of emergency :)
Eido 9 ABR 2019 a las 10:35 a. m. 
I thought it is a feature :)
Minotorious 9 ABR 2019 a las 10:42 a. m. 
Overlaying monument parts to make more intricate designs is indeed part of the game and an intended feature.This is why the disable snapping function (T key by default) has been included ;)
Jeza 9 ABR 2019 a las 1:22 p. m. 
Hum maybe I didn't understand Karalia2 comment then, what we talking about here ?

1-Editing the existing rustic church and adding more extensions to it say having a second core, tower and stone extensions ?
That's ok but if there is no room around the actual church not helpful, that is why I wanted to upgrade my wooden parts with stone ones that have more capacity but use the same amount of room. Plus to be honest after a point the building would look, ugly and aesthetics matter too :P
But I got that I can in fact do this by removing the old extensions in edit more so I can place the new ones, I lose capacity during the building phase but that's ok.

2-Building a new church that I can place on top of the first one, on the same location exactly and as long as I turn it around a bit so that the old door is still showing and accessible both building will work at the same time ? That's the one that seems like a bug to me if it's even possible ...

Eido 9 ABR 2019 a las 1:49 p. m. 
You can cover a rustc church with a Stonechurch, no editing and then make the stonechurch higher than the rustic church, so high that the yellow roof of the rustic is covered. After building the new stonechurch, both churches count as churches. The capacaties of both are added.

BUT, the door of the rustic church must be visible at the outside of the new one and the new one also needs a door (im not sure about this).


Ich schreibs mal auf deutsch. der Google Translator kann hoffentlich mehr als ich.

Man kann in diesem Spiel alles mit allem kombinieren ineinanderschieben, übereinander kopieren, nur die jeweiligen zugänge müssen frei sein sein.

Und so kann man auch eine Steinkirche über eine Dorfkirche setzen, dass beide in etwa den gleichen Raum einnehmen. Man schiebt die Steinkirche so , dass die Türe der Dorfkirche als Wandöffnung sichtbar ist. Vom Strohdach der Dorfkirche sieht man praktisch nichts mehr und beide Kirchen zählen als separate Kirchen und werden genutzt.

Die kleinen steinernen Zusatzgebäude kann man gut über Lagerhäuser oder was auch immer bauen. spart Platz und sieht nett aus.

P.s. I will see if i have an old savegame with such a double chuch, i dont think so.

Jeza 9 ABR 2019 a las 2:12 p. m. 
Thank you karalia2 it's what I thought and really looks like a bug to me to be honest :p

I tried as you described and it works perfectly, also if one doesn't care about the looks of the building we can build several rustic churches one over the other, just rotating each one a bit so that the doors are all accessible and they all work at the same time.

And of course I tried editing the rustic church, removing the old wooden parts and adding the new stone ones and it works fine, the church is just at minimal capacity until the new extensions are built but that's to be expected.
Última edición por Jeza; 9 ABR 2019 a las 2:13 p. m.
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Publicado el: 6 ABR 2019 a las 1:14 p. m.
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