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Also turn immigration off every now and then to ensure everything is going according to plan.
Also when you get at like 300 villagers and up, control your residential areas and make sure "housing upgrades" are off,you should be able to get the new villagers to live where you want them to and if a few sneak in at a place you overlooked it shouldn't matter to much if you build your city well.
Having a couple of unemployed villagers for "just in case" is rather handy even.
This would've never occurred to me. Awesome suggestion, thanks for sharing. My current town is about 350 and it started to become an issue. Then again, it's my first town so I didn't really start out planning well. This gives me a new way to revive the first town.
What I do is when I move to a new area, I think about where I want the villagers to be that are going to work in the new area. Then, I build a well + market there, to make the ground desirable for housing, and mark it as residential, while making sure as little as possible is marked as residential elsewhere. This way, I can control where my new workers are going to live.
So when you are making micromanagement for 1 villager, how would you call that for 1000 habitant ? (a big tower in other games which involves transports, schools and so...), planification ?
You are never obliged to do that for small villager (100-200) But if you wish to reach 1000 with some monuments the best is to begin early.