Foundation

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Does it matter how many stonecutter camps are using the same resource?
Is there a limit on how many stonecutter camps can use the same stone resource? Same question with gathers and berries.
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Showing 1-11 of 11 comments
Minotorious Feb 11, 2019 @ 4:22am 
No you can use as many as you want, though you shouldn't really need more than one, they produce way too much stone
Originally posted by Minotorious:
No you can use as many as you want, though you shouldn't really need more than one, they produce way too much stone
Is that the same with the berry plots?
Minotorious Feb 11, 2019 @ 4:55am 
yes it is the same with all resources in the game :)

With trees you have to make sure the forester plants them fast enough for multiple lumber camps.
PCGNeurotic Feb 11, 2019 @ 4:58am 
That's interesting. My first game, I put one gatherer/cutter per resource patch. My second (current) game, I stuck to one cutter (because of the over-producing), and one gatherer per resource patch. This is good to know, thanks!
Originally posted by Minotorious:
yes it is the same with all resources in the game :)

With trees you have to make sure the forester plants them fast enough for multiple lumber camps.
:coronet:
:shcshield: Thank you!
Horseflywow Feb 13, 2019 @ 12:48am 
I had a funny thing happen today, I had a stone cutter set up beside rocks and they were doing their job fine I was clearing trees across the road to build the monastery and found a stone pile there too so I painted it blue so I could see it better and a bit later I see one of my guys from the camp across the way getting stone from it and he walked back across the road to his camp! I'm not sure how far they will go to get stuff but I've also seen lumber guys go quite far when the woods close to them is gone as I just paint all the stuff I want gone and later will add a camp if needed but looks like I won't need to if they keep this up!
[RIZE]Randomhero Feb 13, 2019 @ 6:34am 
I assume this will change in the future and either nodes will have limits to the number of people working them or will run out eventually
scott4dges Feb 13, 2019 @ 7:47am 
Originally posted by Randomhero:
or will run out eventually

I kinda hope they don't go the route of resource scarcity and diminishing resources with this game.

I understand why games do that, of course; but with this game since pretty much every hex tile has the same resources, it allows you to start anywhere and you're not trying to expand your village to acquire more basic resources.

You can get more if you want to increase build capacity, but it's not "necessary" to keep your village going. That would change this into more like so many other games where you have to manage your growth and constantly expand to stay functional.

With this game (at least at this stage of development) its just fun to build and see how the pops grow your village, adding more to help them get to higher levels. The stone and other resources are there to facilitate this and provide some structure around the building experience.

Resource scarcity changes that paradigm significantly and I think honestly would make this game less interesting.
PCGNeurotic Feb 13, 2019 @ 12:43pm 
I agree on the resource scarcity. It can add an extra 'puzzle' element that potentially leads to a dead end and a re-load, if you run out of something needed to complete an objective (personal or game-set).

The way I use multiple stone/berry nodes now is to have them as the rough centre of each new 'hub' in my expanding settlement. When each hub area is pretty full, I'll add another berry gatherer to its node, but that's it. And so far, only one set of 5 stone cutters on one node for my entire settlement, because otherwise I'm drowning in it. (Although I suppose that could increase if I start building stone walls etc).
Asgo Feb 13, 2019 @ 1:47pm 
given that they usually have limits on such resouces (number of workers or limited stock), the way it's currently done looks more like a temporary solution to not break the game while still working on adding features, balancing and generally moving stuff around.
I would guess for the final version there will be some limit on them.
As seen with woodcutters and foresters they aren't generally opposed to this kind of system.
TsPok Feb 13, 2019 @ 7:53pm 
Stone quarries usually have a lot of stones in a stock, so small medieval village would not take everything from it for a long time. In this case infinitive resources looks normal. Some of such quarries has age of hundreds.
It is good solution for sandbox building game to have endless resources `cause in almost every game it ends up with "oh my, I am out of stones/coal/iron and city is degrading!" Endless resources are good for games with scenario where game stops after reaching a goal.

As for berries I prefere to see them gathering at the forests, not from single bush at city center :D And be like trees - gatherers could take everything but reforester plants new ones.


But it would be better to limit the number of workers who use the same quarry.
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Date Posted: Feb 10, 2019 @ 9:57pm
Posts: 11