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With trees you have to make sure the forester plants them fast enough for multiple lumber camps.
I kinda hope they don't go the route of resource scarcity and diminishing resources with this game.
I understand why games do that, of course; but with this game since pretty much every hex tile has the same resources, it allows you to start anywhere and you're not trying to expand your village to acquire more basic resources.
You can get more if you want to increase build capacity, but it's not "necessary" to keep your village going. That would change this into more like so many other games where you have to manage your growth and constantly expand to stay functional.
With this game (at least at this stage of development) its just fun to build and see how the pops grow your village, adding more to help them get to higher levels. The stone and other resources are there to facilitate this and provide some structure around the building experience.
Resource scarcity changes that paradigm significantly and I think honestly would make this game less interesting.
The way I use multiple stone/berry nodes now is to have them as the rough centre of each new 'hub' in my expanding settlement. When each hub area is pretty full, I'll add another berry gatherer to its node, but that's it. And so far, only one set of 5 stone cutters on one node for my entire settlement, because otherwise I'm drowning in it. (Although I suppose that could increase if I start building stone walls etc).
I would guess for the final version there will be some limit on them.
As seen with woodcutters and foresters they aren't generally opposed to this kind of system.
It is good solution for sandbox building game to have endless resources `cause in almost every game it ends up with "oh my, I am out of stones/coal/iron and city is degrading!" Endless resources are good for games with scenario where game stops after reaching a goal.
As for berries I prefere to see them gathering at the forests, not from single bush at city center :D And be like trees - gatherers could take everything but reforester plants new ones.
But it would be better to limit the number of workers who use the same quarry.