Foundation

Foundation

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click Feb 10, 2019 @ 4:27pm
Conflict and War
Are there any plans to add any sort of conflict and war to this game? A tower defense aspect would make this game 100 times better!
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Showing 16-30 of 38 comments
click Feb 13, 2019 @ 8:13am 
I have 39 hours on this game and Im at the point where I probably wont play it much more until new content and updates come out, hows that for replayability?
scott4dges Feb 13, 2019 @ 8:33am 
Originally posted by hermes701:
conflict, failure, and disaster is what drives the interest of the players, it give us something to compete against and actual satisfaction when we accomplish something

I respect your opinion and not saying otherwise. But I think there's plenty of players (like myself) who actually enjoy the building aspect more than the conflict / failure type of gameplay.

For me, I admire this game for its simplified style and cosmetic building with a minimal base of resource management & production.

It's more in line with games like Banished or even a super-stripped down Medieval version of Cities: Skylines. Those games have been very successful and give a huge sense of accomplishment without conflict.

I love that Foundation doesn't ask you to conquer anything, or build up your huge fortress, or take over other people's towns. There are games that do that. This game does not.
Last edited by scott4dges; Feb 13, 2019 @ 8:36am
Minotorious Feb 13, 2019 @ 8:36am 
Well if you get bored that easily with a sandbox game then this kind of sandbox is probably not for you.

There are a lot of things you can do, try to get to 1000 population like some have, build huge monuments for your villagers and share great screenshots with the community, build the whole map, etc. self made challenges since achievements are not implemented yet.
click Feb 13, 2019 @ 9:24pm 
Originally posted by Minotorious:
Well if you get bored that easily with a sandbox game then this kind of sandbox is probably not for you.

There are a lot of things you can do, try to get to 1000 population like some have, build huge monuments for your villagers and share great screenshots with the community, build the whole map, etc. self made challenges since achievements are not implemented yet.

I agree the 1000 challenge sounds interesting and its my current goal. I have one hex set up perfectly with 50 citizens and planned distribution centers in each corner.

What do you mean by build huge monuments? The buildings only scale on the vertical axis so Im not exactly sure what you mean.

I still feel like the wood keeps, walls and guards lack purpose and need something to do. I also dont understand why I would want to fill a wood keep with 10 villagers/soldiers and when I do why they all stand in the same spot and do nothing? Id rather they have other jobs and be useful.
TsPok Feb 13, 2019 @ 10:04pm 
Why you do not go into CitiesSkylines developers and demand to do war there? It will be greate to have everything demolished in nuclear war!
Why don't you go to CimCity and demand war?
Oh, may be you come to RailRoad Empire and cry to create firing platforms on trains so you coul do piu-piu at competing companies' property?


It is city building simulator, not strategic game, even not buisness simulator with competitors and rivals. There is enougth violence in other games, left this type of games without it.
click Feb 13, 2019 @ 10:31pm 
So far wild animals has been suggested which sounds interesting, Id like to hear more ideas and suggestions for types of conflict that would fit well with this game.
TsPok Feb 13, 2019 @ 11:05pm 
Originally posted by freshly snipes:
So far wild animals has been suggested which sounds interesting, Id like to hear more ideas and suggestions for types of conflict that would fit well with this game.
There may be a lot of conflicts and challenges without war.

Fire in a city; wildfire in a forest dangering city; climatic issues - huge snowfals, frost or vice versa - hot summer. You want to engage soldiers into something? Ok, here you are - servs' riot from the food lack; market thieves; burglars.

I'll wright it all in suggestion theme.
Minotorious Feb 14, 2019 @ 1:13am 
@freshly snipes I meant churches, monasteries, and lord's manors. Yes you can only make each separate part higher but if you join our discord server you will see some really big and fancy creations that took a lot of time to plan out as well as build. :)
Hoxer Feb 15, 2019 @ 1:53am 
Tropico 5 is a city builder. Also has combat although it's extremely simple. By including walls, guards and castles you've basically invited people to make this suggestion and it will be suggested over, and over again.
jhughes Feb 15, 2019 @ 2:04am 
I find it refreshing that there is a game that isn't driven by war. It's one of my favorite things about this game.
Hoxer Feb 15, 2019 @ 2:07am 
Originally posted by jhughes:
I find it refreshing that there is a game that isn't driven by war. It's one of my favorite things about this game.
There are lots of game not driven by war. I'm not saying there should be war in this game, but I can definitely understand why it will keep on being suggested and debated.
Pops Feb 15, 2019 @ 2:58am 
I agree with jhughes, it is refreshing that a game comes online that isnt full of combat and multiplayer. Im glad the devs have decided that this game will remain combat free in the base vanilla game. they did say that a cleaver modder may mod the game to include combat but otherwise its combat free.
[CAP]Solanthus Feb 15, 2019 @ 5:22am 
This is a sim city style game. That is the genre this game pertains too.

If you bought this game hoping for Settlers, Black and White 2, or any other combat based RTS, you are, quite frankly, an idiot.

This game will never have combat. It is not an RTS. It is not even in a genre where the typical gamer would expect combat.

Just think of this like you would Sim City. There will probably be crisis in the full game, but you aren't going to be building catapults to siege someone's city. Nor does if fit the theme of the game at all.

Please go elsewhere for your TD / Isometric RTS / pvp needs. This game is fine like it is.
Hoxer Feb 15, 2019 @ 5:28am 
Originally posted by CAPSolanthus:
This is a sim city style game. That is the genre this game pertains too.

If you bought this game hoping for Settlers, Black and White 2, or any other combat based RTS, you are, quite frankly, an idiot.

This game will never have combat. It is not an RTS. It is not even in a genre where the typical gamer would expect combat.

Just think of this like you would Sim City. There will probably be crisis in the full game, but you aren't going to be building catapults to siege someone's city. Nor does if fit the theme of the game at all.

Please go elsewhere for your TD / Isometric RTS / pvp needs. This game is fine like it is.
No one is an idiot if they see guards, castles and walls and think combat.
jhughes Feb 15, 2019 @ 5:45am 
Originally posted by CAPSolanthus:
This is a sim city style game. That is the genre this game pertains too.

If you bought this game hoping for Settlers, Black and White 2, or any other combat based RTS, you are, quite frankly, an idiot.

This game will never have combat. It is not an RTS. It is not even in a genre where the typical gamer would expect combat.

Just think of this like you would Sim City. There will probably be crisis in the full game, but you aren't going to be building catapults to siege someone's city. Nor does if fit the theme of the game at all.

Please go elsewhere for your TD / Isometric RTS / pvp needs. This game is fine like it is.
I love this game the way it is. My favorite game is probably Cities:Skylines. Also like playing Transport Fever and Railway Empire among others. I do find some games with combat OK as well (been playing a lot of Kenshi lately.. Not sure you can find a more violent game than that).

This game is very good already (I had it before EA started in the stand alone form) and I see how much better it has already become. I can hardly imagine how good it will be at the end of EA and I would certainly still play the game if the devs did add some kind of combat. I mean, combat was certainly part of medieval cities. I don't think this game needs combat though to be or feel complete.

I also love the other thing some people seem to complain about.. No grid organic building.

To me, both the lack of combat and gridless building are the things that set this game apart and make it unique. Without those features, I'm not sure this game needs to be done.. Just play Banished or LF: Forest Village.
Last edited by jhughes; Feb 15, 2019 @ 5:46am
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Date Posted: Feb 10, 2019 @ 4:27pm
Posts: 38