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Tone Feb 8, 2019 @ 12:58pm
Wheat Farms not producing enough ?
It seems when I have a wheat farm it dosen't use much land for farming, I wish it farmed more land but it seems to use barley any land I assign it, as a result I think I'm getting close to no production of wheat ? Is anyone else having a hard time producing wheat or anything of the sort ?
Originally posted by Zoid:
Your farmers will become more productive if they live near the farm and can also satisfy their needs there.

If they spend a lot of time on the road, they have little time to work.
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Showing 1-9 of 9 comments
Shane Feb 8, 2019 @ 12:59pm 
is the farm at capacity ? 100 wheat in stock (without warehouse storage)
Tone Feb 8, 2019 @ 1:00pm 
got almost nothing at 22 right now, I was watching my people harvest and it seems they only bring like 3-4 ever harvest
Tone Feb 8, 2019 @ 1:02pm 
Originally posted by Shane:
is the farm at capacity ? 100 wheat in stock (without warehouse storage)
Oh I figured it out I wasn't stockpilling it so it was all going to waste. Thanks for pointng it out.
The author of this thread has indicated that this post answers the original topic.
Zoid Feb 8, 2019 @ 1:02pm 
Your farmers will become more productive if they live near the farm and can also satisfy their needs there.

If they spend a lot of time on the road, they have little time to work.
Asgo Feb 8, 2019 @ 1:25pm 
are homes and need fulfillment tied to the same location? Meaning, do they go to eat near their home or whatever market is close when they hit a case of the munchies?

was trying to shorten a few ways by creating a settlement offshoot by my farms, however even just building up the market seems to raise the efficiency
Zoid Feb 8, 2019 @ 1:41pm 
They try to meet all their needs on one trip, where they start I don't know right now. But they also visit the house in their spare time.
Asgo Feb 8, 2019 @ 3:32pm 
woah, time spent on shifting vilagers around is time well spent.
the influence of work-home distance is huge in terms of productivity.

something I cannot recommend enough if your economy/happines is struggling.
spielerinchen Feb 8, 2019 @ 3:50pm 
Originally posted by Asgo:
woah, time spent on shifting vilagers around is time well spent.
the influence of work-home distance is huge in terms of productivity.

something I cannot recommend enough if your economy/happines is struggling.
good to know

i still would like to know if the skill they gain while working has any impact on the productivity, will it have with later development ? or is it & will remain negligible ?
Asgo Feb 8, 2019 @ 3:56pm 
Originally posted by spielerinchen:
Originally posted by Asgo:
woah, time spent on shifting vilagers around is time well spent.
the influence of work-home distance is huge in terms of productivity.

something I cannot recommend enough if your economy/happines is struggling.
good to know

i still would like to know if the skill they gain while working has any impact on the productivity, will it have with later development ? or is it & will remain negligible ?
even if the switcheroo might exchange skilled vs unskilled labour, I don't think that matters much - at least right now.

for one skill doesn't go above 1 right know, which is reached relatively fast and secondly, I don't even know if any efficiency effect is applied currently.
I hope it will later on, that would make work place assignements more tricky. :)
Last edited by Asgo; Feb 8, 2019 @ 3:56pm
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Date Posted: Feb 8, 2019 @ 12:58pm
Posts: 9