Foundation

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Plans for Working villagers to move to new home?
@Foundation Dev's

Is there an update planned to allow Villagers to change where they live? So they can live closer to where they work? So they don't chop 1 Tree and head home to the other side of kingdom?

Moving company? or
Temp Boarding home?
Hotel? :)
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Showing 1-14 of 14 comments
schwarzie2478 Feb 4, 2019 @ 9:29am 
While playing the version before EA, we all just did this manually, or better said, we let newcommers settle only where we had work planned there in the near future. I always would have houses with unemployed or builders spread out across the city. But I read somewhere this micro-management will not be necessary in future updates.
der_seBi Feb 4, 2019 @ 9:35am 
It is planned that villagers will automatically move in the near of their workplace.
Cmdr_Dodson Feb 4, 2019 @ 1:38pm 
yay! Thank you @der_seBi

i was trying to do it manually, but it was becoming no fun at that point.

As is, its not bad until you start to get to the 250+ population and spread out.

Can't wait for this to be addressed and I'll come back for more.
polaris.ursa Mar 25, 2019 @ 4:10pm 
This is really game-breaking once you're at around 200 villagers. =/ I have some people who live so far away that they don't even make it to their job site to work before giving up and heading home. Even though there's tons of open housing right next to their job site.
Cmdr_Dodson Mar 25, 2019 @ 5:11pm 
yup, @polaris.ursa i stopped playing once I ran into this almost 2 months ago.
Mr Chopsticks Mar 25, 2019 @ 8:14pm 
Hotel? Trivago.
polaris.ursa Mar 26, 2019 @ 10:48pm 
Originally posted by Cmdr_Dodson:
yup, @polaris.ursa i stopped playing once I ran into this almost 2 months ago.

Yeah, I think I'm done with Foundation until the devs fix this too. It's truly game-breaking and needs to be addressed.
Pops Mar 26, 2019 @ 11:06pm 
Originally posted by polaris.ursa:
This is really game-breaking once you're at around 200 villagers. =/ I have some people who live so far away that they don't even make it to their job site to work before giving up and heading home. Even though there's tons of open housing right next to their job site.

With a little bit of thought, less haste, and a small bit of planning avoids this issue completely. Having the program do everything for me would be even more "game breaking" for me.
polaris.ursa Mar 28, 2019 @ 12:09am 
Originally posted by Pops:
With a little bit of thought, less haste, and a small bit of planning avoids this issue completely. Having the program do everything for me would be even more "game breaking" for me.

If there's a way to re-assign where villagers live, please do explain... because I've seen nothing in the UI that allows me to boot a villager from one house and into another. And even if there were a way, what tedium!
dperx Mar 29, 2019 @ 5:10am 
Originally posted by polaris.ursa:

If there's a way to re-assign where villagers live, please do explain... because I've seen nothing in the UI that allows me to boot a villager from one house and into another. And even if there were a way, what tedium!

I can think of at least two ways to do it.

If you want to change where people live, demolish their home and zone residential closer to where you want them on the map.

The other doesn't change where they live, but where they work. Simply reassign people who live near a particular workplace to work in that work place. Tedious? Maybe, and not terribly practical in cities with 100 or more citizens, particularly if you've been careless assigning workers as your city develops. But presently, it's the only way to control proximity to work and home.
polaris.ursa Mar 29, 2019 @ 8:19pm 
So what I've done for now is just destroy EVERY home on the map and let the builders rebuild as they may. I'm noticing that most folks get homes close to their job sites overall, with a few exceptions. But it's also taking forever to rebuild all those homes.

People keep saying "if you plan carefully you never need to move people's homes", so can anyone explain that a little better? How do I carefully plan where houses get built and ensure that people who move into them are near their job site?
polaris.ursa Mar 29, 2019 @ 11:26pm 
Update: destroying every home wound up being a collosal failure. Half my villagers left due to unhappiness before the houses were rebuilt, and in the end when they were, half of my villagers were still nowhere near job sites. So it was pointless. This game sucks.
dperx Mar 30, 2019 @ 10:11am 
Originally posted by polaris.ursa:
Update: destroying every home wound up being a collosal failure. Half my villagers left due to unhappiness before the houses were rebuilt, and in the end when they were, half of my villagers were still nowhere near job sites. So it was pointless. This game sucks.

Well, it was probably pretty dumb to destroy every house at once. The one thing about this game is that you can't be in too much of a hurry to do anything. You have to have patience, let things develop, and keep an eye on what you're doing.

As far as explaining the planning ahead comments, I would suggest doing it from the beginning, before homes can be built. Consider where your resources are located and how much room you'll need for having homes nearby. Since you can't control exactly where the home gets built, you need to be prepared to reassign workers to minimize travel distances. Homes get assigned based on arrival, so the earliest arrivals get the first homes built, but you might have those folks already assigned to workplace further away from where the home pops up, so maybe you then swap those workers with the workers near the home.

I typically keep the town roster open and set to display villager names by arrival date. That way, I can see which villagers are going to be assigned to the next house that gets built. It takes a little work to figure this out because nothing in the window explicitly tells you this. You have to know how many homes are already built and how many people are assigned to those homes (2 or 4), and then do the math to see how many more villagers you have in total than are already in homes. It's certainly not easy, but it's not that hard once you figure out how to do it.

Also, control the rate of immigration. Don't bring more people in until the people you already have are in their homes and assigned to work near that home. When you bring in a new set of 2 immigrants, then turn off immigration and figure out where you want those two to live before you allow more in. Then, build or upgrade the house/area you choose for them before you increase the size of your village with more immigrants.

One thing that helps me is that I only let the 2 newest immigrants be unemployed. Everyone else has a job. I have a LOT of builders who probably don't do much of anything most of the time, but if they're in a home, they need to be assigned to a job just to help me keep track of who is where. Also, I like to have 3-5 builders for each cluster of homes because as my village grows, I can reassign them to productive positions as new buildings may get built in their area.

FWIW, it takes a lot of time to figure out good strategies for population management. Most people who think "this game sucks" either don't enjoy the minutia of management the current game mechanics require, or they simply want to build and expand too quickly. The latter is usually due to lack of experience, time in game, and/or understanding how the game mechanics currently work.

I disagree that the game sucks. It's hard to "lose" unless you're just not willing to slow the pace down and work carefully and deliberately to build up the village.
Baelyn Feb 6 @ 10:17pm 
Originally posted by der_seBi:
It is planned that villagers will automatically move in the near of their workplace.

Any progress on this being its six years later? In a game right now and villagers dont move around on their own from what i've seen even when making new housing right next to their workplace.
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Date Posted: Feb 4, 2019 @ 6:40am
Posts: 14