Foundation

Foundation

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Farm zone & stuff
Every now and then I get a warning that a farmer doesn't have a zone to farm in, despite the fact I've painted a rather large zone for them to use.

Is there a limit to the size or distance from the wheat farm that they'll go? If there isn't, I assume there is still an efficiency hit as they don't seem able to harvest everything quickly.

This also leads to the next issue - windmills seem to have a very low output while bakers seem to go through flour like crazy (high wheat production, low flour production, high bread production). This seems to be the same for clothing - high wool production, very slow/low cloth production, high clothing production.

Contrast this with the low wood production - I have four logging camps and still can't make enough wood to keep it in stock even when I'm not really building anything. I assume the houses they build and/or the upgrades are sucking up my wood. Do builders make the houses and do the upgrades or can anyone do those, as I've seen non-builder citizens standing in the area where their new house is being built.
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Showing 1-2 of 2 comments
Terrible Lizard Feb 3, 2019 @ 3:36pm 
While I am not experiencing the issues of wood and clothing, I fully agree on the farming. It seems extremely difficult to provide enough fish and bread once you pass 150 population
☥ Docdra ☥ Feb 3, 2019 @ 8:07pm 
I'm only at 120 population, but I can see there will be issues already:

For food production I've got 10 gathering huts, four windmills, two wheat farms, two bakers, four fishing huts, a market stall w/ three slots for fish, bread, and berries, and I'm also importing food (fish & bread) on top of wine and honey in other stalls - and I'm always on the razor's edge for food.

The same scenario plays out for clothing and wood too, as I stated, but at least I have the religion thing covered with two rustic churches (one VERY large) and an actual church too.

I'm starting to think that the lack of information concerning gameplay mechanics may be the what's holding most people back, as I'm fairly certain that the market stalls can only hold so much, like the warehouses, thus can't feed large populations. I'll need to build more of them all around the map and see if it helps. The problem is that this also means more citizens and I feel like the balance isn't where it needs to be yet, so you're chasing the dog's tail on this.

IMO the big issue is storage is too limited and production, during certain stages, is as well. The fact that we have cosmetic barrels, but no small storage containers that could be added onto markets, houses, etc., sort of seems odd as it would fit with the overall theme of the game and would give us a useful tool to boot. As for production, it just needs tweaking a bit.
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Showing 1-2 of 2 comments
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Date Posted: Feb 3, 2019 @ 3:31pm
Posts: 2