Foundation

Foundation

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Edward Blom Feb 3, 2019 @ 12:55pm
Remove Trees
Anyway to remove them without having to chop em down?
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Showing 1-15 of 27 comments
der_seBi Feb 3, 2019 @ 1:01pm 
This is not possible right now.
Edward Blom Feb 3, 2019 @ 1:05pm 
Originally posted by der_seBi:
This is not possible right now.

Sure is realistic, and in one way i like it! But in the other way it's my patience whining about clearing areas taking too long lol
Minotorious Feb 3, 2019 @ 1:28pm 
you can place decorative trees and then delete them, it is a bit of a hassle but faster than waiting for the woodcutters :D
Edward Blom Feb 3, 2019 @ 1:30pm 
Originally posted by Minotorious:
you can place decorative trees and then delete them, it is a bit of a hassle but faster than waiting for the woodcutters :D

Glitch abuse, haha!
ChaoticPinky YT Mar 17, 2020 @ 2:00am 
Sorry to Necro a thread but i googled this and this was the first result. The fastest way to clear and area of trees is with buildings - i find that the warehouse/ granery are good. Simply place them then cancel.
dondeem Mar 17, 2020 @ 3:10am 
The best so far is placing wooden gates and delete. They don't cost anything, the delete them
vladschulerz Mar 3, 2022 @ 12:23pm 
Originally posted by ŬK-PiNkY ®™:
Sorry to Necro a thread but i googled this and this was the first result. The fastest way to clear and area of trees is with buildings - i find that the warehouse/ granery are good. Simply place them then cancel.

Nope. you lose all the resources when you delete. Unfortunately @Dondeem, gates no longer clear trees. Now builder hut is the best option. least amount of resources and instant build. but LOTS of clicking.
Last edited by vladschulerz; Mar 3, 2022 @ 12:27pm
Blackdragonbird Mar 4, 2022 @ 3:01am 
How a simple QoL like this is still not in the game?
vjraymon Mar 4, 2022 @ 3:49am 
Originally posted by Blackdragonbird:
How a simple QoL like this is still not in the game?
I think this is currently an element of the gameplay (dealing with the map)
A pure sandbox option should be done close to the release (see trello: https://trello.com/b/i5AX944p/foundation-roadmap )
In the meanwhile you have mods (fire for instance)
Blackdragonbird Mar 4, 2022 @ 4:18am 
Considering that every game of this type has a harvest function that allow you to clear an area and get the resources, not having it in this game for challenge reasons don't look like a very good game design decision, IMO.
Minotorious Mar 4, 2022 @ 4:43am 
Originally posted by Blackdragonbird:
Considering that every game of this type has a harvest function that allow you to clear an area and get the resources, not having it in this game for challenge reasons don't look like a very good game design decision, IMO.

I can see that you don't own the game (at least not on Steam) so you are probably not aware exactly how the harvesting mechanics work but the game does allow you to select an area and have its resources harvested so long as you have the warehouse space to keep these resources.

Foundation won't over-harvest resources or leave them on the ground as wood piles like other games do as that just looks ugly with piles of resources all over the place.

However, the OP was looking for a way to remove the trees without chopping them down, i.e. without using the mechanic that all games have which ofc is not possible.
Blackdragonbird Mar 4, 2022 @ 6:03am 
No matter how the OP wanted to do it. If using the very common mechanic to harvest everything, OR simple clear the area to open fertile land to farms or whatever. The game needs an option to allow us clear forests fast.

I got the GOG version of the game, and was in love with it when I started my first map, it has a settlers vibe to it that I was missing for years, BUT, after I started my second map, some mechanics, like this one requested by the OP, started to make the game annoying.

It's only a suggestion, the game is still in development, the time to speak is now and help with new ideas and or old ideas that the game is missing.
Last edited by Blackdragonbird; Mar 4, 2022 @ 6:03am
Minotorious Mar 4, 2022 @ 6:40am 
The option you want to have already exists and works exactly like in every other city-building game.

1. You need storage space available for the resources to be harvested
2. You need a woodcutter's hut (some games like Banished do resource removal via all currently unemployed villagers and not woodcutters but Foundation is more like Settlers where you need woodcutters specifically)
3. You need to paint the area you want the trees removed from with extraction zone
4. Depending on the size of the selected area and the number of woodcutter's huts available as well as their proximity to the target forest it will take a certain amount of time to be cleared

What is different in Foundation is the much more limited available storage space compared to other similar games preventing you from cutting huge forests at once.

The option that doesn't exist is to remove the trees without cutting them and getting the respective wood resources, an option that also doesn't exist in most if not almost all city-building games. (In Foundation this can only happen by builders if you place a building on top of trees)

Not saying it wouldn't be helpful in some cases, especially for farms as you already mentioned, to have a "remove trees without cutting them option" but it would be a deviation from the norm and an immersion breaker at least for some people.

What I would for example recommend instead as a more immersive alternative is to have farmers clear the trees from their fields before planting them.
Last edited by Minotorious; Mar 4, 2022 @ 6:40am
Blackdragonbird Mar 4, 2022 @ 6:44am 
Originally posted by Minotorious:
What I would for example recommend instead as a more immersive alternative is to have farmers clear the trees from their fields before planting them.

It would be a very good way to implement it.
mikeydsc Mar 4, 2022 @ 9:07am 
Originally posted by Blackdragonbird:
Originally posted by Minotorious:
What I would for example recommend instead as a more immersive alternative is to have farmers clear the trees from their fields before planting them.

It would be a very good way to implement it.
And/or have the woodcutters place a higher priority over areas that have been painted to be farm land over the general harvest this area wood cutter paint tool.
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Date Posted: Feb 3, 2019 @ 12:55pm
Posts: 27