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In addition to this I very much like the idea of better roads and things like that being part of a tech tree, however it might should have a requirement for the level of buildings around it in order for the road to upgrade. After all it would seem kind of silly to have paved roads heading out to some farm in the boonies.
What you said about the roads is what I just had a conversation about with another friend who is interested in this game. I don't know how many tiers of villagers they would have. But it could be something like before you can get to tier two you need cobble roads for a certain vicinity around the house, then before tier three you need paved stone, then before four paved brick. Something like that so that it doesn't create what you said about really nice paved roads in a little farming village way off from your city.
i think the problem with this; while a good idea, pre dates the era.. i don't think stone tools were the going trend of that era.. While i understand its' a game.. little details like that would bother me.. being that we started in a era where iron and steel were already in mass production..
would it be feesable to suggest that the construction of "better" roads or buidlins etc would be based upon a certain score of the surround amenties and such? that way a town way out in the boonies would have fancy new roads but would instead be your basic dirt path ways as someone would more expect?
I couldn't agree with you more! With everything you said! I want to see some really cool things to place on the water like a water powered saw to be put on a river! It is going to be amazing to build along a river!