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3rd stall will only sell if one stalls 1 and 2 are empty
4th stall will only sell if two of stalls 1, 2, and 3 are empty
5th stall will only sell if three of stalls 1, 2, 3, and 4 are empty
i.e. you can see that for an adequately supplied market the probability that a 3+ stall will sell anything is minute.
The recommended market set up imo is 3 food stalls, 1 goods stall, 2 luxury stalls, all that per 50-60 villagers.
the market UI like the whole game UI will be fully reworked before the final release, so please bear with it for now, we know it is not super user friendly :)
If all your markets were set up as e.g. berries, fish, bread then as bread comes in the third slot it will be rarely bought. To balance this out in your town you should interchange the positions between different market ensembles. e.g.
Market 1: berries, fish, bread
Market 2: fish, bread, berries
Market 3: bread, berries, fish
and so on
PS: note that if the villagers can get 2 different foods it doesn't matter which ones they are. i.e. they don't need bread specifically they have no food preferences, they will just buy e.g. fish and berries else if bread is not available.
Also I'm not complaining, I know people come down hard on early access devs but I'm just sharing my experiences.
The only cases they would go to the other market across the map are:
1) the bread stall is empty at the time
2) the bread stall is not empty but the stock in it has already been reserved by other villagers on their way there
If you experience any other weirdness it might be a bug and we would be interested in looking at that save file if you can upload it on a file sharing service like dropbox :)
For Newcomers and Serfs only 1 food source is needed so in a combined market everyone will only buy from slot 1 unless it is empty when they will go ahead and buy from slot 2.
Commoners and Citizens on the other hand need 2 food sources so they will always buy from the 1st and 2nd slots unless one of them is empty when they will buy from the 3rd slot.
Hope this clears it up.
PS: feel free to join our discord server too for more direct support on any issues :)
In other words when a villager goes looking for goods (in stall #4) it considers stalls 1-3 empty because it is the wrong good type?
Sounds like you are aware of an issue like Micgillis had where bread could be rarely sold because it was in slot #3 of the market.
Which would tank happiness and growth, which kinda explains why one of my games I struggled with happiness going towards citizen.
No that is totally not what I said, this behaviour is intentional just not explained in game as there is no tutorial yet :D Let me explain it a bit differently.
When a villager is looking for food he will consider the slots in order of appearance. In total the villager needs a maximum of 2 food sources if he is a Commoner or a Citizen and a maximum of 1 food source if he is a Newcomer or a Serf.
What I really need to stress here is that it doesn't matter which food type that food source is, villagers don't have a food preference or a diet or anything like that, they will eat the first two food sources they find closest to their house.
So say for example that I have a market with 3 food stalls, berries, fish, and bread in order.
Now imagine the stock looks like this 10 berries, 5 fish, 5 bread. For the sake of the example assume the market tender doesn't bring any more food to the stalls and that all villagers are commoners and thus need 2 food sources.
Now the first 5 villagers who will go to that market will eat from the berries as they are in the first slot and the fish from the second slot.
Now the new stock is 5 berries, 0 fish, 5 bread thus the next 5 villagers will buy berries from the first slot and, as the seconds slot is empty, they will buy bread from the third slot.
Now all 10 villagers are fed and happy to keep working.
If by goods you mean the clothes then that is a separate need category and has nothing to do with the food stalls. If a villager is looking to buy clothes he will ignore any and all food markets. This is why if you look closely on the market UI the slot numbering restarts from 1 for different good types. i.e. each market can have a maximum of 3 "Slot 1"s one for food, one for goods and one for luxury goods.