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I don't know if there's a fix for that.
ffb is always a function of
physics and ffb-implementation X settings X output-device properties.
And it as universally aknowledged that Codemasters' ffb is 50% fantasy, 50% oversaturated mess. You need to weed out the useless and dial back the useful until you get comfortable. That being said, as a former "black momo" - user myself (long time ago!), I cannot give you a matching settings-table. But I will say: ffb is usable once dialed in - but I do catch myself altering sat for Sweden and Monaco specifically. So if you want to dial in anything, do it on one of the gravel-surface rally events - preferably Scottland or Australia (keep in mind: gravel-tyres on asphalt don't grip too well).
edit: static "wheel-friction" should be set to zero on an old wheel such as yours. It has enough intrinsic rotational dampening in it's hardware-design, anyway.
I personally also disable "collision" completely. You can hear a loud bang when you hit stuff, no need for an additional ffb-effect there.
Other than than I suggest starting with everything else put at 50% and concentrate on SAT as your primary source of information. Adjust the rest as to get some road-feel if you need to. "tyre-friction" is dynamic dampening. Maybe that one will be lost for you using a black Momo - so try to turn it down to zero or leaving it on at a lower setting when you find yourself hitting a wall.
Thank you! This Logitech wheel has so much dampening even in the device driver I have it at 0%. Also, I agree that the collision effect is actually useless, maybe only in rally cross it helps because you know when you've hit another car.