DiRT Rally 2.0

DiRT Rally 2.0

View Stats:
Kyle Jun 12, 2021 @ 8:20am
Force Feedback Feel - Logitech Black Momo Racing
I have an old force feedback wheel, Logitech Momo Racing and I'm not sure how force feedback is supposed to feel. I know I can change the settings, but I'm not sure how it should be. With the default settings, it feels very stiff and I don't feel the road... Maybe the wheel is not so good. Can someone explain and what wheel would be better?
Last edited by Kyle; Jun 12, 2021 @ 9:52am
Originally posted by Simon said EAT DUST PLAYER_1 !:
Originally posted by Kyle:
I'll play with the FFB settings, maybe the game simply does not have the best FFB...
Yes!
ffb is always a function of
physics and ffb-implementation X settings X output-device properties.

And it as universally aknowledged that Codemasters' ffb is 50% fantasy, 50% oversaturated mess. You need to weed out the useless and dial back the useful until you get comfortable. That being said, as a former "black momo" - user myself (long time ago!), I cannot give you a matching settings-table. But I will say: ffb is usable once dialed in - but I do catch myself altering sat for Sweden and Monaco specifically. So if you want to dial in anything, do it on one of the gravel-surface rally events - preferably Scottland or Australia (keep in mind: gravel-tyres on asphalt don't grip too well).

edit: static "wheel-friction" should be set to zero on an old wheel such as yours. It has enough intrinsic rotational dampening in it's hardware-design, anyway.
I personally also disable "collision" completely. You can hear a loud bang when you hit stuff, no need for an additional ffb-effect there.

Other than than I suggest starting with everything else put at 50% and concentrate on SAT as your primary source of information. Adjust the rest as to get some road-feel if you need to. "tyre-friction" is dynamic dampening. Maybe that one will be lost for you using a black Momo - so try to turn it down to zero or leaving it on at a lower setting when you find yourself hitting a wall.
< >
Showing 1-4 of 4 comments
Jacendb Jun 12, 2021 @ 8:48am 
FFB in DR2 is not great. Even with the G27 I didn't get much feel on the wheel.
I don't know if there's a fix for that.
Kyle Jun 12, 2021 @ 9:16am 
Originally posted by Jacendb:
FFB in DR2 is not great. Even with the G27 I didn't get much feel on the wheel.
I don't know if there's a fix for that.
I'll play with the FFB settings, maybe the game simply does not have the best FFB...
The author of this thread has indicated that this post answers the original topic.
Originally posted by Kyle:
I'll play with the FFB settings, maybe the game simply does not have the best FFB...
Yes!
ffb is always a function of
physics and ffb-implementation X settings X output-device properties.

And it as universally aknowledged that Codemasters' ffb is 50% fantasy, 50% oversaturated mess. You need to weed out the useless and dial back the useful until you get comfortable. That being said, as a former "black momo" - user myself (long time ago!), I cannot give you a matching settings-table. But I will say: ffb is usable once dialed in - but I do catch myself altering sat for Sweden and Monaco specifically. So if you want to dial in anything, do it on one of the gravel-surface rally events - preferably Scottland or Australia (keep in mind: gravel-tyres on asphalt don't grip too well).

edit: static "wheel-friction" should be set to zero on an old wheel such as yours. It has enough intrinsic rotational dampening in it's hardware-design, anyway.
I personally also disable "collision" completely. You can hear a loud bang when you hit stuff, no need for an additional ffb-effect there.

Other than than I suggest starting with everything else put at 50% and concentrate on SAT as your primary source of information. Adjust the rest as to get some road-feel if you need to. "tyre-friction" is dynamic dampening. Maybe that one will be lost for you using a black Momo - so try to turn it down to zero or leaving it on at a lower setting when you find yourself hitting a wall.
Last edited by Simon said EAT DUST PLAYER_1 !; Jun 12, 2021 @ 9:31am
Kyle Jun 12, 2021 @ 10:00am 
Originally posted by Simon said EAT DUST PLAYER_1 !:
Originally posted by Kyle:
I'll play with the FFB settings, maybe the game simply does not have the best FFB...
Yes!
ffb is always a function of
physics and ffb-implementation X settings X output-device properties.

And it as universally aknowledged that Codemasters' ffb is 50% fantasy, 50% oversaturated mess. You need to weed out the useless and dial back the useful until you get comfortable. That being said, as a former "black momo" - user myself (long time ago!), I cannot give you a matching settings-table. But I will say: ffb is usable once dialed in - but I do catch myself altering sat for Sweden and Monaco specifically. So if you want to dial in anything, do it on one of the gravel-surface rally events - preferably Scottland or Australia (keep in mind: gravel-tyres on asphalt don't grip too well).

edit: static "wheel-friction" should be set to zero on an old wheel such as yours. It has enough intrinsic rotational dampening in it's hardware-design, anyway.
I personally also disable "collision" completely. You can hear a loud bang when you hit stuff, no need for an additional ffb-effect there.

Other than than I suggest starting with everything else put at 50% and concentrate on SAT as your primary source of information. Adjust the rest as to get some road-feel if you need to. "tyre-friction" is dynamic dampening. Maybe that one will be lost for you using a black Momo - so try to turn it down to zero or leaving it on at a lower setting when you find yourself hitting a wall.

Thank you! This Logitech wheel has so much dampening even in the device driver I have it at 0%. Also, I agree that the collision effect is actually useless, maybe only in rally cross it helps because you know when you've hit another car.
Last edited by Kyle; Jun 12, 2021 @ 10:01am
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jun 12, 2021 @ 8:20am
Posts: 4