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Unfortunately the answer is no, not realistically. Even the reset options don't remove them; in fact the reset options put them back. It's a design decision that several people have complained about (there are a few threads like this).
You can sell all your spare cars until you only have the 2 un-sell-ables left. And then you can buy-sell-buy-sell to get rid of all your free credits until you're back to zero.
But this takes a long time, like at least 30 minutes, and you actually lose the otherwise-unobtainable "New" historic cars that you currently have. To clarify, you can always buy any car with no problems, but when you buy historic cars you can only ever buy them "Used". There's no way to get "New" historics except for the way you got them now: sitting in your garage as part of your game purchase. The meaningful differences is that "New" cars record your personal statistics (distance driven, crashes, etc) correctly, while "Used" cars do not. This may or may not matter to you; it's just stats that do nothing else.
I think the devs never intended for them to ever be something to earn despite the game's originally intended design, and consciously intended people to just not bother with the grind. There's no way (I know of) to sensibly get to a position where you need to earn them, and even if you did, the grind is way too long and pointless.
It is not supposed to be a slog to "earn" what you want in game. Plus if you want money that bad, you can always get demoted and win everything in sight for a season to bulk your cash flow.
Simple stating "it's a grind" does not make it so.
There is one thing grind about the career mode: the effing car upgrades. Driving a gimped car X amount so you unlock more horsepower so it's finally at the state it should have been from the start is grinding. Hopefully for future titles they will ditch this fantasy arcade MMORPG crap entirely, does not belong in a racing sim
Simply stating almost anything does not make it so. The game makes it so.
And honestly, literally everything you wrote makes it so. You've posted 6 or 7 (I haven't counted) excellent descriptions of what a grind is. The game's progression mechanic is an obvious and well-known staple. That it's a grind is not the question. Your desire to say it isn't, is. I'm pretty sure you're just keen to point out that you, personally, are on top of it.
I'm glad you only have to complete a whole championship at an advanced level to almost buy one car mentioned in the post you were replying to.
That you then need to upgrade by getting more credits.
So it can be better at getting more credits.
No I buy two or three and select one to keep. Then upgrade it and race with it. I would have every car by now if I kept them all. Making a purchase with in game "earnings" that you get from playing normally is not a grind. There is only a handfull of cars in the game. This is not forza with 100+ models and styling options that require multiple play throughs of specific content to just unlock.
Dirt gives you free cars at the start, free cars when you buy DLC, and has a cost attached to in game content that is easy to attain without needing to play an excessive amount. All of the content can be "unlocked" in a day. That is not a grind. That is just gameplay.
There isn't a handful of cars. There are 89 un-upgraded cars.
It's not about getting free cars. Having zero free cars was the explicit point of this thread and of the post you were replying to.
You can't remotely unlock all cars in a day. You can't remotely consider the word "remotely" to upgrade all the cars in 1 day. You are obviously excluding content given to DLC purchasers; again, the opposite of the point in the thread and the post you were replying to.
What feels like playing normally to you doesn't define what is and isn't a grind mechanic. Nor does what you consider to be easy. The goals set for the player, the necessary repetition of the core game loop over the same content required to achieve them, and the staggered design of earn to get better at earning, is what defines it.
I see you and Hoksu both taking the angle that credits arrive faster than you can consume anyway. I'd agree with your perspective if that were true but you need to realise how subjective that is, and acknowledge that the game is intentionally crafted so that players must deliberately drive gimped cars to make credits to un-gimp those cars to make credits to buy more gimped cars. That is not subjective and that is what grinding is; not your personal comfort with doing it. The number of no-player-interaction start-with-a-gimped-vehicle Career mode races you have to run to purchase and upgrade one 2019 Supercar back to the state that is normal everywhere else in the game is something like 70 or 80. If you win at Clubman level on every single race. At max rewards. And never repair anything.
88 cars to go.
I can buy two R5, or two RGT, or three 2000cc, or four A class, every season and have one fully upgraded. That is the only "expensive" cars in the game. Any classes below that are not really relevant as they are so cheap, a single event could pay for one them. So saying 89 cars doesn't actually reflect the true nature of what is attainable in a single "winning" championship where the payout is around 1.5+m credits and you are able to purchase 10+ lower division cars at a time.
And this belays the fact that there is zero need to buy every single car, when several are just duped with livery and minor bodywork alterations. Or that many are if fact DLC content that is given free in game. Again removing any said "grind". When I said 100+ in forza, compared to a handfull in this game I meant in class. Forza has in some cases 30+ choices in vehicle. And then around several thousand paints, 4 times as much tuning options and parts (per car). Compared to Dirt 2, which has at best 10 cars or so in one class WRX, with the rest consigned to other divsions at around 5 each. So a handful.
And no I am not some super duper dude who waltzes over the content. I am average, with a few hints of speed.
You are misrepresenting a basic premis of "gaming" to call it a "grind". Even when the term has been described to you, you keep misrepresenting it. Giving players a structured gameplay system is not a grind mechanic. It is structured gameplay, visa vi tailoring events to specific ranges of vehicles to promote "fair" competition. And of course there is actually no need to upgrade the engine every single car, if you are not going to use every single car immediately (since you cant physically race every car at 1 time).
It is not what I define "normal" play as. It is what the game defines it as. The game defines "normal" play as a season, be it rally or rally cross. Play a random season, get a big payout. Seasons only last 6 events at pro (which is medium difficulty btw). That is around 2 hours.
In 24 hrs of gameplay you can easily earn all the cars.
That is what the game defines as "normal". You do not "need" to "grind" for content. You do not need to perform any specific task, you do not have to do any specific content repeatedly to get a big payout and chose how you spend it. All you have to do is play normally as you would any other time you play the game and you get rewarded for doing so.
Games of this nature are designed to have around 40 hrs of playtime, minimum (usually 40+ tbh). You can unlock all the cars before that mark.