DiRT Rally 2.0

DiRT Rally 2.0

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SNAKE † Feb 18, 2019 @ 6:44am
Any fun modes like dirt used to have?
like infection or capture the flag or derby?
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Showing 1-8 of 8 comments
Osigurach Feb 18, 2019 @ 7:24am 
No. You're at the wrong game. This is pure rally and rallycross simulation.
SNAKE † Feb 18, 2019 @ 8:15am 
Originally posted by asskey:
No. You're at the wrong game. This is pure rally and rallycross simulation.

With a pricetag that it has you'd think they'd put the fun modes they used to have.
seaotters Feb 18, 2019 @ 8:19am 
No drift mode no buy
Poro-Mäyrä Feb 18, 2019 @ 8:36am 
Originally posted by Snake:
Originally posted by asskey:
No. You're at the wrong game. This is pure rally and rallycross simulation.

With a pricetag that it has you'd think they'd put the fun modes they used to have.

Dirt Rally series never had any of those. It is completely different series from Dirt so they really didn't have any of these "fun" modes
☎need4naiim☎ Feb 18, 2019 @ 8:37am 
Game modes do not require too much design work as cars or tracks so it is only required to get imaginative and remain appropriate with the initials of gameplay roots. For example, kicking pointless sticks or baloons in a track within a time limit is not appropriate for this game. We can post here whenever we have a new idea.:ProfessorR:
Aurora Feb 18, 2019 @ 8:54am 
See i'd enjoy these modes too. Just because the handling is much more up to date doesn't mean some fun gamemodes can't be played with them (unless it does).
I might be reaching a bit here but maybe the physics are run at too high a frequency to support multiple people banging around an arena together. I would assume that it's different for the RX cars.
kazereal Feb 18, 2019 @ 9:21am 
Originally posted by ☎need4naiim☎:
Game modes do not require too much design work as cars or tracks so it is only required to get imaginative and remain appropriate with the initials of gameplay roots. For example, kicking pointless sticks or baloons in a track within a time limit is not appropriate for this game. We can post here whenever we have a new idea.:ProfessorR:

Those kinds of things usually have also faked physics where handling is changed to increase sliding/grip and such to unrealistic levels. Many people might be disappointed how "un-fun" those modes are without changes.
Last edited by kazereal; Feb 18, 2019 @ 9:23am
☎need4naiim☎ Feb 18, 2019 @ 9:45am 
Originally posted by Aurora:
See i'd enjoy these modes too. Just because the handling is much more up to date doesn't mean some fun gamemodes can't be played with them (unless it does). ...
Originally posted by kazereal:
.... Those kinds of things usually have also faked physics where handling is changed to increase sliding/grip and such to unrealistic levels. Many people might be disappointed how "un-fun" those modes are without changes.
Agreed on both.

Kind of "Hot Pursuit" mode in which a slower car gets headstart in front of a quicker car based on testers of Codemasters' data. So, before the finish line they will meet for the last couple of corners of a given stage if driven on same pace. For the last meters, on a tight road, will the slower car make it first to finish line by defending good enough, or can the faster car end up victorious with a good enough overtake? or after a likely collision, which car will be first to get out of off-track (maybe a cliff xD) to make it to the finish line? or both cars end up as retiring due to excess damage and fuming at each other? Thats a multiplayer mode though. The car with so many retirements to his/her name will be shown as RED in Lobby. Those who never got collected in a collsion will be shown as GREEN.

Just a thought.
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Date Posted: Feb 18, 2019 @ 6:44am
Posts: 8