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Just gotta work out what RFPE means.
Regarding the pivot in Dr games the cars look odd as if the car turns on the pivot before the wheels actually turn. As if none of the movement is connected to anything physical in the car.
Nfs shift and early racerooms cars had this if I remember. Think it was down to the physics making unnatural movement because they've got in an impossible position, which rally cars are always in..
Thanks for that Loki-D I really wasn't aware of the mod but I do understand the central pivot point problems with some racing games and how it affects the physics and also (in games) the views etc.
I have to say, well I don't, but I do feel compelled to say after having just viewed some youtube vids of the Sébastien Loeb EVO game that is does lacks many of the qualities that more modern Rally Games do, like those by CM (all the utter crap not withstanding)
I hope it does well but I personally would suggest the game has a long way to go and yet I do think it deserves all the best.
The bad news is it's a Milestone game which just ruins it all before it even has a chance...
Whereas dr the cars just turn on exit weirdly they way the car straightens up, doesn't look like the front tyres are steering the Direction...
Personally while I do like to learn and understand various aspects of gaming, especially racing games, I do tend to not let these issues take first place priority to my personal 'fun factor' when playing a game.
Thanks for your conversation :-)
just on the DR(1&2) front with the slightly weird movement of the cars, try this.... do a stage on germany, watch the replay, observe the crab, then go to service and LOCK all the diffs up(4WD cars), drive the stage again and watch the replay........ the crab will be almost gone! or maybe its just my drunk eyes hahahahahaa ;)
Do you even play this game?
yeah, milestone games alwasy have their issues... mxgp.. not so good. physics absolute ♥♥♥♥. motogp, seems to have the same graphics for last 15 years. etc etc.