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but ever since changing to manual in games such as this, it has helped in all other racing games too
Playing with the camera behind your car ánd a controller actually makes this game a lot more easy, at first. In rally you need a lot of "adjustment" steering which is highly manageable with a controller with which you can flick your wheels direction to your desire.
But... once you get good at it, a steering wheel makes all the different. Forcing your gearbox, skipping gears. Feeling the exact moment you loose your grip and need to let go of your gas paddle a little, more so in the semi-ice/snow levels.
I'd say that if you don't have the ambition to become top 1% of the playerbase, a controller is fine. But you need to have a wheel if you wish to reach the true top. And... by the time you get there with a controller, you'll have spend so much time on this game buying a wheel might just have been easier if done sooner, because there is a learning curve as well.
You can be top 1% or so with a pad, it's mostly just different risk vs reward vs effort required depending whether it's relative standards, TT top times, or live competition and alike.
It's not that it isn't possible. When I was still living with my parents 15 years ago Race Driver GRID came out with a demo that required you to score the fastest time with a specific car on a specific map. I LOVED the Ford Mustang GT (still do) so I set my will to beat the time to win that car. I did beat the world record, in time even. But... the fool of a boy I was, i didn't read the small letters saying that Europeans had to finish the game on the European track, and basically wouldn't be able to participate with the American challenge: the Ford Mustang GT variant I managed to beat by exploiting every curb, bump and wall I could use to keep my speed in every corner, on every jump (San Francisco).
So, now realizing I've spend weeks pushing my skill to perfection, I tried again on the European challenge to push getting in the top 5 able to win the BMW 3-Series (GT). I think I practiced for a full week realizing the other cars in the very first corner (slow turn) were A.I. driven and were always a problem. So... I decided to use their mass to keep my momentum. I simply rammed/leaned into them from the inside of the corner, to help myself slow down in the first corner. Which resulted in me taking charge of the race, steadily nearly every match.
Fool me, didn't realize two things. That there was a deadline, and that I couldn't abuse the mechanics of the race against A.I. because in the official final (top 5) I couldn't use that trick.
So I pushed and pushed... and I gave up for couple of weeks, because the BMW was the second rated car in my opinion. Then on my birthday I booted up the game once more to show my niece and nephew what I was trying to do the last couple of weeks. So I explained almost 'winning' (getting into the finals) the Ford Mustang GT, and he asked how I could race that well. So I explained to him that track-knowledge is everything. I drove a couple of laps with the BMW, driving noticeably slower, explaining to him how to take every corner, when to use the handbrake and when to push the car to the point you would almost always nearly lose grip, but you'd never hear the tires slip.
The only time you can hear the sound of tires losing track, with the exception of two forced handbrake turns. The two handbrake turns had these small dips into sand which you could push your reaching front wheel in to forcefully slow down, while handbrake turn, turning faster because that wheel whould stay in the sand slightly longer than on tarmac, which would take the turn sharper, while keeping your momentum higher. Which was constant in this game, and in real life I'd think that would be risky and unreliable.
The precision needed for those two turns, while explaining the track on the final full speed "example" - I beat the set world record which I didn't even notice at first: I had given up... but then saw the time.
So ecstatic I jumped up screaming of excitement, jumped online to finally upload my time and possibly participate in the finals still... and the deadline was like over for 1-2 weeks.
I did all of this on a controller.
It's just that I know... that a wheel makes you more constant -> thus better on average.
After games like these, even Nfs heat is a bit of a joke
But using a wheel is obviously more fun.
EDIT: Just noticed how old this thread is, not sure why Hexen Necro'd it but oh well.
DR2 (PS4Pro)
Steering Sensitivity: 100
Steering Linearity: 5
Steering Deadzone: 2
About the space, yes, but I take the space anyday anytime (and in all seriousness, I refuse to play on controller ever again, there is no fun to me and when my dog eaten my G29 cables I tried to play with PS4 controller . . . lackluster feeling and immersion, I got myself a new G29 and until I had it there at home I uninstalled all sims).
I dont disagree that you can have fun with the controller but to me a simulator and one that can deliver a lot of FFB feel is with wheell+pedals
Normally, the in-game physics for most of simraces is based on hardware FFB mechanics of steering wheel, which is the best representation of the real physics. Of course controllers do not have one and devs do not care about implementing proper software assists instead.
DR2 is quite playable on controller after some settings tweaks. I think a rally games especially on gravel tracks masking the deficiencies in physics better.