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So for example if you had soft lock on and it had set the cars wheel to 540 a slide setting of 150 would add an extra %age to the wheels rotation ( up to the wheels calibrated limit) . Never used it so dont know if it uses the already soft lock scaled rotation or the original calibrated rotation.
One other minor thing : 9.80665 Newtons are required for 1 Kg (f=ma). so I believe the force calculations are out by a factor of circa 1 decimal place (t=rFsin(theta) will give results in Newtons if Nm used as torque unit)
I’ve been increasing the damper setting slowly lately for DR2.0 and it's better even at 40%. With 0% it felt like there’s something missing. I’ll see how 100% works, but I’m afraid it’ll mess up other sims.
Of course, some very old, vintage games were not written with dynamic friction in mind or just do not give out that part of the signal. And now it is up to the device-driver's implementation if it will substitute a missing signal with full dampening or no dampening.
I can only assume that Thrustmasters driver for the T300 will give you no dampening when there is no signal calling for it.