DiRT Rally 2.0

DiRT Rally 2.0

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Hoksu Sep 15, 2019 @ 4:14pm
What do you use to cap fps?
How do you cap fps in DR2? Rivatuner and Afterburner have some problems with DR1, like the game not starting when Rivatuner is on, does this game have that problem? Or should something else be used?

Please do not mention Vsync in this thread, thank you
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Showing 1-12 of 12 comments
☎need4naiim☎ Sep 15, 2019 @ 5:41pm 
i never had a problem with MSI Afterburner/Rivatuner combo in any game, be it a Steam, EA or Blizzard game. Afterburner worked smooth for me in DR, D4 too (more than 400 hours inside both). I have a MSI NVidia Maxwell card, by the way.

I also approach same gameplay time within DR2.0 and the combo is working just fine. They also work seamlessly when playing games from 90's.
Last edited by ☎need4naiim☎; Sep 15, 2019 @ 5:45pm
Frey's mother™ Sep 15, 2019 @ 6:08pm 
GSYNC, unllike WRC8, we can use GSYNC, which is PERFECTLY smooth :)
Have you tried Nvidia Inspector, you can set FPS, plus a lot more.
Damien Sep 16, 2019 @ 2:59am 
I recommend the Nvidia Inspector, lock the frames 2fps under your gsync refresh and select the low latency mode for the limiter in the box below the fps. Best prog ever for nvidia cards.
Montago Sep 16, 2019 @ 3:04am 
Just ♥♥♥♥♥♥♥ use VSYNC in game... or buy a GSYNC monitor.
Damien Sep 16, 2019 @ 10:23am 
If one can produce the frames, one should always use FPS cap at monitors max refreshrate, instead of triple buffer vsync combo. Less input lag.
Jacendb Sep 16, 2019 @ 6:38pm 
Why not Vsync? Why are you not sharing your knowledge and yet ask us to share ours?
Damien Sep 17, 2019 @ 12:10am 
Get it already. https://orbmu2k.de/tools/nvidia-inspector-tool

Use the highlighted options and set accordingly. I have a 144hz gsync so I run the cap 2 frames under the refreshrate, so gsync is always on.
https://ibb.co/jbFS8cg

edit: unless you have amd just assuming that you had nvidia
Last edited by Damien; Sep 17, 2019 @ 12:11am
Montago Sep 17, 2019 @ 12:40am 
Originally posted by Hoksu:
Originally posted by Damien:
Less input lag.

So... use NVIDIA FAST VSYNC instead... that's why they invented it.
and use max 1 prerender frames.

♥♥♥♥♥♥♥
Damien Sep 17, 2019 @ 1:40am 
Originally posted by Montago:
Originally posted by Hoksu:

So... use NVIDIA FAST VSYNC instead... that's why they invented it.
and use max 1 prerender frames.

♥♥♥♥♥♥♥

This maybe effective when you trying to lessen the input lag, but it's still lag compared to steady fps cap at the monitors refresh rate. It uses a 1 frame buffer, that's lag.
Montago Sep 17, 2019 @ 2:41am 
Originally posted by Damien:
Originally posted by Montago:

So... use NVIDIA FAST VSYNC instead... that's why they invented it.
and use max 1 prerender frames.

♥♥♥♥♥♥♥

This maybe effective when you trying to lessen the input lag, but it's still lag compared to steady fps cap at the monitors refresh rate. It uses a 1 frame buffer, that's lag.

No it's not.

Even GSYNC uses a buffer
Damien Sep 17, 2019 @ 9:38am 
Yes it does you are absolutely right, so let's go back to the first lesson:

"...if one can produce the frames of the display of one's choosing, they should always disable sync and use fps cap..."

Syncing means that the screen doesn't tear. There's a fine line choosing between a gsync or using fps cap. Gsync works wonders as it is build in syncing at the displays end and is dynamic with a wider range of sync, but as you mentioned even it has lag, fps cap has small tearing but is practically lag free.

I personally used adaptive sync in vsync tear control with fps cap, before I had my ROG Gsync available to me. It has the best of both worlds. But fast sync is probably better now days.
Last edited by Damien; Sep 17, 2019 @ 9:46am
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Date Posted: Sep 15, 2019 @ 4:14pm
Posts: 12