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I also approach same gameplay time within DR2.0 and the combo is working just fine. They also work seamlessly when playing games from 90's.
Use the highlighted options and set accordingly. I have a 144hz gsync so I run the cap 2 frames under the refreshrate, so gsync is always on.
https://ibb.co/jbFS8cg
edit: unless you have amd just assuming that you had nvidia
So... use NVIDIA FAST VSYNC instead... that's why they invented it.
and use max 1 prerender frames.
♥♥♥♥♥♥♥
This maybe effective when you trying to lessen the input lag, but it's still lag compared to steady fps cap at the monitors refresh rate. It uses a 1 frame buffer, that's lag.
No it's not.
Even GSYNC uses a buffer
"...if one can produce the frames of the display of one's choosing, they should always disable sync and use fps cap..."
Syncing means that the screen doesn't tear. There's a fine line choosing between a gsync or using fps cap. Gsync works wonders as it is build in syncing at the displays end and is dynamic with a wider range of sync, but as you mentioned even it has lag, fps cap has small tearing but is practically lag free.
I personally used adaptive sync in vsync tear control with fps cap, before I had my ROG Gsync available to me. It has the best of both worlds. But fast sync is probably better now days.