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Are you not moaning now?
DiRT 4, which is just a year or so older than DiRT Rally 2 takes up only 50GB of space though. I guess the tracks in Rally 2 are all handcrafted and that's why? DiRT 4 is procedural generated.
conspiracy theory:
They are doing this because they are taking everything, every texture and 3D model, as high quality as a home computer technology can handle, and packing it all together ofr every consumer to be able to use it form the get go without need to stop to download every part of the game once they "finally need".
Because of render distance and max polygons/shaders/light calculations possible by CPU and GPU together, they make the highest quality texture and 3D possible but also make lower and lower quality for both texture and 3D objects and environment so you can have a more fluid gameplay without need to stop and load every 5 seconds (what usually happen when you have a very dated CPU/GPU, low speed RAM, faulty HDD/SSD . . . ).
Because of all the assets that are needed for everything in the game, every detail of everything at different distances, games take more and more HDD/SSD and RAM memory and demand more and more GPU and CPU.
Maybe, who knows, Raytracing and other techniques being fully integrated and working properly on most things, the need for lower res assets will be reduced, maybe even to zero, reducing the amount of HDD/SSD needed by a lot (but stil, higher quality 3D and higher quality textures take a lot of space anyway and the more diverse the game, the more assets it will have and the bigger it will be anyway).
But . . . it is all a theory, a GAME THEORY.
for dirt rally 2 it says 100gb :)
Yep, and still people are defending the required storage that is needed for this game... Codemasters should look at IO Interactive, they started to implement a great compression method :)