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What you are missing is the fact RWD cars are just more difficult full stop.
Sorry can't help with setups but there are hundreds of posts you can search for and maybe even a steam guide before the big boys arrive.
It's more of a challenge because of the real world physical reasons that it is RWD. It's easier to pull a vehicle than push one.
These vehicles are modelled to have 'real-world' physics and while there is discussion how well it is done the very basic facts certainly aren't up for question.
Also when you get to know and understand the car settings option in the game there certainly will be settings which will offset those inherent difficulties.
https://www.youtube.com/watch?v=Wbz3wdJBijY
rwd-cars (those with the engine still in the front) feel and drive a little differently as the wheels responsible for propulsion and those for steering are not the same ones. RWD has the theoretical advantage of straight-line acceleration-potential (given enough power) as well as light acceleration through a turn. However on loose ground you will find that excessive-yet-fun oversteer renders slower stage-times.
The funny thing is: when you are entering a corner with just the right slip-angle, the steering will turn light, and that can depending on the situation, be a good thing as it it means you have found the sweet-spot and you have the opportunity to enter a controlled drift. Your throttle-control and shifting-strategy are key here.
front-engined, rear-wheel-drive was the original concept from when the car was invented. Hence some more interesting cars can be found in the vintage classes. Today only very few true rwd-layout cars remain - most of them in either the luxury-segment or as pure sports-cars, hence most of what you see in the newer classes are either fwd or fwd-derived awd-models.
https://steamcommunity.com/app/690790/discussions/0/2823131567377530094/
With RWD vehicles first thing to learn is going easy on throttle. No matter what, always increment it smoothly.
Key to mastering RWD or just not oversteering to start with, is to understand the relationship between road surface and torque. You really have to be gentle on gas pedal or gamepad trigger at first so you understand it.
Next thing you need to do is to know the car better. You have to use manual gear and know exactly when to shift gears. Manual gear is a must with RWD car.
To lets say do perfect cornering at high speed with a RWD car, you have to drift along with persistent torque output while cornering. These things will come slowly but you have to know which gear you should be on and how much throttle you have to open while cornering when you approach a turn.
DO NOT change gears while cornering with a RWD car. Think it like this: There is a centrifugal force, increasing while you are more into the turn, and it keeps pressuring vehicle more and more to throw it out. You need to counter that force with torque, without tires losing grip. If you change gear in middle, car will lose balance. If you open too much throttle, again car will lose it's grip and balance.
TL;DR
use manual gear,
always have perfect control over throttle,
make lots of experiment with gears and how the car puts torque out on different gear
Really, sometimes when you already are a seasoned slow-poke, it is easy to forget about the simple things that you just keep taking for granted because they have become second-nature since so long ago.
manual gears (so that the car won't shift ratios and destabilize your drive when you least need it to do so) are a must!
Otherwise you won't ever develop a feel for your throttle, which is crucial to driving a rwd-car well.
Likewise: disable stability control and traction-control.
You might think: "But Simon, I need better traction and control, and both are in the name of these wizardry systems. Why disable them when I need more traction and more control?"
Answer: They take control away from you in the precise way they are designed and programmed: to not ever step over the line. With rwd-cars however, the fastest way around a corner on loose surfaces is achieved by using a very small amount of slip, meaning just a little more power than the computer would allow in the effort to prevent wheel-slip at the earliest moment. A very small amount of wheelslip (when moving) is beneficiary as long as you know how to balance it. And here we need to disable stability-control in order for that to happen, as that system likes the car to never steer into the turn why slipping. As soon as you point your wheel away from the corner-trajectory and into the slide (opposite lock), it will try to force the rear around the other direction, using autonomous braking pulses and throttle-cuts to make the rear wheels follow in the wake of the fronts, again.
All clear? Well, the prove is in the pudding, get out there and drive and test it out - well inside the game, please. Don't just disable all the things on your real car and go corner-hunting in your neighbourhood - that would be a very unwise idea and I strongly advise against it!
I remember that, for me, the Stratos used to be as painful to drive as its reputation suggests. But now it's my favourite to drive; I love the way I can float around some areas with it.
The mid or rear engine RWD's are pretty good compared to FWD's because more weight is distributed to the rear axle, so they have good traction accelerating out of corners. The Alpine, Porsches, BMW M1... all have good traction. They also bite you harder if you manage to completely lose the rear.
Compared to AWD though, both FWD and RWD are just not as good.