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I found the default FFB to be way too heavy and prevented the smaller FFB signals from being felt correctly. My current set up is light providing a reasonable balance for smaller signals and allows me to be able to be able to counter steer quickly.
I have a G29 too and also turned down the FFB. It's a common thing for this wheel, I sometimes get scared the thing is going to shake itself to bits so I opt for a more 'delicate' feel.
What's your opinion on Wheel Friction? I've been told I should turn it down more or less to 0 because the G29 already has its own dampening. But I'm not sure if I understand what dampening is. I have mine set to 0 and I feel like it's easier to turn the wheel to opposite sides etc so I can react quicker. Does 0 wheel friction mean the forces don't kick in until I stop turning i.e. when the wheel starts centering?
SELF-ALIGNING TORQUE
Gives weight to the steering, if set to high makes the wheel feel sluggish, when trying to counter steer quick.
WHEEL FRICTION
Helps with a little bit of tyre slip feel, to sense the edge of grip.
SUSPENSION
Set this high for better road surface feel.
TYRE SLIP & Engine
This is FFB for, game pad rumble effect only.
COLLISION
Set this quiet low, as this FFB can be an interference if set to high, (reduces the cattle grid effect slightly).
http://blog.codemasters.com/wp-content/uploads/2019/05/Multi-Input-Device-System-for-DiRT-Rally-2-0-Master.pdf
"WHEEL FRICTION: This scales the constant friction/weight of the steering device
TYRE FRICTION:This scales the dynamic friction of the tyre. This is the resistance of the tyre to turn."
Are you sure wheel friction affects tyre friction like that?
All in all, just having so many options to "mix our own signal" is testament to the fact that their way of producing ffb is somewhat lacking and at least partially fictional. Does not mean it isn't capable or of use to some the way it is - it just leaves a sour aftertaste knowing that other games give you a "gain"-slider per car and an option to chose additional "canned effects" clearly maked as such.
With this game: You actually use a steering-wheel? O.K. here is some "stuff", now figure out the rest yourselves! And then they did not carry-over setup-sharing through the steam-workshop to confuse everybody even further...
...Thing is, as other simulations successfully show: less is more.
ps.: the biggest sin of this game being: every single slider turned up to eleven per default and no help-text (as opposed to the first one where at least tool-tips were implemented)
IMHO, both wheel helps with feel of the road and tyre slip, but as I have said before this kind of thing is very personal and results in people being happy with wildly different set ups. tyre friction/slip is a rumble FFB efect for game pad users. These values are greyed out if you are using a FFB wheel.
Thrustmaster T300 with 30cm Alcantara wheel,
recently upgraded to / paired with Fanatec CSL load-cell pedals (their most-affordable stuff)
wheel-settings:
https://steamcommunity.com/sharedfiles/filedetails/?id=2060720985
I do not claim to be right on all accounts or any of them. I just feel more detail with these settings than with the stock ones. For me that is a win. Please keep in mind that ALL consumer-wheels are flawed in some way or another. So that is where the knobs and sliders CAN come in handy. But ultimately I really do favour the "less is more" approach. If your physics are broken, don't try to overcompensate with wheel/ffb settings.
Do you find the high self aligning torque setting makes the wheel difficult to turn quick and drowns out other signals?
I am interested to try your settings though, as I am always open to other set ups :-).
iirc the settings in the screenshot were the ones I used in an R2 or R5 car in Australia stage-rally.
Notice even I had 10% "wheel-friction" on? Back with my G25 in the dr1 days, I used to keep that at zero. With the T300 it seems it does not irritate it too much (still it is a form of filter-setting I feel, so beware it will make counter-steering more problematic if set too high).