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560°
Works good for me and when Codemasters get the ffb working it will be better.
So it's might be the best value (to start) in a simulation.
Internet helps to proof that, but let me quote codemasters for a bit more details:
U can also just do like I and only use max 1026degrees rotation so there's no need to use very last percentages (and I believe it's only Fiat 131 Abarth that has rotation of 1080 but I'm not sure, ascona and alpine got 990, after those three cars rest might have max 900).
For R5 it's 540.
Dirt Rally 1 the same and Project Cars i use 900.
I know....sounds crazy but I like it.