DiRT Rally 2.0

DiRT Rally 2.0

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CI2G Feb 28, 2019 @ 5:52pm
This game is absolute trash
This is not in the spirit of what made Dirt Rally 1 Great.

The physics are more arcade than sim, I've driven several modern rally cars and have been fortunate enough to attend DirtFish rally School before,

The tire modeling, physics, braking, are all way off of a realistic simulation, however the weight transfer and it's effects on handling are pretty spot on.

The graphics are a major step backwards, the Cartoon style art direction, over use of ground fill and small details creates a shimmer fest on anything but 8x MSAA.

The performance is not that great either for little to no considerable leap forward in image quality, poor coding, poor optimization and poor utilzation of in game assets, details and textures.

The quantity and selection of cars is good however, as are the option for track and track conditions,

There are a TON of little bugs and total nonsense things going on, like windshield wipers turning on during a dry daytime stage, random stutters and hiccups,

The racenet feature of always online is absolute trash as well and needs to go.

TLDR?

Don't buy this game,

Go buy Dirt Rally 1.0 on sale for $10 and have a MUCH finer and refined experience that is true to the hardcore natural of rally simulation,

Absolutely regretting this one and I know that wont change

Something happened to the course and direction of this game studio as they were developing Dirt 4, and I don't honestly thing we'll ever get another PURIST game like Dirt Rally 1.0 again...

How Sad.
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Showing 46-60 of 289 comments
Originally posted by Trev65:
FFB is very good hasn't got the rattles and bangs of D1 which are unnecessary but plenty of steering information after a few hours of tweaking sliders.

Hasn't it been confirmed that most of the sliders don't actually do anything? There are more and more reports of the game not giving ANY actual FFB regards surface detail at all, only basic weight alignment which is not proper FFB.

Either way, codies themselves have said they are "Investigating FFB Issues". I think most who think it's 'OK' at this point either don't have the dexterity to feel proper FFB or just don't understand what they should be feeling.
Rhym3z Mar 1, 2019 @ 4:12pm 
Originally posted by necrogoatlord:
You can't tell me with a straight face that DR1 was a sim. The ♥♥♥♥♥♥♥ cars turn like aeroplanes midair.

Add to that the fact that it's always possible to correct oversteer just by putting more opposite lock.

Then the fact that all the dirt bits off road act like solid rocks.

Then the fact that the cars in general lift off the ground far too much instead of having the suspension soak up the bumps.

Really though I can tell idiots and trolls pretty easily. The Trump catchphrases say it all.

I don't think either DR1 or 2 are Sims, I think most people believe they are because they are the closest modern rally games to being Sims compared to everything else, there just isn't any competition. The only rally sim there has ever been is Rbr as far as I'm concerned.
MVRK99 Mar 1, 2019 @ 10:47pm 
Weird..Dirt Rally looks nothing like this....yet 2.0 does.

https://youtu.be/xmLrhhKH_9o
MattStone Mar 1, 2019 @ 11:25pm 
Originally posted by Rhym3z:
I don't think either DR1 or 2 are Sims, I think most people believe they are because they are the closest modern rally games to being Sims compared to everything else, there just isn't any competition.

I do have to agree

I think that because games are primarily designed for the console market; developers don't bother to go to the next level of detail that is need to even get a game close to something that you could call a sim

And wtf is a sim anyway?
This ffb debate totally illustrates the conundrum that developers have.

I like the ffb in DR1 better as it gives me more information about the road surface than DR2 does.
BUT DR2 physics are better then DR1 (noting tho that both suck on tarmac)

BUT is all that ffb detail in DR1 realistic? Heck I don't know as the closest thing I've come to driving a rally car is bush bashing as a kid in my old beat up Holden ute. But lets say rally cars don't give that fine detail ffb through their wheels. Lets assume that what DR2 delivers is actually realistic; nothing more, nothing less!

Trouble is when playing a game we are not sitting in a real car so I feel our ffb needs to give us more information to simulate what we may feel through the seat and gforces etc

So which is more sim like?
a) Delivering the real level of ffb or
b) delivering the ffb needed to feel things that are delivered in RL through other things (like the seat & gforces)

I want b)

CI2G Mar 1, 2019 @ 11:50pm 
Originally posted by MattStone:
Originally posted by CI2G:
I’m hopping back on now to play a few hours. I’m going to pay attention to what I’m feeling wrong

I believe after thinking about it. It is the tire models and simulation of grip. Maybe not the stages theirselves.

I wonder what effects the track deformation has on the handling and physics models.

That’s the only other idea I had causing the sensation.

Keep us posted mate as I so badly want to love this game


Do you own dirt rally 1.0? if so just keep playing that until this goes on a nice sale! :)

I regret buying this, I'm not hating or being toxic or trolling, the cars do not feel or behave like cars in real life, especially rally cross where the motion, traction, cornering and stability of the cars is absolutely cartoonish and arcade feeling.

There is nothing wrong with dirt rally 1.0, if you tune your vehicles, settings, force feedback and input contols it's a rather stunning game in hindsight, and it runs really well on all levels of hardware and still looks quite wonderful, don't feel like you're missing out, and if you've got the cash to spare 2.0 is on sale on green man and a few other sites here and there,


I wouldn't say " DO NOT BUY THIS "

but I would say " KNOW WHAT YOU'RE BUYING. "


This isn't as hard core and as pure as Dirt rally 1.0 was to me.


I spent some time with it, the tire modeling, physics, grip characteristics and car behavior just do not match up to what cars do in real life.


Under acelleration, braking, corning, and coasting the input and feedback I get from the game do not line up with my experiences driving cars both on and off road, on the street and luckily enough at severlaltrack days and local rally's in the midwest ( michigan. )

I've done several local rally's in norther michigan in a 94 subaru, not highly modded, just coil overs, roll cage, gutted with big brakes, minor engine bolt ons and racing seats.

I've also been to dirt fish for a mutltiday course, driving those more modern cars was a blast,

I've spent some time on track at a local race track in north central Illinois on club days, in everything from early 90's camaros to 2018' GTR's ( I work for a high end dealership in chicago that sells everything from porsche to mercedes. )

My real world experience does not line up with what this game portrays both visually and physically through feed back,

the cars don't behave like they do in real life, they don't obey the properties of physics and handling characterstics cars of all nature * awd , fwd, rwd dsiplay.

and its dissapointing because dirt rally 1.0 seems to feel much better and realistic in how it portraits rally driving through a game.

This feels entirely more " arcade " style.

Sorry guys, not trying to upset anyone or be dramatic, just my honest thoughts as this is one of the very few games I have been waiting YEARS to play with anticipation and excitement,

I feel let down.

I think they can fix all of the issues, but I think some problems might arise with things like track deformation and how they model tires, the actual physics of handling need some development, a car under coast, even on a loose surface such as full gravel, something I've driven quite a lot in real life, still has a level of traction and feed back the game does not portrait, these cars in game just slide and float over everything where they should be hooking up, they don't slide at times when they should, under full lock steering or heavy braking, the way real cars do

and it just kills the experience for me,

Last edited by CI2G; Mar 2, 2019 @ 12:02am
CI2G Mar 1, 2019 @ 11:54pm 
Originally posted by Haddedam:
Originally posted by KILLERWHALE:

Pics or it didn't happen about your Dirt Fish and your rally experience. Dirt rally 1 has / has almost all of the issues you're saying makes this game trash. It's not perfect duh it's a game. But it's far from trash my dude.
I race time attack in real life and have some trophies.
Not all of us are keyboard warriors.

I however agree with OP on the negative aspects and would like to see them all improved and fixed. But despite that I still enjoy the game cause I was not expecting a sim to start with.

it's nice to hear from someone else whose driven rally in real life, it just doesn't line up to realistic car behavior or characteristics, its very much an arcade game / interpretation of what a car should do,

this feels very much like dirt 5 more than dirt rally 2.0 which should be much more direct and pure, true to nature of realistic vehicle handling.

Maybe it just is something as simple as tire modeling, or the physics of " grip " and traction on the roads surfaces?

I hope so. because I would love to spend another 100's of hours at the wheel.




I can't play other racing games, I hate forza and games like that are total nonsense,

I started gaming in the early 90's when the first grand tourismo came out to give you guys an idea, man do I miss those days.
CI2G Mar 1, 2019 @ 11:57pm 
Originally posted by necrogoatlord:
You can't tell me with a straight face that DR1 was a sim. The ♥♥♥♥♥♥♥ cars turn like aeroplanes midair.

Add to that the fact that it's always possible to correct oversteer just by putting more opposite lock.

Then the fact that all the dirt bits off road act like solid rocks.

Then the fact that the cars in general lift off the ground far too much instead of having the suspension soak up the bumps.

Really though I can tell idiots and trolls pretty easily. The Trump catchphrases say it all.


Dirt 1 made you use turn in, flick, braking and throttle control to turn, the game also had better modeling of tire physics and grip.

The only things I DIDNT like about dirt rally 1.0 was how light the car felt once you were airborne,


even in dirt rally 1.0 if you clipped the side of the stage, a fence, a wall , or snow bank the car responded realistically and rationally,

in dirty rally 2 if you hit anything it acts like a total arcade racing game.
MVRK99 Mar 2, 2019 @ 12:02am 
Here's some more for ya. Dirt 2, I feel replicates this quite well.

https://youtu.be/Dh0H4fdHUUA
CI2G Mar 2, 2019 @ 12:04am 
it does replicate it visually quite well, sadly the feeling the game gives you through a controller or wheel set up doesn't feel like what that car's doing in real life, and some of the behavior of the cars in dirt rally 2.0 are absolutely quite opposite of natural behavior in real life, under braking, cornering etc, where you magically gain traction somehow.
MattStone Mar 2, 2019 @ 12:18am 
Originally posted by CI2G:
....
Dirt 1 made you use turn in, flick, braking and throttle control to turn, the game also had better modeling of tire physics and grip.

The only things I DIDNT like about dirt rally 1.0 was how light the car felt once you were airborne,

If DR1 had fixed that problem it would have elevated the game (pun not intended ) to god status

DR1 really made you think about your approach to a corner.
The thing I really loved (and learnt) in DR1 is the art of weight transfer.

It's absolutely critical to understand that concept and fully master it to set your car up for a corner; otherwise that little flick of the handbrake did nothing; the front brakes would lock up and you'd just end up under steering off the road.

And on corner exit; the finessing of the throttle to control a slide is paramount and I think that was the skill that people didn't understand when they complain with things like "no amount of opposite lock stops the car from spinning round"

All this is important in DR2 as well but I'd need to spend a few more hours on the game to understand the new physics dynamics

Last edited by MattStone; Mar 2, 2019 @ 12:18am
Weskin Mar 2, 2019 @ 2:08am 
I think you guys never worked tons of hours on a car setup to get a perfect handling and time :D....

When you go to timetrail and you change setup of the car you feel differences and as well the car changes handling like a real car....this shows that the physic engine works... as well gravity forces
are calculated really good...

Well this game got not the physics of rf2 or rf pro but overall a very good sim...

Physics is one thing....handling of a car depends on the setup and as well on driving assists if you got some on...you guys better read some setup guides..how to make setups for cars to be able to talk about things you dont know....the physics especially weight transfer is really good over all...

When i see people comparing this game to Dirt 4 i need to laugh more :DDD

Sure some FFB problems as well some small bugs are there....they will fix it soon im pretty sure..

The DLC politic is one point and as well the "online must be" for singleplayer is crap but quality and licenses needs to be payed ..
Andy Blade Mar 2, 2019 @ 2:50am 
Where to start ?
Where were all the beta testers and youtube freebie junkies when reporting ffb or lack of ? like really ? Eurogamer lol never do another review ! bloody joke that none of this was reported or fixed before release ? stutters oh wait another thing users have to fix on their own like really ? Really hoped Codemasters had learnt from dirt 4 mess/pile of crap , but with Dirt 4.5 sorry (Dirt -2.0) I guess does not matter how much lipstick ya put on a pig lol. So glad I refunded before stuck with another Dirt 4 paper weight on my hard drive.
Such a shame I had high hopes and yet here we are again
ilkerrbr Mar 2, 2019 @ 3:02am 
i can tell you what is the problem mates
the problem is codemasters made arcade game for Dirt Rally series
and codemasters want to sell this bulls hit like a rally sim
problem about honesty
Last edited by ilkerrbr; Mar 2, 2019 @ 3:03am
Andy Blade Mar 2, 2019 @ 3:04am 
Problem is got released like this
MattStone Mar 2, 2019 @ 3:30am 
Originally posted by W3$ko:
I think you guys never worked tons of hours on a car setup to get a perfect handling and time :D....

When you go to timetrail and you change setup of the car you feel differences and as well the car changes handling like a real car....this shows that the physic engine works... as well gravity forces
are calculated really good...

Well this game got not the physics of rf2 or rf pro but overall a very good sim...

Physics is one thing....handling of a car depends on the setup and as well on driving assists if you got some on...you guys better read some setup guides..how to make setups for cars to be able to talk about things you dont know....the physics especially weight transfer is really good over all...

When i see people comparing this game to Dirt 4 i need to laugh more :DDD

Sure some FFB problems as well some small bugs are there....they will fix it soon im pretty sure..

The DLC politic is one point and as well the "online must be" for singleplayer is crap but quality and licenses needs to be payed ..

100% agree which is why I hope the fix the other aspects of the game.
Right now I wish they had this physics engine in the DR1 graphics engine
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Date Posted: Feb 28, 2019 @ 5:52pm
Posts: 289