DiRT Rally 2.0

DiRT Rally 2.0

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ZOMGZORD Feb 23, 2019 @ 7:48am
Tires wear
How do you guys feel about tires usage/wear ? I realised it doesn't mater whether you drive two 15kms stages or two 3kms stages, the tire wear is the same (on the image in tires menu).

The difference between soft and hard tires are subtle, maybe too subtle? The real difference that I felt was using soft tires on cloudy and rainy weather, stage after stage. Other than that I feel like the tires choice is pointless.

Maybe it's caused by the lack of real FFB? WDYT?
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Showing 1-15 of 25 comments
Aurora Feb 23, 2019 @ 8:00am 
I mean the grip level is insanely noticeable but I also haven't quite worked out the wear levels. I have once overdone it on soft tyres but it felt quite sudden rather than gradual
the_ruthless Feb 23, 2019 @ 8:03am 
I don't entirely understand the grip levels either. (Not that I've experimented with it, though.) I change to new tyres ever other stage anyway, but the graphic is either "new" or "ripped to shreds" (when using the recommended "medium").

Choosing "medium" instead of "wet" on some stages in Spain had a lot to say, though. My DS21 couldn't corner properly at all with "medium" in on wet roads, sliding all over the place. Choosing "wet" tyres instead made things a LOT better. I still don't understand why they'll supposedly wear faster and why they (according to graphics) will have crap grip.
Last edited by the_ruthless; Feb 23, 2019 @ 8:04am
☎need4naiim☎ Feb 23, 2019 @ 8:05am 
Originally posted by the_ruthless:
.... My DS21 couldn't corner properly at all with "medium" in on wet roads.
of course, it can't. Only very few drivers can manage dry tyres (be it soft or hard or prototype) on wet surface. Michael Schumacher was one of them.
Last edited by ☎need4naiim☎; Feb 23, 2019 @ 8:06am
the_ruthless Feb 23, 2019 @ 8:08am 
Originally posted by ☎need4naiim☎:
Originally posted by the_ruthless:
.... My DS21 couldn't corner properly at all with "medium" in on wet roads.
of course, it can't. Only very few drivers can manage dry tyres on wet surface. Michael Schumacher was one of them.
Are these non-wet tyres supposed to be slicks? It seems weird that a high-performance machine in a sporting scenario wouldn't use better tyres than I would in real life on my grandma's Corolla... I should be able to take a corner at, say, 90km/h, in rain, without problem.
Aurora Feb 23, 2019 @ 8:22am 
Originally posted by the_ruthless:
I don't entirely understand the grip levels either. (Not that I've experimented with it, though.) I change to new tyres ever other stage anyway, but the graphic is either "new" or "ripped to shreds" (when using the recommended "medium").

This is what i thought too. There is another level beyond the "worn" you usually see which is similar to driving on the rims it seems
the_ruthless Feb 23, 2019 @ 8:31am 
Oh, just realized that I've yet to actually blow/lose a tyre in DiRT Rally 2.0. What with the fast/long (??) tyre wear, shouldn't the tyres explode into a mess of rubber and microplastics and threads after, say 15-20km? Especially on those really bumpy roads "down under"?
IncubusDragon Feb 23, 2019 @ 8:31am 
Yeah, I tried hard tires and they wore out on a three mile stage... next stage was driving on bald tires like all the others, so it's clearly not working as intended at this point.

The full-grip to instant zero-grip the next stage with nothing in between is either due to some coding limitation, or somebody forgot to add an extra setting.

If it's all-or-nothing like it is now, then I hope the worn tires get a bit more grip added.
rgx107 Mar 18, 2019 @ 12:32pm 
I'm interested in this topic too but haven't seen much on this. Maybe anecdotal, but what I remember from Colin Mcrae (a decade ago, and some) was that you normally had to select soft tires and baby them. No fuill-throttle starts, very easy on the throttle until at least 3rd gear. My strategy to conserve tires on turbo cars (WRC) was to short-shift, so maybe staying below 4-5k rpms and not use full throttle (depending on surface and grip), until at least 4th gear where you could go flat out. The AI was bad at conserving tires though, they would normally use hard or mediums, but toast them in the first stage. So you would be hopelessly behind after the first stage, then catch up in second or third. I get a feeling this game is the same but haven't gotten far yet in career mode.

Another thing I have noted is that soft tires have better grip than hard or mediums, even when worn. So staying with softs for now - or wets, when applicable.

And yes, the tire wear symbol at service seems to have only three levels: new, worn, and completely worn out (that last one I have only seen on youtube). So essentially no indication of how worn they are, or how much is left.
Last edited by rgx107; Mar 18, 2019 @ 12:41pm
☎need4naiim☎ Mar 18, 2019 @ 1:08pm 
Originally posted by the_ruthless:
Originally posted by ☎need4naiim☎:
of course, it can't. Only very few drivers can manage dry tyres on wet surface. Michael Schumacher was one of them.
Are these non-wet tyres supposed to be slicks? It seems weird that a high-performance machine in a sporting scenario wouldn't use better tyres than I would in real life on my grandma's Corolla... I should be able to take a corner at, say, 90km/h, in rain, without problem.
sorry, i did not see this before. Dry tyres are not seen and pictured as slicks but work like slicks. there are so many issues and wrong coding in the game right now. You can not make any strategy with tyres; Medium and Hard tyres do not work as intended, soft tyres have the grip and life.....etc. This game REALLY needs so many touches to almost every little detail.
Last edited by ☎need4naiim☎; Mar 18, 2019 @ 1:09pm
Gorgar66 Mar 18, 2019 @ 1:22pm 
Sometimes, when tyres are totally worn out, there is an exlamation mark on tyres.
Medium feels worse than soft after 1 stage
IncubusDragon Mar 18, 2019 @ 2:51pm 
I mentioned tyres in another thread - might as well copy pasta...

I hope tyre wear gets addressed - right now hard tyres are useless and unless you drive the speed of the mini, any tyre is bald after only one stage - that simply can't be right.

Logically, you'd expect something like
- SOFT - one stage guaranteed
- MEDIUM - two stages guaranteed (unless seriously abusive drive)
- HARD - three stages guaranteed (unless you driving off track for half the stage)

Well, that's what makes sense to me, don't know what we'll actually get.
ianism Mar 18, 2019 @ 11:57pm 
Originally posted by IncubusDragon:

I hope tyre wear gets addressed - right now hard tyres are useless and unless you drive the speed of the mini, any tyre is bald after only one stage - that simply can't be right.
this is not my experience at all. medium works fine for me for 3 stages or so. hard is so much worse that it's not worth it unless you're going longer than that. soft I've used for 1-2 mostly.

Logically, you'd expect something like
- SOFT - one stage guaranteed
- MEDIUM - two stages guaranteed (unless seriously abusive drive)
- HARD - three stages guaranteed (unless you driving off track for half the stage)

Well, that's what makes sense to me, don't know what we'll actually get.

but yeah, i agree with this, except I feel like it's already implemented. the issue has been mentioned above: the 'wear' only seems to kick in between stages, so suddenly you go from like 100% of the tires' grip to 50% or whatever. weird that it's not progressive. it can't be that difficult
Have you guys not asked yourself why we get no information about tyre wear between stages without a service-stop and/or after crossing the last timing-desk? I mean how hard is it for a driver transitioning between stages to stop the car and quickly inspect all 4s for damage and wear? Certainly no REAL competition-driver would rely purely on guesswork whether or not he should adjust his/her driving-style for the next stage...
Last edited by Simon said EAT DUST PLAYER_1 !; Mar 19, 2019 @ 12:09am
☎need4naiim☎ Mar 19, 2019 @ 5:27am 
Originally posted by Simon said DIE ♥♥♥♥♥!:
Have you guys not asked yourself why we get no information about tyre wear between stages without a service-stop and/or after crossing the last timing-desk? I mean how hard is it for a driver transitioning between stages to stop the car and quickly inspect all 4s for damage and wear? Certainly no REAL competition-driver would rely purely on guesswork whether or not he should adjust his/her driving-style for the next stage...
though you are bang on the money with your quality idea, i have zero-hope of seeing this implemented for DR2.0. We do not have some of the fundamentals <like Soft tires being the most durable tyre> working as they should function currently. AND, i can not be sure they will be fixed ever. Though i know one thing; i will be supporting indie developers MORE from now on. As i see from myriad of games that once gaming companies get very big and become globally famous on all fronts like EA, Blizzard,... etc., the quality and mentality of games become simpler, overall gameplay quality downgraded despite better graphics, more pointless to finish storyline... etc. EA is barely a shadow of what it had been (Electronic Arts) and Blizzard became an almost joke compared to the times when Blizzard North team was developing games codes.

I hope Codemasters will take notes from those awfully directed&managed gaming companies and not repeat same mistakes.
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Date Posted: Feb 23, 2019 @ 7:48am
Posts: 25