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Choosing "medium" instead of "wet" on some stages in Spain had a lot to say, though. My DS21 couldn't corner properly at all with "medium" in on wet roads, sliding all over the place. Choosing "wet" tyres instead made things a LOT better. I still don't understand why they'll supposedly wear faster and why they (according to graphics) will have crap grip.
This is what i thought too. There is another level beyond the "worn" you usually see which is similar to driving on the rims it seems
The full-grip to instant zero-grip the next stage with nothing in between is either due to some coding limitation, or somebody forgot to add an extra setting.
If it's all-or-nothing like it is now, then I hope the worn tires get a bit more grip added.
Another thing I have noted is that soft tires have better grip than hard or mediums, even when worn. So staying with softs for now - or wets, when applicable.
And yes, the tire wear symbol at service seems to have only three levels: new, worn, and completely worn out (that last one I have only seen on youtube). So essentially no indication of how worn they are, or how much is left.
I hope tyre wear gets addressed - right now hard tyres are useless and unless you drive the speed of the mini, any tyre is bald after only one stage - that simply can't be right.
Logically, you'd expect something like
- SOFT - one stage guaranteed
- MEDIUM - two stages guaranteed (unless seriously abusive drive)
- HARD - three stages guaranteed (unless you driving off track for half the stage)
Well, that's what makes sense to me, don't know what we'll actually get.
but yeah, i agree with this, except I feel like it's already implemented. the issue has been mentioned above: the 'wear' only seems to kick in between stages, so suddenly you go from like 100% of the tires' grip to 50% or whatever. weird that it's not progressive. it can't be that difficult
I hope Codemasters will take notes from those awfully directed&managed gaming companies and not repeat same mistakes.