DiRT Rally 2.0

DiRT Rally 2.0

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Krull Mar 26, 2019 @ 6:37pm
Staff - Engineers
Can somebody please explain to me what is the purpose of having more than one Engineer? I bought a second one and he has the exact same skills as the first engineer? It doesn't show you any time differences between the two. So I am not sure why there is so many more to unlock.
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Showing 16-30 of 33 comments
Glockster Mar 27, 2019 @ 1:18pm 
+1 lots not finished compared to other games/codmasters games.
fedorico Mar 30, 2019 @ 6:02am 
Originally posted by Michael Anderson:
Originally posted by fedorico:

I agree totally with u, to much in this and other Dirt titles r up tp the player to "discover". OF COURSE there's no point in a manual that tells u the optimal car setup etc but some info about what certain choices ( in the various menus for example ) do would be a great addition. As it is now you need to figure out way to much by yourself and maybe it's then wrong because that's not what codemasters meant from the beginning.?!

As for the "my team" option, I've upgraded my codriver, chief engineer and 3 engineer to the max but I don't know if it makes any difference ( especially to the service of the rally car before or during an event ) in general. Well the codriver does shorten the time for changing a puncture, "reset car" time penalty and the chief engineer upgrade does make your engine knowledge upgrade complete faster. But if 1 or 5 engineer ( I'm not counting the chief engineer ) do make a difference in car service I don't know...
Exactly, I have everyone Maxed, except the additional engineers, and I leveled up my second engineer half way across the skills. And I don't see any difference in times.

I assumed that the more advanced engineers you bought and trained, that your cars would be setup (In the Right direction) upon starting a Championship. Not perfect of course, but at least leaning you towards a desired setup. Allowing you to gain a idea of how to setup cars, and give you an edge in the championship. Because you spent the money on your team, which is supposed to do work. So far I feel like, (As a Driver) I'm doing all the work, which is fine I guess. I like learning how to adjust the car. But some assistance from "Engineers" on what they recommend as tweaks would be a welcomed addition.

I am enjoying the game, but the more and more I play. I really am starting to think (Regarding the perceived time invested Developing) that this is still way deep in the Early Access phase and not a end product.


Originally posted by I. SoSlo:
+1 lots not finished compared to other games/codmasters games.

+1
mooncricket Oct 15, 2020 @ 4:57am 
Originally posted by Wylie28:
Adults these days are pathetic. They cannot have fun on their own. They need some sort of "progression" that tells them they are doing "well" and are "having fun". That, and that alone is why. Gone are the days of actual games. RDR2, the game that holds your hand more than fisher price farm is considered "game of the year". It's quite sad really.
What is wrong with you? No one asked for your idiot complains
Xenial Jesse Oct 15, 2020 @ 5:31am 
I loved how much that first reply went off on its own tangent.

I also love how the previous reply is a blatant necro, probably just for laughs I'm guessing. :D

Unfortunately that means it's still a dead topic I'd be replying to. :[
Exiled May 6, 2021 @ 10:00am 
Originally posted by Xenial Jesse:
Unfortunately that means it's still a dead topic I'd be replying to.

And what's even worse, there are still people looking for the same answer as in the topic and struggling to find one.
Last edited by Exiled; May 6, 2021 @ 10:00am
mattshep69 May 6, 2021 @ 1:17pm 
Upgrading your team results in faster repair times when your car has been damaged and needs repair in the service areas. One team member only have an effect on certain types of repairs as well. Also for wheel change on the track side as well, if I remember correctly. Upgrading you car is restricted by money and some parts require millage in the car to unlock. I seen to remember CM produced a PDF document about the game and the various settings during the fist year after release. Try on the CM forums it may still be available.
BluesyMoo May 7, 2021 @ 12:46pm 
Is the repair time reduction really needed? I never upgraded engineers, and don’t seem to have run out of time ever.
mattshep69 May 8, 2021 @ 5:59am 
Originally posted by BluesyMoo:
Is the repair time reduction really needed? I never upgraded engineers, and don’t seem to have run out of time ever.
You will still suffer a longer time penalty if you have to replace a wheel on a stage.
CRL1 May 8, 2021 @ 10:27am 
Changing tyres on stage is co-driver skill tho, you don't have to buy engineers for that.
Ochso May 8, 2021 @ 12:54pm 
Its a credit sink. - As all the mechanics end up with the same skill sets.
It wont hurt, but the ability to get any meaningful carry over damage on the events / career is pretty much non existent . And for clubs the skills are at a set level to balance the field.

I wouldn't be surprised if the damage to repair a car got cheaper not quicker.

mattshep69 May 10, 2021 @ 11:38am 
With a bit of research and some copy and paste, this is the best I can do to explain My Team.

It’s best to max out the upgrades for both the chief engineer and the co-driver first.
The chief engineer influences how quickly you gain engine knowledge, so make sure to max him out ASAP. This will reduce the mileage required to upgrade the engine etc

Without the chief engineer upgrade, you also may not get the option to repair certain parts at service stations, because he cannot "see" if they are damaged yet. Then at a later service station, the chief engineer can finally "see" the damage, and the part is will take a long time to repair. With the upgrade, he will notice even a little bit of wear or damage at the earlier service station, so you can fix it earlier if you want to, and of course this takes less time.

Upgrading the co-driver reduces the penalty when replacing a punctured wheel at the second-highest level of his upgrade, it is a 1:00 penalty. when you get the max upgrade, it's 30 seconds.

After you’ve upgraded the co-driver and the chief engineer and got a couple of mechanics, that is sufficient really, I wouldn't worry too much about the last slot or two, unless you have credits to burn.
Limygeorge May 10, 2021 @ 10:00pm 
I got heaps of credits twice for doing all monthly and weekly challenges. Big payday.

I have fully upgraded, co-driver, chief, and all 5 engineers. That was two months ago.

I can tell you for sure what they do, and it isn't worth it. At that time, I had all the cars I wanted so did it.

The Results: Tire change during race down to 30 seconds.
The biggest change is to repairs at service stops. Often if I have just some body work to do it
takes, literally 2 seconds. That is the only real benefit I see. Everything even a car which has hit trees, flown off cliffs (but didn't get terminal damage) limps across the finish with all parts busted and flat tires to boot. With all of them, I always had enough time to fix everything, but only after upgrading the lot.

What you do NOT get: Better tuning, no change at all. I prefer to do that myself anyway, but if that's what you are after don't waste the money.

Flats on stages are pretty rare so that doesn't make much difference really.
The ONLY benefit, which isn't really much of a benefit is that at every service stop, whatever the level of damage it can all be fixed within the time (all green)

Is it worth it? NO.

Why did I do it. I had loads of credits lying around, but I think it's also because I am an idiot.

It is not worth it. Only if you literally have credits to burn do it, and do all, or just the co-driver and engineer. The other five only seemed to kick in after I had all five, plus fully upgraded them.

I reached that point about two months ago, and play almost daily so I am confident what I said is correct.

But in the end, what a waste of money! I could do with some more credits now and remember the vast sums I "wasted." Yeah I was an idiot.

Summary, for me it's only occaisionally useful in ONE way, that's I can fully repair any car any level of damage at any service stop.

Rarely get flats.

NO change at all in tuning.

That's what you get for several millions of credit in total. Absolutely not worth it.
I ask myself why did I do it? There is no answer. (except being an idiot!) :neonangry::irdynamite::skull2:

EDIT: What MattShep69 above post said about reducing research time is true. I forgot about that, as the whole topic is something I don't want to think about.

So. Quick research. Fully repair any at any service stop. 30 second tire change penalty.
NOTHING else. Sometimes I feel those dam engineers have ruined my life!! Well, in a manner of speaking.
Last edited by Limygeorge; May 10, 2021 @ 10:12pm
revinary May 12, 2021 @ 1:07pm 
Not sure why you keep calling yourself an idiot - your comment was the most helpful of all to me.
Sure, I aim for a clean run as much as the next guy but having a team that can fix even the most damaged car with the 30 min interval is nice - you know, just in case.

Regarding your funds: not sure if you're aware but the awards for monthly and even weekly events are substantial even if you don't finish the entire event.
So, starting a monthly and, uh, forgetting about it after a stage or two still earns you several 100k, I think.
Limygeorge May 12, 2021 @ 1:28pm 
@Revinary, thanks for the kind words. I was just laughing at myself, but, yeah saying idiot just once was enough.

About funds, Yeah the weekly are big, and the monthly are huge. Today all weeklies were paid so I'm rich again!! Kind of.

One thing you said I didn't know. I assumed that unfinished events would not count, so have always made sure to finish the ones I started.

Anyway, thanks for that info. Good to know. Cheers! :steamthumbsup:

P.S. Glad you found the post useful. You have made me happy, yeah, maybe I'm not such an idiot after all!! :Fistofdosh::steamhappy:
FolkSong May 13, 2021 @ 9:21pm 
I'm pretty confident that it is worth it to fully upgrade the co-driver and Chief engineer right off the bat. They're relatively cheap and give you significant benefits such as lower penalty times for the co-driver, and faster upgrade unlocks for the Chief. It's a good use of your starting career money.

The only thing I still wonder is: is it better to unlock all of the engineers without upgrading them, or to just unlock the first couple and fully upgrade them, assuming equal spending in each case.
Last edited by FolkSong; May 13, 2021 @ 9:21pm
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Date Posted: Mar 26, 2019 @ 6:37pm
Posts: 33