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+1
I also love how the previous reply is a blatant necro, probably just for laughs I'm guessing. :D
Unfortunately that means it's still a dead topic I'd be replying to. :[
And what's even worse, there are still people looking for the same answer as in the topic and struggling to find one.
It wont hurt, but the ability to get any meaningful carry over damage on the events / career is pretty much non existent . And for clubs the skills are at a set level to balance the field.
I wouldn't be surprised if the damage to repair a car got cheaper not quicker.
It’s best to max out the upgrades for both the chief engineer and the co-driver first.
The chief engineer influences how quickly you gain engine knowledge, so make sure to max him out ASAP. This will reduce the mileage required to upgrade the engine etc
Without the chief engineer upgrade, you also may not get the option to repair certain parts at service stations, because he cannot "see" if they are damaged yet. Then at a later service station, the chief engineer can finally "see" the damage, and the part is will take a long time to repair. With the upgrade, he will notice even a little bit of wear or damage at the earlier service station, so you can fix it earlier if you want to, and of course this takes less time.
Upgrading the co-driver reduces the penalty when replacing a punctured wheel at the second-highest level of his upgrade, it is a 1:00 penalty. when you get the max upgrade, it's 30 seconds.
After you’ve upgraded the co-driver and the chief engineer and got a couple of mechanics, that is sufficient really, I wouldn't worry too much about the last slot or two, unless you have credits to burn.
I have fully upgraded, co-driver, chief, and all 5 engineers. That was two months ago.
I can tell you for sure what they do, and it isn't worth it. At that time, I had all the cars I wanted so did it.
The Results: Tire change during race down to 30 seconds.
The biggest change is to repairs at service stops. Often if I have just some body work to do it
takes, literally 2 seconds. That is the only real benefit I see. Everything even a car which has hit trees, flown off cliffs (but didn't get terminal damage) limps across the finish with all parts busted and flat tires to boot. With all of them, I always had enough time to fix everything, but only after upgrading the lot.
What you do NOT get: Better tuning, no change at all. I prefer to do that myself anyway, but if that's what you are after don't waste the money.
Flats on stages are pretty rare so that doesn't make much difference really.
The ONLY benefit, which isn't really much of a benefit is that at every service stop, whatever the level of damage it can all be fixed within the time (all green)
Is it worth it? NO.
Why did I do it. I had loads of credits lying around, but I think it's also because I am an idiot.
It is not worth it. Only if you literally have credits to burn do it, and do all, or just the co-driver and engineer. The other five only seemed to kick in after I had all five, plus fully upgraded them.
I reached that point about two months ago, and play almost daily so I am confident what I said is correct.
But in the end, what a waste of money! I could do with some more credits now and remember the vast sums I "wasted." Yeah I was an idiot.
Summary, for me it's only occaisionally useful in ONE way, that's I can fully repair any car any level of damage at any service stop.
Rarely get flats.
NO change at all in tuning.
That's what you get for several millions of credit in total. Absolutely not worth it.
I ask myself why did I do it? There is no answer. (except being an idiot!)
EDIT: What MattShep69 above post said about reducing research time is true. I forgot about that, as the whole topic is something I don't want to think about.
So. Quick research. Fully repair any at any service stop. 30 second tire change penalty.
NOTHING else. Sometimes I feel those dam engineers have ruined my life!! Well, in a manner of speaking.
Sure, I aim for a clean run as much as the next guy but having a team that can fix even the most damaged car with the 30 min interval is nice - you know, just in case.
Regarding your funds: not sure if you're aware but the awards for monthly and even weekly events are substantial even if you don't finish the entire event.
So, starting a monthly and, uh, forgetting about it after a stage or two still earns you several 100k, I think.
About funds, Yeah the weekly are big, and the monthly are huge. Today all weeklies were paid so I'm rich again!! Kind of.
One thing you said I didn't know. I assumed that unfinished events would not count, so have always made sure to finish the ones I started.
Anyway, thanks for that info. Good to know. Cheers!
P.S. Glad you found the post useful. You have made me happy, yeah, maybe I'm not such an idiot after all!!
The only thing I still wonder is: is it better to unlock all of the engineers without upgrading them, or to just unlock the first couple and fully upgrade them, assuming equal spending in each case.