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回報翻譯問題
I guess I'm part of your "we" club. What do I get? Anything special?
Anyway, there was a FFB update (May), which I thought felt good(but again, pretty much stopped playing after an hour, because no VR), but somewhere along the line I guess an update came out that bugged it out again, and I ended up just adapating to use bad FFB I guess, once VR came out. For some reason, the DEFAULT value of 1.0 was not being used by the game, so it seems like a bug, and I feel most people are missing out on the true FFB of the game. So even if someone knew about this trick (like I did), it's still bugged.
http://blog.codemasters.com/wp-content/uploads/2019/05/Multi-Input-Device-System-for-DiRT-Rally-2-0-Master.pdf
they also list FFB_Friction and FFB_High_Pass as optional commands, something you might want to test.
I wish they would explain what they mean. My guess is High_Pass may be for higher quality wheels to get more detail, but who knows. I'm not really into experimenting anymore but I might have to, since I see no one else talking about those values.
Yes it is naf and for now CM are not going to fix it. You are welcome to try what Kolly suggests, but it is not a fix. The issue with FFB is, some feedback sutch as tyre slip, is missing, some others such as cattle grid, are way too high and other the signals are too low to be felt correctly. Cranking all signals up to 500%, is just silly and could damage your wheel.
It is as laughable as the Spinal Tap amplifiers that go up to 11 instead of 10.
Still its a free country do what you will.
Kiss.