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3700x
gtx 1080 ti poseidon
gskill rgb2g ddr4 3200
rog board
g27 and 1600tm hotas (1600 duo unplugged at start up) race seat
nvme 1tb
ONLY THEATRE DISPLAY IN HMD...HOURS ONLINE AND IN GAME TWITCHING SETTINGS WTF??
VR SUPPORTED MY ASS
BEAT SABER IS THE ♥♥♥♥ COMPARED TO THIS
WHERE IS ANY SUPPORT?
HELP???
I highly recommend everyone force running the game in windowed mode and at a 720p.
It seriously smoothed the game out and it runs perfectly now. I had the stutter/delay. And now it's resolved.
I'm running the Steam version, I dont have stutter, I dont have input lag, I play on most settings at Ultra and just drop off things that make VR worse.... like motion blur, Ambient occlusion etc. and mines running extremely well indeed. I can say it's very likely that the Oculus store edition is probably not forcing any SuperSampling by default and I think this is the only real difference between the versions for performance. BTW I also set SteamVR to direct mode so doesnt autoload steams VR living room junk.
So I'll put it down to how it's setup, many people dont even check to see what Super Sampling is defaulting to automatically on Steam, mine is typically 150% so all I did was knock down to 1:1 (100%) SS, problem gone, and even have some headroom to push back up to maybe 120% as the GPU was hovering around 70% load. (gtx1080ti).
There's still some fixes needed to the VR game, such as the incorrect HUD being squashed on HMD viewpoint which also tracks to direction car faces not the HMD direction, and the fact it refuses to play the non-VR edition even when fully removed my CV1 from the sockets, but the devs are addressing this in the next update.
Meanwhile Hello games have had two hotfixes for No Mans Sky VR in 48 hours... so yea.... bit shabby on the time a big dev team need in comparison to make a simple VR on/off tick launcher. I'm not saying Hello are doing anything better, they ported to the Vulkan API from OpenGL and many players are moaning they dont have modern GPUs that support Vulkan, so they are also alienating some players, so it's swings an roundabouts.
Ultimately I never bought DR2.0 for VR, much like I didnt for DR1, I bought it cos I love Codemaster's driving games, and really appreciate they bothered to add VR to them for free (looking at you Bethesda you dodgy f***s), so can we have F1 VR next eh? or a new TOCA game please :)
Nope,no error . It just wants to launch the game in Theater mode like other non VR game. I already UNselect the option "launch game in theater mode in VR" in the settings.
And the game is not in the tab VR game like the others.
Hey Kristen! I've tried to launch the game with and without Steam VR. In both case, the game launch the VR Theater mode athough I've unselected this option in the settings.
I'm not disabling USB devices and wasting my time doing workarounds and fault finding.
Refunded through Steam support. Will wait to see Codemaster's ability to fix their product.
Where you put the windowed mode and put in 720p?
Edit C:\Users\PC NAME HERE\Documents\my games\DiRT Rally 2.0\hardwaresettings\hardwaresettings.xml with a text editor like notepad++
look for where is shows resolution in the graphics card section and adjust accordingly, and save.
There is still a small mount of head tracking lag that is noticeable at the start of a race if I move my head quickly, but the race itself feels perfect. I also have motion blur turned off and I turned the simulated cockpit vibration totally off in the VR Comfort settings, but otherwise all the graphic detail settings are cranked to the max. I played a lot of DiRT Rally in VR with the original Rift and this is blowing that experience out of the water. The larger FOV, higher resolution, and increased framerate of the Index with the upgraded graphics of this game are a sight to behold.
It seems to me like the bit of tracking lag I am seeing is more tied to the game view adjusting to the HMD position rather than a performance issue due to graphics settings. When in motion this game runs completely smooth for me with maxed settings and the small head movements glancing into mirrors and corners feel smooth.
So Valve Index users, be sure to set that FPS field in the above config file to match whatever you have the headset set to and you should see way less judder.