DiRT Rally 2.0

DiRT Rally 2.0

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Launch using Oculus API
Why cant we launch using the oculus API with the steam version? People using the version bought from the oculus store are having a better time. Steam VR tanks the framerates..
Needs an update asap
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Showing 1-15 of 26 comments
sh0v0r Aug 9, 2019 @ 6:46am 
I agree, please make an option for native Oculus support in the Steam version.
floguitar Aug 9, 2019 @ 6:51am 
Yes please!
The Maddog Aug 9, 2019 @ 7:12am 
Originally posted by Jackrabbit710:
Why cant we launch using the oculus API with the steam version?

Because this version of the game is the Steam version, ergo it's set to launch with Steam running and as such set to use SteamVR.

If you want the steam free / steamvr free version you should be buying it on Oculus home which is optomised for the Rift and Rift-S only. you wouldn't go to the Oculus forum and demand the Oculus version of this game launches with SteamVR because Oculus would block that in a heartbeat. Yes I know things where different with DR 1 but times have changed. That game had Oculus only support before Oculus Home even commercially launched.

Sorry guys but that is how it is! Get a refund if you can and go buy on OH...but then you're stuck to only ever having support for Oculus headsets.
Last edited by The Maddog; Aug 9, 2019 @ 7:15am
Jackrabbit710 Aug 9, 2019 @ 7:15am 
other apps dont have a problem with booting using an oculus API.. this was just a ♥♥♥♥♥♥ move
karma99 Aug 9, 2019 @ 7:41am 
They just can't get anything right can they?!

Right now my choices are:
1) Buy it on Steam (where all the rest of my games are) and get a crap experience on the Oculus
2) Buy it in the Oculus store where they rarely have sales and none of the DLC is available
3) Continue to not buy it and stick with DR

Well done, CM. You really, really don't want my money do you!
Wampbit Aug 9, 2019 @ 7:42am 
Originally posted by The Maddog:
Originally posted by Jackrabbit710:
Why cant we launch using the oculus API with the steam version?

Because this version of the game is the Steam version, ergo it's set to launch with Steam running and as such set to use SteamVR.

If you want the steam free / steamvr free version you should be buying it on Oculus home which is optomised for the Rift and Rift-S only. you wouldn't go to the Oculus forum and demand the Oculus version of this game launches with SteamVR because Oculus would block that in a heartbeat. Yes I know things where different with DR 1 but times have changed. That game had Oculus only support before Oculus Home even commercially launched.

Sorry guys but that is how it is! Get a refund if you can and go buy on OH...but then you're stuck to only ever having support for Oculus headsets.

What a ludicrous statement, very many VR games have support for both Oculus and Steam VR on steam, and many Oculus store games can be launched using openVR (SteamVR) with similar ease, usually just via a command line parameter. Dirt Rally 1 has full Oculus API support on steam too.

Plenty of people have bought Dirt Rally 2 on steam in expectation of the VR update, and are quite surprised that there is no Oculus API support. To make matters worse, it doesn't particularly run well on SteamVR seemingly for any headset, and furthermore opencomposite seems to be blocked which does the same job as Oculus API. It's not just that the Oculus API isn't supported on the steam version, use of it is specifically prevented.
Stevie Aug 9, 2019 @ 8:08am 
Originally posted by The Maddog:
Originally posted by Jackrabbit710:
Why cant we launch using the oculus API with the steam version?

Because this version of the game is the Steam version, ergo it's set to launch with Steam running and as such set to use SteamVR.

If you want the steam free / steamvr free version you should be buying it on Oculus home which is optomised for the Rift and Rift-S only. you wouldn't go to the Oculus forum and demand the Oculus version of this game launches with SteamVR because Oculus would block that in a heartbeat. Yes I know things where different with DR 1 but times have changed. That game had Oculus only support before Oculus Home even commercially launched.

Sorry guys but that is how it is! Get a refund if you can and go buy on OH...but then you're stuck to only ever having support for Oculus headsets.


Let me guess: you dont own a Oculus headset? Rift support only for DR1 must have really hurt back then right? And you had to wait all these years to get back at us? Enjoy it while it lasts, you deserved it little man...
gantel Aug 9, 2019 @ 8:54am 
I bit the bullet and bought the Oculus store version--and there is no sound! This is with a Rift S. This has been reported to CM and there are threads on reddit about this. While the Steam version has sound the VR performance is awful!
EXR_Jon Aug 9, 2019 @ 9:30am 
In launch options, try «-vrmode Oculus». Not tried it myself because i’m on holiday, but I’ve read that it should help for some Oculus users.
YorkyPudsy Aug 9, 2019 @ 9:38am 
I'd also like to see the choice (as various other VR games provide) to launch for:-
- SteamVR (OpenVR)
- Oculus VR (native SDK)
- Desktop

I'm hopeful the native Oculus version will come to Steam eventually, as CM can surely see it's highly requested.

And it seems the juddering/stuttering may not be specific to Oculus users anyway. See this thread on Index users having issues...
https://steamcommunity.com/app/690790/discussions/0/1643170903490300344/

When I viewed the store page earlier today, it had listed VR support for both HTC Vive & Index. Now it only shows HTC Vive... presumably CM have removed the mention of Index because they're now aware of issues with it and are trying to minimise people having issues/refunds? Although obviously that will just lead to people complaining "why doesn't it support my headset?" instead.

Anyway... perhaps at least the stuttering will be fixed for Oculus at the same time if / when the Index issues get fixed.
senseiTLien Aug 9, 2019 @ 10:00am 
Originally posted by The Maddog:
Originally posted by Jackrabbit710:
Why cant we launch using the oculus API with the steam version?

Because this version of the game is the Steam version, ergo it's set to launch with Steam running and as such set to use SteamVR.

If you want the steam free / steamvr free version you should be buying it on Oculus home which is optomised for the Rift and Rift-S only. you wouldn't go to the Oculus forum and demand the Oculus version of this game launches with SteamVR because Oculus would block that in a heartbeat. Yes I know things where different with DR 1 but times have changed. That game had Oculus only support before Oculus Home even commercially launched.

Sorry guys but that is how it is! Get a refund if you can and go buy on OH...but then you're stuck to only ever having support for Oculus headsets.

You're absolutely incorrect. They are perfectly capable of writing code that switches between Oculus API and SteamVR in the same application. Consumers should not be forced to buy a second copy. It is unethical to suggest that nothing can be done about it technologically.
The Maddog Aug 9, 2019 @ 6:03pm 
I see the Oculus fanbois are in denial again.

https://www.polygon.com/virtual-reality/2016/12/9/13892404/oculus-rift-htc-vive-facebook-open-software-compatibility

There you go. As valid today as it was 3 years ago. Oculus do not support anything other than the Oculus SDK on their storefront. The whole point is exclusivity to the Rifts only and not supporting other headsets.

Valve are not so stringent with Steam but developers do build to cater to SteamVR. It's pointless making "Oculus only" support then adding to Steam.


think about it...you wouldnt be here whining about it if I was wrong.



huligan Aug 9, 2019 @ 8:50pm 
Very very bad!
Whithout Oculus native API support I will not buy this game! (((
fdudo Aug 9, 2019 @ 9:30pm 
the oculus version contains all the dlc?
sh0v0r Aug 10, 2019 @ 6:26am 
I would have thought that the Oculus Rift would have been the main VR target during development given the investment from Oculus to get support in the game. I'd expect OpenVR to be a secondary likely hood.

Oculus requires 80 FPS on their min specl to pass submission for the store, so you would assume most people should expect good performance there.
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Date Posted: Aug 9, 2019 @ 3:30am
Posts: 26