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Because this version of the game is the Steam version, ergo it's set to launch with Steam running and as such set to use SteamVR.
If you want the steam free / steamvr free version you should be buying it on Oculus home which is optomised for the Rift and Rift-S only. you wouldn't go to the Oculus forum and demand the Oculus version of this game launches with SteamVR because Oculus would block that in a heartbeat. Yes I know things where different with DR 1 but times have changed. That game had Oculus only support before Oculus Home even commercially launched.
Sorry guys but that is how it is! Get a refund if you can and go buy on OH...but then you're stuck to only ever having support for Oculus headsets.
Right now my choices are:
1) Buy it on Steam (where all the rest of my games are) and get a crap experience on the Oculus
2) Buy it in the Oculus store where they rarely have sales and none of the DLC is available
3) Continue to not buy it and stick with DR
Well done, CM. You really, really don't want my money do you!
What a ludicrous statement, very many VR games have support for both Oculus and Steam VR on steam, and many Oculus store games can be launched using openVR (SteamVR) with similar ease, usually just via a command line parameter. Dirt Rally 1 has full Oculus API support on steam too.
Plenty of people have bought Dirt Rally 2 on steam in expectation of the VR update, and are quite surprised that there is no Oculus API support. To make matters worse, it doesn't particularly run well on SteamVR seemingly for any headset, and furthermore opencomposite seems to be blocked which does the same job as Oculus API. It's not just that the Oculus API isn't supported on the steam version, use of it is specifically prevented.
Let me guess: you dont own a Oculus headset? Rift support only for DR1 must have really hurt back then right? And you had to wait all these years to get back at us? Enjoy it while it lasts, you deserved it little man...
- SteamVR (OpenVR)
- Oculus VR (native SDK)
- Desktop
I'm hopeful the native Oculus version will come to Steam eventually, as CM can surely see it's highly requested.
And it seems the juddering/stuttering may not be specific to Oculus users anyway. See this thread on Index users having issues...
https://steamcommunity.com/app/690790/discussions/0/1643170903490300344/
When I viewed the store page earlier today, it had listed VR support for both HTC Vive & Index. Now it only shows HTC Vive... presumably CM have removed the mention of Index because they're now aware of issues with it and are trying to minimise people having issues/refunds? Although obviously that will just lead to people complaining "why doesn't it support my headset?" instead.
Anyway... perhaps at least the stuttering will be fixed for Oculus at the same time if / when the Index issues get fixed.
You're absolutely incorrect. They are perfectly capable of writing code that switches between Oculus API and SteamVR in the same application. Consumers should not be forced to buy a second copy. It is unethical to suggest that nothing can be done about it technologically.
https://www.polygon.com/virtual-reality/2016/12/9/13892404/oculus-rift-htc-vive-facebook-open-software-compatibility
There you go. As valid today as it was 3 years ago. Oculus do not support anything other than the Oculus SDK on their storefront. The whole point is exclusivity to the Rifts only and not supporting other headsets.
Valve are not so stringent with Steam but developers do build to cater to SteamVR. It's pointless making "Oculus only" support then adding to Steam.
think about it...you wouldnt be here whining about it if I was wrong.
Whithout Oculus native API support I will not buy this game! (((
Oculus requires 80 FPS on their min specl to pass submission for the store, so you would assume most people should expect good performance there.