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It's time to tackle the texture and shadow popping. I assume it's named LOD and shadow distance in PC-terms.
https://i.imgflip.com/358pa0.jpg
With love,
Ivy.
Have you played through 1.6 yet to see if it's still there?
You never know, one of the many lines of code may have indirectly resolved it (it happens sometimes).
The loading times shortened indeed – no need to disable Core 0 for me from now on
Ambient sounds back in Service Area after selecting an option
Thank you!!!
Also the leaves of the trees to have LOD problem. Further up the texture is different or low res, if you approach it loads to a better texture
However, it was also a issue with Dirt Rally 1. I bet it's just a limitation of the engine Codies uses.
https://imgur.com/a/27UQ1k8 Pics. You can clearly see the tree changing from shadowed, to not, to shadowed etc. Also tree branches, and leaves changes on other trees.
Here's Monaco too:
https://imgur.com/a/gIEdIQg You can clearly see on first pic there's is shadow on the wall. When you come closer there suddenly is not. In the last pic there's a bit of shadow in the trees etc. and if closer it's totally covered in shadows
This effect appears on every track, even Australia where there's shadow a few meters in front of you in the vegetation etc, and somewhat more there's not. If you race along the shadow just pops up.
For my specifications you can open my profile.
Good stuff all that's missing now is some classic Toyotas *g*
Also I did the 16km daily in Poland. It's a good track that shows all the popping and such; Trees dense from afar, but looks less dense when I approch them. Shadows in the distance, but they less dense or gone when closer, and vice versa. Or the distance is quite dark, but more lighten when I am driving on the dark spot. etc
Alrighty! Now I can play Diablo II LOD again.
Wish you a fine day
Ivy
i7 4790k
gtx 1070.