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Total overpowered and tedious to control
Taming the Porsche is all in the right foot and not overdoing your steering input.
You need a bit of power to keep the back down so you have grip in the corners but you need the opposite for turn-in. Turn-in or throttle too early and it's gone though.
The Aston is pretty simple for gravel - Raise the ride height somewhere around the 16-20mm mark. Then it'll handle beautifully and the bumps wont kill it either. Be very light when you want the power to get the butt out.
I'm by no means an expert but this is what gets me through the stages in these cars.
I'm trying to get bothered enough to plug in the G27
I tried all GT cars briefly to see, if some of them might be more manageable on tight rally roads and Aston Martin seemed like a much more balanced car and overall better choice in this class and honestly like the only GT car I would be willing to drive, if I would return to this class for next championship.
(Xone gamepad driver here, without touching any car tuning)
Within PC gaming, since my first driven Aston Martin (a DB7) inside NFS3:Hot Pursuit, i liked all Astons in whatever game i have played. Here is no exception.
Even their V12's sound amazing and have a deep roar to them. I have no idea how they manage that instead of the usual scream a V12 has. I think the Aston engineers are actually wizards.