DiRT Rally 2.0

DiRT Rally 2.0

View Stats:
I am tired of this physics...
I do IRL rally so don't misunderstand me, not trying to be offence.

I LOVE rally so much that here is my thought of physics in DiRT Rally 2.0.

All of car movements are not so real in entering to corner, middle of corner and corner exit.

For example not only tarmac but also in gravel, when I try to turn to one side, the rear always move first.

Even if we have very strong LSD, it won't move like fork lift car which turns the car with rear wheel.

I tried to check how it goes in tarmac, which is very well-known for terrible physics,

I was lining on white line with my right wheels (Front and rear wheel on stepping on white lines in Spain SS) and saw the corner, and decided to turn in for out in out, but amazingly,

Front wheel moved first of course, but in high grip, the rear wheel usually follows the path of where front wheel passed, (or slightly outside of corner) but the rear wheel was just sliding all over the place.

People who do rally IRL, or do circuit race with low grip will understand what I am trying to point it out.

Rear wheel was biting the white line around a second since the front wheel left the white line.

After the corner entry, when I try to exit the corner, the rear wheel can't find proper grip and slightly slides which does not make any sense, even in FWD cars.

Am I the only one who feels that? It reminds me movement of Colin McRae games with just a bit limited rear of car movement.

It does not mean that I hate this game, but I am just tired of it. My expectation was pretty high and just dropped dead to the floor.

I am still going to play this game since... there are not many proper rally games, but... I am offering my idea in order to improve this game or next gen game for the future.
< >
Showing 31-45 of 157 comments
Ashenfell Jun 20, 2019 @ 1:00am 
@ShinChanGaming I was falling in love with ralley sports as i got the first CMR in my hands on PS1. Then Colin died in a Helicopter crash. My world broke down this time. But since a saw him driving i know how my idols are. Walter Rörhl with its Audi:ChequredFlag: !!! And so on. All those memories. My first car was a honda crx :D. Next was a Subaru WRX STI. https://www.youtube.com/watch?v=xgjH81nDnR4
Ashenfell Jun 20, 2019 @ 1:01am 
ESR for ever!!
box111 Jun 20, 2019 @ 2:59am 
..the gummyspongewobbling&bouncingleft&right even in the hardest setups is terrible and nothing like DirtRally with the sensible and precise steering! Even Dirt4 is a lot better! The graphics of the tracks surfaces are very basic, you don't really see what you're driving into...
Imo Jun 20, 2019 @ 4:22am 
I only noticed a strange right-left rotating around the height axis even to be seen in the replay which I never saw in real life video footage. O.o
Last edited by Imo; Jun 20, 2019 @ 4:23am
bogani Jun 20, 2019 @ 5:41am 
Originally posted by F:E:N:R:I:R:
The point is that DR2 is not a sim like DR1. Its more a game. Setups are sometimes really weird too. I never found a setup that makes that bunny simulator Argentina not given me eyecancer. No matter what i do i just hop around.And what about engine mapping. More power means more hp i guess. Not in this game. All specs are staying the same. And did someone ever needed a spare wheel? You see.

The unupgraded cars are actually underpowered while the fully upgraded ones are meeting the stated specs. It just doesnt give you the numbers, which is a strange decision.

I have no idea what you mean with the spare wheel comment. If you dont have one with you and pick up a puncture you risk driving on the rim til the next service.


Originally posted by Montago:
Originally posted by Crash McWreakit:
surely codemasters have been at this job for long enough to know how to get it right. Or do they have a high turnover of staff/nerds so are always starting from scratch with new game development? With teenage computer geeks (maybe) who still drive their mums Toyota Yaris, or don't drive yet and take the bus to work, how will they know how a real rally car handles. Having real rally drivers on the staff is all well and good, but there are limitations.

Dirt Rally 2 is made by another team than Dirt Rally - two different departments.

This is not true. Some of the staff left the team, some joined. It's not the exact same team, but the majority is still the same. Nowhere near "different departments". Paul Coleman is the obvious one that's not around anymore, but he left 6 months prior release so he was leading for the majority of development.
box111 Jun 21, 2019 @ 2:59am 
..if they had marketed it as DIRT5 from the start, buyers assumptions would have been less towards the 1&only! DR1 and a lot of us would have been less dissapointed, i guess! I was frustrated that marketing, devs, coders of lauded gaming names WRCofficial, Codemasters, EVOstudios (get the EGOengine handled! alike DR1, pls), missed the point of DR1 by that far! 2.0? really? check D4, VR4, WRC7, looking fwd to WRC8 and a potential Dirt Rally 3...
Raffi Jun 21, 2019 @ 2:27pm 
Originally posted by box111:
..if they had marketed it as DIRT5 from the start, buyers assumptions would have been less towards the 1&only! DR1 and a lot of us would have been less dissapointed, i guess! I was frustrated that marketing, devs, coders of lauded gaming names WRCofficial, Codemasters, EVOstudios (get the EGOengine handled! alike DR1, pls), missed the point of DR1 by that far! 2.0? really? check D4, VR4, WRC7, looking fwd to WRC8 and a potential Dirt Rally 3...

That's the point and the problem of why many love Dirt Rally 2.0 and others hate it. I do not hate it, but I'm disappointed because it's not a successor of Dirt Rally, but one of Dirt 4 and for me personally again away from a simulation what CM with Dirt Rally successfully tried.
If I had bought Dirt Rally 2.0 or Dirt 4 if it did not appear that it was like Dirt Rally and maybe even better ???
There are many opinions and preferences, but with changing the settings on the vehicle, you make it faster, more manageable, but if you make it usable, is not right from the ground up!
box111 Jun 26, 2019 @ 8:12am 
..the physical forces of speed, weight, turns, grip, bumps, wheelpaths and steering just don't fit together and far too often you get deflected from your straight driving line by no obvious cause and go swerve back and forth without response to steering, sometimes long distance like it's the case at some points in Dakar18! EVOstudios should get a grip on their EGOengine and ideas about programming physics from SebastienLoebRally, WRC4-5-6, DirtRally, V-Rally4...
flagg Jun 26, 2019 @ 8:24am 
Originally posted by box111:
..the physical forces of speed, weight, turns, grip, bumps, wheelpaths and steering just don't fit together and far too often you get deflected from your straight driving line by no obvious cause and go swerve back and forth without response to steering, sometimes long distance like it's the case at some points in Dakar18! EVOstudios should get a grip on their EGOengine and ideas about programming physics from SebastienLoebRally, WRC4-5-6, DirtRally, V-Rally4...


+10
Socks with jandals Jun 26, 2019 @ 11:05pm 
there must be something wrong for me then. because even in gravel the damn car wont turn properly. no sliding. just understeering. back sure as hell doesnt turn first for me, if at all. i just want to chuck the car into the corners. prepared for corner entry, sideways to dig into gravel and reduce speed, and be pointed in the right direction for the corner. even the handbrake does f all.
ive configured my wheel several times. disabled all assists other than a little abs. (just like i do in most games, including dirt rally 1.) still no good. and then the damn SAT is over kill. wheel swings left right left right. have to fight it just to go in a straight line. it feels horrible. i loved dirt rally 1. im trying and failing to love 2.0... maybe when vr is released i can put some seriousl play time in and start to get used to it.
Ochso Jun 27, 2019 @ 8:48am 
Originally posted by box111:
..the physical forces of speed, weight, turns, grip, bumps, wheelpaths and steering just don't fit together and far too often you get deflected from your straight driving line by no obvious cause and go swerve back and forth without response to steering, sometimes long distance like it's the case at some points in Dakar18! EVOstudios should get a grip on their EGOengine and ideas about programming physics from SebastienLoebRally, WRC4-5-6, DirtRally, V-Rally4...


As nails and hammers go - Bang on.

it does seem that there is n mass , which then means , no Centre of Gravity . ergo Physics becomes "strange"
Montago Jun 27, 2019 @ 1:54pm 
The understeer is what i hate the most...

in DR1 , with a 4WD you could steer the car while over/understeering .
in DR2 you just understeer into a ditch.
Originally posted by Montago:
The understeer is what i hate the most...

in DR1 , with a 4WD you could steer the car while over/understeering .
in DR2 you just understeer into a ditch.
Yeah, and I still have not figured out a way to tune them for better more controllable oversteer, I have no idea what I'm doing with tuning, and I have no interest in learning. I just want to drive. Dirt rally 1 had great handling/tuning by default.
Frey Jun 27, 2019 @ 3:35pm 
Originally posted by Raffi:
Originally posted by box111:
..if they had marketed it as DIRT5 from the start, buyers assumptions would have been less towards the 1&only! DR1 and a lot of us would have been less dissapointed, i guess! I was frustrated that marketing, devs, coders of lauded gaming names WRCofficial, Codemasters, EVOstudios (get the EGOengine handled! alike DR1, pls), missed the point of DR1 by that far! 2.0? really? check D4, VR4, WRC7, looking fwd to WRC8 and a potential Dirt Rally 3...

That's the point and the problem of why many love Dirt Rally 2.0 and others hate it. I do not hate it, but I'm disappointed because it's not a successor of Dirt Rally, but one of Dirt 4 and for me personally again away from a simulation what CM with Dirt Rally successfully tried.
If I had bought Dirt Rally 2.0 or Dirt 4 if it did not appear that it was like Dirt Rally and maybe even better ???
There are many opinions and preferences, but with changing the settings on the vehicle, you make it faster, more manageable, but if you make it usable, is not right from the ground up!
If you prefer the arcade hoovercrat DR1 moon physics with no weight, you can stay with it, but DR2.0 physics are better in every part over DR1.0, and you can be sure that DR3.0 or Dirt 5 will be exactly in the same direction.

DR1.0 is the past and the physics are outdated. You can all claim all you want, Codemasters work with rally drivers and testers, and the physics will NEVER NEVER go back to the DR1.0. physics... so if you can't feel the improvement, it's time for you to have your retreat or to stay with what you like.

I can already say that the next rally game by Codemasters is not for you. You have spent too much time with the bad DR1.0, and your reference as the "BEST" is DR1.0. is a total non sense, sad story for you all. I'm so happy cause for me DR1.0 was so bad, the physiscs were so arcade, now it's a real SIM.

Thanks Codemasters, I love you, you will have always my support cause you improve the physics in the perfect direction ! (i have pre ordered Grid, even Grid has a better tarmac physics than DR1.0, but the DR1.0 fanboys will be always there)

Let's go to the DLC Season 3 now :)
Last edited by Frey; Jun 27, 2019 @ 3:53pm
Originally posted by Koly™:
Originally posted by Raffi:

That's the point and the problem of why many love Dirt Rally 2.0 and others hate it. I do not hate it, but I'm disappointed because it's not a successor of Dirt Rally, but one of Dirt 4 and for me personally again away from a simulation what CM with Dirt Rally successfully tried.
If I had bought Dirt Rally 2.0 or Dirt 4 if it did not appear that it was like Dirt Rally and maybe even better ???
There are many opinions and preferences, but with changing the settings on the vehicle, you make it faster, more manageable, but if you make it usable, is not right from the ground up!
If you prefer the arcade hoovercrat DR1 moon physics with no weight, you can stay with it, but DR2.0 physics are better in every part over DR1.0, and you can be sure that DR3.0 or Dirt 5 will be exactly in the same direction.

DR1.0 is the past and the physics are outdated. You can all claim all you want, Codemasters work with rally drivers and testers, and the physics will NEVER NEVER go back to the DR1.0. physics... so if you can't feel the improvement, it's time for you to have your retreat or to stay with what you like.

I can already say that the next rally game by Codemasters is not for you. You have spent too much time with the bad DR1.0, and your reference as the "BEST" is DR1.0. is a total non sense, sad story for you all. I'm so happy cause for me DR1.0 was so bad, the physiscs were so arcade, now it's a real SIM.

Thanks Codemasters, I love you, you will have always my support cause you improve the physics in the perfect direction ! (i have pre ordered Grid, even Grid has a better tarmac physics than DR1.0, but the DR1.0 fanboys will be always there)

Let's go to the DLC Season 3 now :)
You say you like Sims and you bought grid?..
< >
Showing 31-45 of 157 comments
Per page: 1530 50

Date Posted: Jun 18, 2019 @ 1:59am
Posts: 157