DiRT Rally 2.0

DiRT Rally 2.0

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thebackgroundman 2019년 9월 6일 오후 1시 48분
V3 Motion Platform not working since v1.8 update
Can anybody help?
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thebackgroundman 2019년 9월 6일 오후 1시 53분 
Just to clarify, weirdly it works in when I play on the monitor but not in VR which is of course the way I play.
When I launch the game in Steam VR using my CV1 the game won't pick up the platform.
Very odd...
MAXIMUS1964 2019년 9월 6일 오후 2시 06분 
Contact the support I am glad I got rid of that V3 Cus I had nothing but trouble with it spent more time contacting support than using the item Bought a DOF Reality P3 for just a bit more money with traction loss and never looked back.
Krull 2019년 9월 6일 오후 2시 21분 
My transducers had the same problem. And apparently related to the Motion Platform data UDP.

Copy and paste your "motion platform" to "motion platform " data from your original game hardware config file into the VR config file.
Krull 님이 마지막으로 수정; 2019년 9월 6일 오후 4시 01분
thebackgroundman 2019년 9월 6일 오후 2시 36분 
Michael Anderson님이 먼저 게시:
My transducers had the same problem. And apparently related to the Motion Platform data UDP.

Copy and paste your "motion platform" to "motion platform " data from your original game hardware config file imto the VR config file.
Ermmm... forgive me Michael, but I'm not that tech savvy. Could you be a little more precise on where I locate and then how I move them? Thanks!
Raffi 2019년 9월 6일 오후 3시 39분 
I have noticed that the Next Level Motion platform generally works together with Dirt Rally 2.0. Unfortunately, the result is not very successful, as well as the FFB for the steering wheel. For me, it's the game itself, apparently there is not enough or useful information being sent.

With the update to 1.8 came the problem that a new "hardware_settings_ config_vr.xml" came into play. These, since the motion platform manager is not yet known, the V3 does not work unless you can see the lines from the "hardware_settings_config.xml following.

<Motion_platform>
<udp ip = "127.0.0.1" delay = "1" extradata = "3" port = "10011" enabled = "true" />
<custom_udp ip = "127.0.0.1" delay = "1" port = "20777" enabled = "false" filename = "packet_data.xml" />
<fanatec pedalVibrationScale = "1.0" enabled = "true" wheelVibrationScale = "1.0" ledTrueForGearsFalseForSpeed ​​= "true" />
</ Motion_platform>

Copy and paste at the appropriate place in the new "hardware_settings_ config_vr.xml", or overwrite the existing entries!

If you now want to start with the Next Level V3 Dirt Rally 2.0 in VR, it hangs and it comes to an error message. To fix them, you have to remove the check mark for "Allow for motion compensation in games and applications" under "VR Integration" in the Next Level Platform Manager.
Now it starts in a very modest VR with the Oculus Rift CV1, you can of course get it playable by some settings, it looks and feels much worse than the 4 years older Dirt Rally.
Krull 2019년 9월 6일 오후 4시 00분 
Thank you Raffi for beating me to it.
Raffi 2019년 9월 6일 오후 4시 35분 
Michael Anderson님이 먼저 게시:
Thank you Raffi for beating me to it.

Sorry, it was not my intention to beat you! I just want to share my opinion with a few details.
blanes 2019년 9월 6일 오후 9시 22분 
Just hopped back into Dirt Rally original. so much better game in every way in VR. Smooth, better graphics, VR is killer and the FFB and Motion are so much better its ridiculous.

Codemasters stuffed up big time when they let go of Paul Coleman as he was the brains behind why it was so good back then. Plus his co-driver calls were also miles better and clearer to listen to. What a shame they lost him else we would have a proper VR version, especially on Rift.
thebackgroundman 2019년 9월 7일 오전 12시 32분 
Raffi님이 먼저 게시:
Michael Anderson님이 먼저 게시:
Thank you Raffi for beating me to it.

Sorry, it was not my intention to beat you! I just want to share my opinion with a few details.
Haha! What impressive places these forums can be with such expert help on hand from more than one source - thank you gentleman both!
I have just woken up here in London and feel cheered to find your replies. I shall have a go later today at trying to locate the appropriate place (again how do I get there? I’m not sure...) to paste this new code and report back with my results.
Fingers crossed!
Krull 2019년 9월 7일 오전 9시 04분 
Raffi님이 먼저 게시:
Michael Anderson님이 먼저 게시:
Thank you Raffi for beating me to it.

Sorry, it was not my intention to beat you! I just want to share my opinion with a few details.
No I meant thanks, saved me the trouble. Lol
Krull 2019년 9월 7일 오전 9시 08분 
thebackgroundman님이 먼저 게시:
Raffi님이 먼저 게시:

Sorry, it was not my intention to beat you! I just want to share my opinion with a few details.
Haha! What impressive places these forums can be with such expert help on hand from more than one source - thank you gentleman both!
I have just woken up here in London and feel cheered to find your replies. I shall have a go later today at trying to locate the appropriate place (again how do I get there? I’m not sure...) to paste this new code and report back with my results.
Fingers crossed!
"Usually" unless user defined.

It'll be in My PC > Documents > My Documents > My Games > Dirt Rally 2.0 > Hardware Settings > (You'll see the Config files.) Right click and open with the "Notepad" Application.

You'll see coding that has this sort of writing.

<Motion_platform>

(Everything between, paste over in the VR file from your original game hardware config)

<Motion_platform >



Usually found like this, it may vary from system to system.

<Motion_platform>
<udp ip = "127.0.0.1" delay = "1" extradata = "3" port = "10011" enabled = "true" />
<custom_udp ip = "127.0.0.1" delay = "1" port = "20777" enabled = "false" filename = "packet_data.xml" />
<fanatec pedalVibrationScale = "1.0" enabled = "true" wheelVibrationScale = "1.0" ledTrueForGearsFalseForSpeed ​​= "true" />
</ Motion_platform>



Sorry if it's confusing. Not the best at explaining in writing for PC related tasks.
Krull 님이 마지막으로 수정; 2019년 9월 7일 오전 9시 15분
thebackgroundman 2019년 9월 8일 오전 8시 13분 
Ok - I have followed both sets of instructions faithfully but am still not getting any platform movement in VR. I do still get platform movement using the monitor though...

Do I have to completely wipe the text/coding in the notepad at "hardware_settings_config_vr" and replace it with all of:

<Motion_platform>
<udp ip = "127.0.0.1" delay = "1" extradata = "3" port = "10011" enabled = "true" />
<custom_udp ip = "127.0.0.1" delay = "1" port = "20777" enabled = "false" filename = "packet_data.xml" />
<fanatec pedalVibrationScale = "1.0" enabled = "true" wheelVibrationScale = "1.0" ledTrueForGearsFalseForSpeed ​​= "true" />
</ Motion_platform>

Or just the code between the first and last <Motion platform>?
acidburn1973 2019년 9월 8일 오전 8시 21분 
Just the part between the <Motion_platform> tags. Also make sure your port numbers are correct. Otherwise it wont work. You said it works in screen mode. Just check that hardware file. It will have the port numbers.
thebackgroundman 2019년 9월 8일 오전 8시 46분 
Thanks Acidburn1973. And where do I find the screen mode hardware file to check the port number?
Are you saying this port number on this code "20777" may be wrong and needs matching up to the port number in the screen mode hardware file?
thebackgroundman 2019년 9월 8일 오전 8시 58분 
Also every time I copy and paste to replace the existing code and save it and run the game, when I go back to the "hardware_settings_config_vr" the old lengthy code is still in there! What aren't I doing right?
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