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VR game is a different beast. Same basic premise but different control scheme and you're more or less 'stationary' although in a large enough playspace you can move around.
MCD is just the first game with more mechanics and features. MCD makes the first game prettymuch obsolete.
I'll have to play the first one again at some point, to see if I'm remembering right.
It's not just you. MCD has randomly-generated levels and fights, which are mostly very similar to each other (except that they have additional elements added on after the fact). That's fine--they're still extremely fun--but the first one has a variety of hand-crafted puzzles and encounters to solve, and a more deliberate, forward-facing story. The first game feels tighter and more polished because it is.
Game's fun, but it gets me imagining what it could be... imagine, Euphoria behavioral physics/animation system, proper dynamic shatter physics, grapple stuff where you can grab the red dudes and maybe they can grab you. AI improvements so they actually strategize a little bit and try to duck behind things, jump at you, etc. and dammit they messed up replays in MCD (Mind Control Delete), so much could be done design-wise to make SuperHot replays extremely cinematic.
Like, I want SuperHot YOMIH Toribash, with a wholesome rather than murderous storyline (note, I don't mean necessarily a tame storyline, but something meaningfully upward-reaching rather than a revelry spiral into a 'become your worst potential self' borg collective mind sacrifice plot like SuperHot portrays, lol).
Spot on sir
Would be a whole new game that I'd definitely pay for