SUPERHOT: MIND CONTROL DELETE

SUPERHOT: MIND CONTROL DELETE

View Stats:
󠁳 May 23, 2023 @ 11:46am
which superhot is better?
when I looked at the wiki, I saw that Mind Control Delete is better, because the LEVELS are GENERATED INFINITELY AND RANDOMLY, so I bought MCD, but if this is not the case, change my opinion
< >
Showing 1-10 of 10 comments
Snowskeeper May 23, 2023 @ 12:00pm 
The first one is a full game with more than enough content to be playable basically forever, including an endless survival mode. MCD started out life as a DLC for the base game, and while I think it's a great game in its own right and worth the price of entry, I wouldn't recommend playing it before the first game.
󠁳 May 23, 2023 @ 12:18pm 
Originally posted by Snowskeeper:
The first one is a full game with more than enough content to be playable basically forever, including an endless survival mode. MCD started out life as a DLC for the base game, and while I think it's a great game in its own right and worth the price of entry, I wouldn't recommend playing it before the first game.
I generally hate add-ons to games, but I downloaded the pirate super hot and it seems to me that MCD is better, there even have their own special opponents
󠁳 May 23, 2023 @ 12:47pm 
Originally posted by brs:
First one
do you rlly think what SUPERHOT with 30 levels better than MCD with endless levels :SUPERHOT:
Vyvyvn May 24, 2023 @ 10:33am 
1st game is okay.

VR game is a different beast. Same basic premise but different control scheme and you're more or less 'stationary' although in a large enough playspace you can move around.

MCD is just the first game with more mechanics and features. MCD makes the first game prettymuch obsolete.
Sylverone May 24, 2023 @ 11:59pm 
Is it just me, or does the original game have some elements that feel tighter and more polished, especially in presentation/feel? The second is superior in mechanics/replayability, though. More variety.

I'll have to play the first one again at some point, to see if I'm remembering right.
󠁳 May 25, 2023 @ 12:05am 
Originally posted by cliftut:
Is it just me, or does the original game have some elements that feel tighter and more polished, especially in presentation/feel? The second is superior in mechanics/replayability, though. More variety.

I'll have to play the first one again at some point, to see if I'm remembering right.
it seems to me two games are the same, there are no bugs in them (I haven't noticed in 20 hours of play) but MCD is cooler, there are new weapons, darts, fish and more, MCD is better
Snowskeeper May 25, 2023 @ 8:41pm 
Originally posted by cliftut:
Is it just me, or does the original game have some elements that feel tighter and more polished, especially in presentation/feel? The second is superior in mechanics/replayability, though. More variety.

I'll have to play the first one again at some point, to see if I'm remembering right.

It's not just you. MCD has randomly-generated levels and fights, which are mostly very similar to each other (except that they have additional elements added on after the fact). That's fine--they're still extremely fun--but the first one has a variety of hand-crafted puzzles and encounters to solve, and a more deliberate, forward-facing story. The first game feels tighter and more polished because it is.
Sylverone May 26, 2023 @ 12:31am 
Originally posted by Snowskeeper:
It's not just you. MCD has randomly-generated levels and fights, which are mostly very similar to each other (except that they have additional elements added on after the fact). That's fine--they're still extremely fun--but the first one has a variety of hand-crafted puzzles and encounters to solve, and a more deliberate, forward-facing story. The first game feels tighter and more polished because it is.
Well actually, random levels are part of what the original was missing, that's not where I have issues. I mean more in the visual style and feel/physics.
Sylverone May 26, 2023 @ 12:34am 
I'll just post what I wrote to a friend the other day. Note that this is by no means meant as a harsh criticism of the game, this is me dreaming:

Game's fun, but it gets me imagining what it could be... imagine, Euphoria behavioral physics/animation system, proper dynamic shatter physics, grapple stuff where you can grab the red dudes and maybe they can grab you. AI improvements so they actually strategize a little bit and try to duck behind things, jump at you, etc. and dammit they messed up replays in MCD (Mind Control Delete), so much could be done design-wise to make SuperHot replays extremely cinematic.

Like, I want SuperHot YOMIH Toribash, with a wholesome rather than murderous storyline (note, I don't mean necessarily a tame storyline, but something meaningfully upward-reaching rather than a revelry spiral into a 'become your worst potential self' borg collective mind sacrifice plot like SuperHot portrays, lol).
Slinky Muffins Jul 15, 2023 @ 2:57pm 
Originally posted by cliftut:
I'll just post what I wrote to a friend the other day. Note that this is by no means meant as a harsh criticism of the game, this is me dreaming:

Game's fun, but it gets me imagining what it could be... imagine, Euphoria behavioral physics/animation system, proper dynamic shatter physics, grapple stuff where you can grab the red dudes and maybe they can grab you. AI improvements so they actually strategize a little bit and try to duck behind things, jump at you, etc. and dammit they messed up replays in MCD (Mind Control Delete), so much could be done design-wise to make SuperHot replays extremely cinematic.

Like, I want SuperHot YOMIH Toribash, with a wholesome rather than murderous storyline (note, I don't mean necessarily a tame storyline, but something meaningfully upward-reaching rather than a revelry spiral into a 'become your worst potential self' borg collective mind sacrifice plot like SuperHot portrays, lol).

Spot on sir
Would be a whole new game that I'd definitely pay for
< >
Showing 1-10 of 10 comments
Per page: 1530 50