Hitman: Codename 47

Hitman: Codename 47

snakebit Nov 10, 2012 @ 6:15am
is there a way to save
I know there wasn't when the game came out, but is there a way around this, I'm sick of running through the same bit of a level just to have one mistake undo 20min work and mean I have to do it all over again, not fun
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Showing 16-30 of 35 comments
Anamon Feb 5, 2013 @ 9:33am 
Exactly :) This trial and error, it is what Hitman is all about. If you don't enjoy that, then Hitman is simply not a game to your taste. If you know what to do in each mission, they don't take long, and you can beat the entire game in less than 2 hours—not much fun though. The fun part is to repeat the missions, each time exploring and observing, and learning something about the level every time you fail.

If you're really stuck somewhere and don't know what else to try, I wrote a spoiler-heavy little guide in the meantime, which should tell you the secrets to each level :)

http://steamcommunity.com/sharedfiles/filedetails/?id=123773760
snakebit Feb 6, 2013 @ 11:49am 
thanks very much, to be honest it was more having to re-do the same bits I'd already figured out and going through the same cut scenes etc (although you can skip some), that and the way guards figure out who you are being a bit random, will go back to it sometime soon

thanks again
Max Mouse Jan 2, 2014 @ 3:30am 
Sheesh I gave up on this game....Too many bugs and terrible... AI... People who claim this game is good is full of lies and kissing up to hitman too much... plenty of times you can get caught and you havent done anything to alert the guards... Guards seeing you through walls all the time. then I thought hey i decided to kill everyone.. but then the game screws you by saying you drew too much atttention so you failed the mission and forcing you to start the mission over.... That Say Hello to my Little Friend mission was the last straw after doing that mission like every other mission before that 30-40 times.... after I killed that over powered annoying scarface wannabe while trying to fight off the abuse of repeated cutscenes when I was like 10 seconds almost to the plane exit the game went and crashed on me... meaning I have to do the whole mission all over again... I decided to forget actually playing this game and to use the cheat god mode/mission to skip the rest of the game just only for the story.... This is one of the worst games I ever played.... games this buggy should not be put on shelves
Anamon Jan 2, 2014 @ 8:52am 
I have completed this game maybe 5 times, and noticed almost no bugs at all, ever. The crash when triggering the bomb in "Hello" is the only major one I'm aware of. You have to wait 1-2 seconds after pulling out the trigger before pushing the button. I have never ever had guards seeing me through walls or being alerted when it wasn't my fault. Much more likely, you just didn't know what you did wrong. Maybe they didn't see you in person, but you left some evidence somewhere. Of course trying to kill everyone will fail the mission, that's not the game "screwing" you, but you missing the point of the game.

Originally posted by maxmouseyim:
People who claim this game is good is full of lies and kissing up to hitman too much...

Careful now. Don't assume everyone who doesn't agree with you is insincere. People love this game for a reason (independent of any sequels). It seems much more the case to me that you don't like stealth games, so you tried to play it like a straight-forward shooter, and got frustrated because the game didn't let you. It is a very slow-paced game which is much more about observation and precision, than shooting and reflexes.
Baneken Jan 7, 2014 @ 8:10am 
I see you never touched the bosses minigun then in "hello" just picking that thing up makes every single guard aggro on you including the ones in the tower though the tent.
Also killing any guard in tower instanly aggroes every single gurad in towers but not anyone in the ground.
The list of obvious AI bugs in this game are enormous.
Anamon Jan 11, 2014 @ 2:05pm 
As I said, you are misinterpreting these as bugs, but they're just the way the game is supposed to work.
I repeat, this is a stealth game. So of course you can't walk around wielding a minigun. I assume you're disguised, otherwise every guard would already be hostile anyway. As soon as you enter the line of sight of any guard with a minigun, they will see through your disguise and open fire. In order for enemies to be fooled by a disguise, you can only carry weapons that other guards in the same uniform also carry. This excludes the sniper rifle and minigun. I wonder how you got the idea that guards shouldn't mind you carrying a minigun?
Pretty much the same thing for the towers. Tower guards have very far line of sight (sometimes higher than your viewing distance without binocs, to be fair). They can see guards in other towers near them. If you kill a guard in a tower, guards from nearby towers can see their bodies and will look out for you. Guards on the ground cannot see the bodies up in the towers, so they won't know. They will only turn hostile if they hear one of the tower guards firing on you.
None of these are bugs!
Last edited by Anamon; Jan 11, 2014 @ 2:08pm
Kombucho Jan 22, 2014 @ 10:59am 
are you saying you want checkpoints ? go to hell !
Eifersucht18 Oct 29, 2014 @ 12:09pm 
As someone who played this classic back when it was released - I will admit this game caused a TON of frustration, but also provided for some very memorable gaming moments.

- Did it frustrate me to die 25 minutes into a mission and have to restart? YES
- Did it drive me up the wall doing the same mission 10 times over? YES
- Did I curse out the Developers over and over again? YES

But,... running through a mission undetected and walking out that door having just made the 'perfect hit' gave you a feeling of accomplishment few games today will achieve.

It's not a perfect game, and very difficult at parts - but this is one game you just have to respect.
Anamon Oct 29, 2014 @ 1:14pm 
Originally posted by Eifersucht18:
- Did it frustrate me to die 25 minutes into a mission and have to restart? YES

I find that's what's most frustrating for today's gamers (who don't know the game from back in the day), too. But what I think is the most important thing you learn from playing the game is that all missions are fairly short if you do them the right way. So if you're taking considerably longer than 15 minutes, it's probably best to try a different approach entirely than to replay the entire 15 minutes.

Of course, figuring out that right way is where the whole trial-and-error thing is actually the way you're supposed to go, which is where your second point comes in, a lot of people don't like that approach. I don't either, games that force me to always start over usually frustrate me, but for some reason Hitman didn't that much. Maybe because the levels were so cool and dynamic.

The only levels that used to really drive me nuts are the ones in Colombia, because of the wide open spaces and long distances. It's really easy to get randomly killed before you even know where the bad guys are coming from.
radament's lair Feb 16, 2015 @ 9:13am 
This game is pretty fun so far. I've re-done Lee Hong assassination so many ♥♥♥♥♥♥♥ times. This mission is driving me insane but I am going to beat it.... hopefully I won't burn out. I've played Hitman 2 all my life and it wasn't until Steam got the rest of the hitman titles did I play them. Contracts just recently got back on Steam and I'm really looking forward to playing it. I've alreayd beat Blood Money and Absolution in the past.

"Trial and error" while challenging, shouldn't be apart of a game where you're a master assassin. Because 47 doesn't get to 're-try' in canon, he does everything perfectly the first time around. Expericning the same thing over and over kind of loses the master assassin feeling. My main issue is not being able to save. That is very frustrating but isn't a deal killer.
Anamon Feb 16, 2015 @ 2:11pm 
Originally posted by Shoigunjinsho:
"Trial and error" while challenging, shouldn't be apart of a game where you're a master assassin. Because 47 doesn't get to 're-try' in canon, he does everything perfectly the first time around. Expericning the same thing over and over kind of loses the master assassin feeling. My main issue is not being able to save. That is very frustrating but isn't a deal killer.

Well, you can look at it both ways. It's only trial and error for *you*, the player, for the very reason that 47 doesn't do that. Execution has to be perfect every time. If you fail, the game is over and in the game world, nothing beyond that point ever happened… :D: So I think it fits really well with the game's theme. Although I also like the more "modern" way of sticking with mistakes you made and dealing with the consequences.

There's maybe 2 or 3 missions where I would've liked to have a save feature as well, just because the approaches are so long and boring (Ochoa's compound comes to mind, and the Rotterdam ship mission). But a single checkpoint before the meat of the mission would have been enough there. Most other missions are, in my opinion, short enough or exciting from the very beginning, so saving would destroy a lot of the fun.

I kind of liked the balance that the original Operation Flashpoint had in the save system: free saving, but only once per mission. You choose when the best time to do it is. Try to save only before a difficult bit near the end, but risk having to retry several times to get there, or use up your save early and have more left to do before the end.
Justforvisit Feb 16, 2015 @ 2:51pm 
Originally posted by Shoigunjinsho:

Because 47 doesn't get to 're-try' in canon,

That's why only a success IS canon ^^ Imagine all the failures as alternate universe versions or "What if" versions maybe? ^^
radament's lair Feb 16, 2015 @ 2:55pm 
Yeah I said it mostly out of rage. Like how i've beaten levels in Hitman 2 with mass rampages, i doubt 47 would of actually done that lol.
Samz Feb 23, 2015 @ 1:31pm 
Actually in the beta of the game there WERE saves but they removed them because it made the game too easy though If im honest without saves the game is ridiclously hard at least I never managed to beat "Say hello to my little friend" and had to cheat becuase A: shot before the draw distance, which is fun. B: the fact you cant unload guns screwing me over because my gun ran empty at bad moments or C: Crash when blowing the lab which results in rage quit.

Seriously I have at times wondered if the slo-mo easter egg was a game mechanic originaly
Last edited by Samz; Feb 23, 2015 @ 1:32pm
radament's lair Feb 23, 2015 @ 2:45pm 
Originally posted by Samz44:
Actually in the beta of the game there WERE saves but they removed them because it made the game too easy though If im honest without saves the game is ridiclously hard at least I never managed to beat "Say hello to my little friend" and had to cheat becuase A: shot before the draw distance, which is fun. B: the fact you cant unload guns screwing me over because my gun ran empty at bad moments or C: Crash when blowing the lab which results in rage quit.

Seriously I have at times wondered if the slo-mo easter egg was a game mechanic originaly

I thought that level was one of the easiest. I forgot the name of it, but look for the highest rated walkthrough in the community guides. It helps if you get stuck. Wait until you get to "plutonium runs loose" that level is the hardest of all...... holy crap.
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