Hitman: Codename 47

Hitman: Codename 47

this sucks lol
the game pretends to be open-ended but it's linear as ♥♥♥♥, you HAVE to play each level a specific way, but you don't know what way that is because the devs trick you into thinking you have options. in the end you spend most of your time waiting for NPCs to slowly do scripted things. why was this game popular enough to get an entire series?
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Showing 1-15 of 18 comments
CannedBison Jan 8, 2021 @ 3:24am 
Yes, I thought this exact same thing in my last playthrough. I put this in my review recently along with other complaints.
Kunovega Jan 8, 2021 @ 4:06am 
Originally posted by snatch hunter:
the game pretends to be open-ended but it's linear as ♥♥♥♥, you HAVE to play each level a specific way, but you don't know what way that is because the devs trick you into thinking you have options. in the end you spend most of your time waiting for NPCs to slowly do scripted things. why was this game popular enough to get an entire series?

Look at the time period it was released, there wasn't anything else quite like it with a blend of stealth and shooting, other games were one or the other at the time. You're simply playing it out of context and over 20 years later. It was mediocre even then, it just had some interesting ideas that hadn't been done before.

And by itself it was not good enough to spawn a series, it was just barely good enough to get a sequel, that sequel (Hitman 2: Silent Assassin) improved it so much that it then spawned another game which was split into 2 during development. (Hitman: Contracts / Blood Money). It's really the other games in the series that are more widely praised, at best Codename 47 was just a catalyst during the years of early experimental 3D shooters.

And even once Blood Money was a success, it was the end of it for years until they tried to reboot it the next decade with Hitman Absolution which altered the gameplay so much that it was slammed by fans for being a linear action corridor shooter that wasn't faithful to Blood Money.

The game that followed Hitman (2016) made an attempt to be a modernized Blood Money and was then butchered into being 3 separate games when it was originally designed to be just one big one and it's only just now about to drop its final game of the new series.

Last edited by Kunovega; Jan 8, 2021 @ 4:07am
Tiberius Jan 12, 2021 @ 5:04pm 
Originally posted by snatch hunter:
the game pretends to be open-ended but it's linear as ♥♥♥♥, you HAVE to play each level a specific way, but you don't know what way that is because the devs trick you into thinking you have options. in the end you spend most of your time waiting for NPCs to slowly do scripted things. why was this game popular enough to get an entire series?

1. No, there are different ways of getting missions done!

2. What you feel as linear is just requirements, means you can't go in randomly shooting everyone to get a mission done.

This is the FIRST Hitman in the series and as Kunovega has already said..look at the year this game was released in, for back then this game was absolutely amazing and didn't really lack anything.

I surely miss the complexity of games back then..meh..good old times.
Ghostvenger92 Feb 16, 2021 @ 4:07am 
theres many ways to play each target. maybe learn how to play
UmbralPenumbra Apr 8, 2021 @ 2:25am 
This game came out when the "rules" of PC gaming were still being figured out. A time when ball mice were the norm, graphics cards were a new idea, and not that too far off from when shooters were played with only the keyboard. Just look at the godforsaken controls and how clunky the interface is. People were trying a lot of different things and games had small enough budgets that small developers could afford to take risks

C47 has a lot of flaws. There's no denying that. It was originally conceived of as a typical action shooter, but changed to being a stealth focused game later. Both the disguise system as well as the ability to shoot your way out of a problem instead of instant failure on being spotted were novel ideas

It was charming enough to find a small playerbase despite its flaws, and that bit of popularity grew until the point the series is at today. IMO the series peaked with SA/Contracts, but C47 is good for an occasional playthrough. Most of the ideas you see in the newer games are revisiting of ideas from C47. Whether it's the ability to purchase weapon upgrades in BM, or how Contracts is essentially an HD remake of C47, the series wouldn't be what it is without the game. Doesn't mean you have to like it though, it plays differently from the later games and definitely not for everyone
Tiberius Apr 8, 2021 @ 7:01am 
Originally posted by Misanthrop:
This game came out when the "rules" of PC gaming were still being figured out. A time when ball mice were the norm, graphics cards were a new idea, and not that too far off from when shooters were played with only the keyboard. Just look at the godforsaken controls and how clunky the interface is. People were trying a lot of different things and games had small enough budgets that small developers could afford to take risks

C47 has a lot of flaws. There's no denying that. It was originally conceived of as a typical action shooter, but changed to being a stealth focused game later. Both the disguise system as well as the ability to shoot your way out of a problem instead of instant failure on being spotted were novel ideas

It was charming enough to find a small playerbase despite its flaws, and that bit of popularity grew until the point the series is at today. IMO the series peaked with SA/Contracts, but C47 is good for an occasional playthrough. Most of the ideas you see in the newer games are revisiting of ideas from C47. Whether it's the ability to purchase weapon upgrades in BM, or how Contracts is essentially an HD remake of C47, the series wouldn't be what it is without the game. Doesn't mean you have to like it though, it plays differently from the later games and definitely not for everyone

Most importantly, back then players adjusted to the game not the other way around.

I remember it being completely normal to figure out how controls work when starting with a new game.

Hitman was surely not the easiest of the easiest back then, but also far from hard in regards to the controls. It's just clicking a few buttons and not rocket science.
UmbralPenumbra Apr 8, 2021 @ 9:14am 
Most people who would play C47 at this point were likely introduced to the series by later games, and aren't familiar with the days of System Shock 2 and Deus Ex and the like where you had a million buttons for everything or a clunky interface. People now are used to the game catering to them sure. It's not like the old days where we had to wrestle with the game just to play it. They're not wrong though, the controls are kinda bad, but C47 isn't as bad as some games of its time, and bad controls don't make the game itself bad. You only need maybe 10 minutes before you're used to the quirks anyway so it's a weak argument

C47 if anything is easier than the other games. The tension meter iconic to the series didn't even exist yet and as long as you had the right disguise for an area you were pretty much invisible

As far as his claiming there's only one way to do everything. There's usually a 'best' way to do things in Hitman games, but not only one. I think this interpretation might come from the fact that the more recent games seem to have turned the series into a 'murder sandbox', which isn't what the earlier games were like at all
Tiberius Apr 8, 2021 @ 9:18am 
Originally posted by Misanthrop:
Most people who would play C47 at this point were likely introduced to the series by later games, and aren't familiar with the days of System Shock 2 and Deus Ex and the like where you had a million buttons for everything or a clunky interface. People now are used to the game catering to them sure. It's not like the old days where we had to wrestle with the game just to play it. They're not wrong though, the controls are kinda bad, but C47 isn't as bad as some games of its time, and bad controls don't make the game itself bad. You only need maybe 10 minutes before you're used to the quirks anyway so it's a weak argument

C47 if anything is easier than the other games. The tension meter iconic to the series didn't even exist yet and as long as you had the right disguise for an area you were pretty much invisible

As far as his claiming there's only one way to do everything. There's usually a 'best' way to do things in Hitman games, but not only one. I think this interpretation might come from the fact that the more recent games seem to have turned the series into a 'murder sandbox', which isn't what the earlier games were like at all

No they are wrong, you can't be going around claiming a game that is almost two decades old would be worse than what is on the market now or is bad.

Everything that is old like this is inferior and " worse " in some context, so it's not a valid statement really and only used by kids who haven't got the mental capacities and patience to learn themselves in to the mechanics of such an old game.

If one buys such an old piece of chew, he/she should be aware that it's not going to be up to-date in any aspect.

And I agree with you about the rest. I just dislike these moaner millenials who come here to rant about the game based on such measures.
Eventually, if Hitman sucked so much as they claim, the series would have never made it as popular as is now. Hitman was a real success back then and hauled in a lot of money for the developers.
UmbralPenumbra Apr 8, 2021 @ 9:22am 
Originally posted by Bebis:
And I agree with you about the rest
It doesn't seem like you're disagreeing with me at all, just phrasing the same thing differently
Tiberius Apr 9, 2021 @ 5:56am 
Originally posted by Misanthrop:
Originally posted by Bebis:
And I agree with you about the rest
It doesn't seem like you're disagreeing with me at all, just phrasing the same thing differently

Yeah I don't disagree, I just outline the ignorance of the millenial and " bro " generation a little more strict.
UmbralPenumbra Apr 9, 2021 @ 7:31pm 
I miss the days when you got a game from the store or rented it from Blockbuster and it became your life for a week or longer. Learning it inside and out by brute force unless you were lucky enough to have a gaming mag or strategy guide
Black Hole Apr 18, 2021 @ 9:35am 
Because ♥♥♥♥♥♥♥♥ nothing like this existed back then, sure right now it looks hilariously bad but back then I remember being rather impressed with it then again I was just a kid watching my cousin play it.
DESTROYER Apr 8, 2022 @ 5:23pm 
Git gud scrub
Black Hole Apr 9, 2022 @ 1:53pm 
Originally posted by DESTROYER:
Git gud scrub

Nah I just dont play the games, I only seriously played the first 2 after that not so much, I've bought them but they just rather bored me too much.
magicmase Apr 30, 2022 @ 6:42pm 
Another day. another troll.
Bashing on a 20 year game...go play Fortnite or something.

For those who are serious, and who find it difficult to play. Play Silent Assassin First, then come back to this. Should be much easier afterwards.
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