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I find your argument to to be a bit silly. As consumers, we don't need to know exactly how to make a game in order to critique it. It helps to be generally aware of the limitations (hardware, budget, etc.) but if someone dislikes a feature or design decision, there is no reason they shouldn't express it.
I still think most of the OP's complaints are nit-picky or wrong, but some of them are legitimate and I think we should be encouraged to discuss Blood Money's flaws, regardless of how great a game it was/is.
However if you manage to overlook the small issues and occasional bugs/inconsistencies you get an incredible and unique game that can keep you entertained for a very long time.
It is second worst, after Silent Assassin.
True jems like Codename 47 and Contracts are way better, Absolution coiming in third because the "mainstream" didn't realise there was a highest difficulty setting and because you actually had to use skill to complete it (read - couldn't upgrade weapons in order to make it extremely easy).
Absolution is way better than this.
Absolution had sandbox levels, it was a good breather from the usual formula. The franchise has to progress. You've got your sandbox with Hitman 2016, why complain?
That doesn't make it bad game though. It introduced contracts mode and has arguably the best graphics in the series (even better than 2016). It's just that, overall, it's a dissapointing Hitman game.
Well, I played Hitman since Codename 47 came out in 2000. I liked absolution because you had to think on your feet. I knew right then and there that the next one would be a sandbox because the game was "story driven" (the story part was actually pretty bad), and the next one would deal with contracts and open-map. I'd rather have some fresh take on an old formula than continuously play the sandbox. Almost everyone plays Hitman by killing everyone on the level and then exploring it to death, then they do the silent assassin walkthrough. To me it wasn't really fair, sure you could replay Absolution like that and try to get the highest score, but I liked the fact that you could screw up and have to deal with the situation, like in codename 47.
Hence I only played through Absolution once or twice, holding my breath. partly because of tension and partly because of the stench - some parts reeked of nuDeus Ex.
Take your medicine.
Games before blood money have less possibilities and leave to some criptic solution that you must read a guide at some point which is bad.
Blood money has many possibilities, the locations are amazing, the playground is big enough but not to much and some snapshot can drive the player to certain possibilities. The ending is ridiculously amazing.
Absolution makes things too linear where the player must reach point B, this just became a more traditional stealth game instead of hitman. Its fun tho, but the best part are the playground level where it can be even better than blood money cause the mechanic are even more polish, so it wants to be an hitman, but not exactly no.
Didnt play the new one, last thing I heard was it fell into modern gaming market which is bad
Absolution.....a beautiful looking game but the disguise system and instinct made the game a little cheap and unfair if i am honest .... it was a system that did not need re-inventing from what blood money did so well.
Ive tried to love absolution as much as blood money but cant get past the disguise mechanic.
You can easily avoid using the instinct system, which is turned off in the highest difficulty setting.
The disguise mechanic is somewhat realistic, the BM one is so pathetic it breaks the immersion.
Each to thier own dude ... lets agree to disagree
I have been through this debate to many times since the release of absolution.
Its like that age old debate about wether or not the hulk would win over batman in a fight. ...everyone is going to have thier opinion.
and for the record ...as strong as the hulk is, Batman has to many gadgets at his disposal to loose.
happy hitman gaming :)
Blood Money is all about the gameplay and it's replay value.