Hitman: Blood Money

Hitman: Blood Money

Mblaze 2015 年 6 月 19 日 上午 9:04
Why is Blood Money considered as the best Hitman game ?
Well for me it's the worst Hitman game because of the many of the interesting concepts which failed in execution. Let me explain some of them.

-the weapon customization. It's a really cool feature but only for the sidearm (the Silverballer). If you want to eliminate the target with your silenced assault rifle or shotgun quietly without redundant victims you are not able to do this, because you can't hide your ♥♥♥♥♥♥♥ weapon ! You have to kill dozens of guardians on the way who will notice your rifle pretty quickly. This problem would be fixed if this game could offer the briefcase for big guns (like for the sniper rifle) but the creators weren't smart enought to implement it.

-some serious bugs with AI like: packing unconscious and making loud moaning sounds guys (stunned by me) into body bags by guardians (honestly WTF? )

-guards are overreacting , the best example : I was disguised as the worker.Nobody paid attention to me despite of fact I was holding a hammer in my hand, but yeah I was just a simple hardhat with my tool of work so they shouldn't suspect me without the reason But when I was preparing my weapon to attack everyone get panicked and gurads ofc started to shoot at me immediately. Well you can say," you wanted to attack someone and that's what you got". I would agree if not one thing: the animation of preparing hammer to attack doesn't looks like the Hitman wan't to kill someone - he just lifts this tool a one,two inches up, that's all !
Another example: The crowd in the The Murder of Crows doesn;t make you less visible - the guards notice your carried gun even when you are completely surrounded by the people

-some maps design, the mansion in A Vintage Year especially - look around and think, how this house located on the high cliffed coast, surrounded by impassable steep hills has been builded ? There is no roads leading to it !

-the feature which allows you to hiding the pistol behind your back, won't work.

-Agent 47 isn't blinking while sneaking

-People die if you push them into harmless obstacles.

-

That's enough for now. This game at first glance looks really stunning because it overwhelms player with new innovations in the series and complexity of the missions but if you look closer this game feels completely unpolished.

(btw sorry for my english :happy_creep: )
最后由 Mblaze 编辑于; 2015 年 6 月 19 日 上午 9:10
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正在显示第 31 - 45 条,共 67 条留言
sull 2016 年 2 月 9 日 下午 3:59 
引用自 Jard The Bard
All i can say to the people here complaining about an old game's flaws: If it's so terrible go make a better game. Yeah, godd luck with that.

I find your argument to to be a bit silly. As consumers, we don't need to know exactly how to make a game in order to critique it. It helps to be generally aware of the limitations (hardware, budget, etc.) but if someone dislikes a feature or design decision, there is no reason they shouldn't express it.

I still think most of the OP's complaints are nit-picky or wrong, but some of them are legitimate and I think we should be encouraged to discuss Blood Money's flaws, regardless of how great a game it was/is.
最后由 sull 编辑于; 2016 年 2 月 9 日 下午 4:00
BOT Cecil 2016 年 2 月 17 日 上午 7:12 
It's certainly not a perfect game. Then again what game is?
However if you manage to overlook the small issues and occasional bugs/inconsistencies you get an incredible and unique game that can keep you entertained for a very long time.
Belnick 2017 年 5 月 11 日 下午 5:44 
it is the best hitman game because of the statistic screen, the 2016 hitman is a worthless clone for kids with adhd that press skip on everything
Уединение 2017 年 5 月 13 日 上午 12:44 
You know the fun of the big guns is you don't need to hide try playing rehab with shotty shimy up the pipe and eliminate everyone. Blood money best hitman game ever made
The Cunning Fox (raZoleg) 2017 年 5 月 14 日 上午 2:04 
It's the most YOBA game of the series, so the "mainstream" liked it.

It is second worst, after Silent Assassin.

True jems like Codename 47 and Contracts are way better, Absolution coiming in third because the "mainstream" didn't realise there was a highest difficulty setting and because you actually had to use skill to complete it (read - couldn't upgrade weapons in order to make it extremely easy).

Absolution is way better than this.
最后由 The Cunning Fox (raZoleg) 编辑于; 2017 年 5 月 14 日 上午 2:06
BOT Cecil 2017 年 5 月 14 日 上午 2:38 
引用自 The Cunning Fox
It's the most YOBA game of the series, so the "mainstream" liked it.

It is second worst, after Silent Assassin.

True jems like Codename 47 and Contracts are way better, Absolution coiming in third because the "mainstream" didn't realise there was a highest difficulty setting and because you actually had to use skill to complete it (read - couldn't upgrade weapons in order to make it extremely easy).

Absolution is way better than this.
So you're saying that the splinter cell clone with train ride-like gameplay is better than the open-design multiple paths and opportunities Hitman? And you call yourself a Hitman fan? What are you smoking?
The Cunning Fox (raZoleg) 2017 年 5 月 14 日 上午 5:17 
引用自 Sl1ngShot
引用自 The Cunning Fox
It's the most YOBA game of the series, so the "mainstream" liked it.

It is second worst, after Silent Assassin.

True jems like Codename 47 and Contracts are way better, Absolution coiming in third because the "mainstream" didn't realise there was a highest difficulty setting and because you actually had to use skill to complete it (read - couldn't upgrade weapons in order to make it extremely easy).

Absolution is way better than this.
So you're saying that the splinter cell clone with train ride-like gameplay is better than the open-design multiple paths and opportunities Hitman? And you call yourself a Hitman fan? What are you smoking?

Absolution had sandbox levels, it was a good breather from the usual formula. The franchise has to progress. You've got your sandbox with Hitman 2016, why complain?
BOT Cecil 2017 年 5 月 14 日 上午 5:38 
引用自 The Cunning Fox
引用自 Sl1ngShot
So you're saying that the splinter cell clone with train ride-like gameplay is better than the open-design multiple paths and opportunities Hitman? And you call yourself a Hitman fan? What are you smoking?

Absolution had sandbox levels, it was a good breather from the usual formula. The franchise has to progress. You've got your sandbox with Hitman 2016, why complain?
Sandbox was the staple of the series. When Absolution came out we didn't know we would get a Hitman 2016. I don't mind the series progressing but with Absolution it progressed in the wrong direction. Those few "sandbox" levels were very limited and underwhelming.
That doesn't make it bad game though. It introduced contracts mode and has arguably the best graphics in the series (even better than 2016). It's just that, overall, it's a dissapointing Hitman game.
The Cunning Fox (raZoleg) 2017 年 5 月 15 日 下午 12:08 
引用自 Sl1ngShot
引用自 The Cunning Fox

Absolution had sandbox levels, it was a good breather from the usual formula. The franchise has to progress. You've got your sandbox with Hitman 2016, why complain?
Sandbox was the staple of the series. When Absolution came out we didn't know we would get a Hitman 2016. I don't mind the series progressing but with Absolution it progressed in the wrong direction. Those few "sandbox" levels were very limited and underwhelming.
That doesn't make it bad game though. It introduced contracts mode and has arguably the best graphics in the series (even better than 2016). It's just that, overall, it's a dissapointing Hitman game.

Well, I played Hitman since Codename 47 came out in 2000. I liked absolution because you had to think on your feet. I knew right then and there that the next one would be a sandbox because the game was "story driven" (the story part was actually pretty bad), and the next one would deal with contracts and open-map. I'd rather have some fresh take on an old formula than continuously play the sandbox. Almost everyone plays Hitman by killing everyone on the level and then exploring it to death, then they do the silent assassin walkthrough. To me it wasn't really fair, sure you could replay Absolution like that and try to get the highest score, but I liked the fact that you could screw up and have to deal with the situation, like in codename 47.

Hence I only played through Absolution once or twice, holding my breath. partly because of tension and partly because of the stench - some parts reeked of nuDeus Ex.
最后由 The Cunning Fox (raZoleg) 编辑于; 2017 年 5 月 15 日 下午 12:11
The Cunning Fox (raZoleg) 2017 年 5 月 16 日 上午 9:15 
引用自 I Shot the Serif
OP

Oh look someone who didn't read the hand book on tossing weapons about, and the various uses of the lined briefcase for housing a rifle.


引用自 The Cunning Fox

Well, I played Hitman since Codename 47 came out in 2000. I liked absolution because you had to think on your feet. I knew right then and there that the next one would be a sandbox because the game was "story driven" (the story part was actually pretty bad), and the next one would deal with contracts and open-map. I'd rather have some fresh take on an old formula than continuously play the sandbox. Almost everyone plays Hitman by killing everyone on the level and then exploring it to death, then they do the silent assassin walkthrough. To me it wasn't really fair, sure you could replay Absolution like that and try to get the highest score, but I liked the fact that you could screw up and have to deal with the situation, like in codename 47.

Hence I only played through Absolution once or twice, holding my breath. partly because of tension and partly because of the stench - some parts reeked of nuDeus Ex.

Abortion was the mobile crowd simulator, Worst hitman instinct was terrible disguises what's the point QTE ♥♥♥♥ me.

Take your medicine.
Shoot Gunfinity 2017 年 5 月 18 日 上午 10:27 
Hitman is about an open playground where the player can explore and investiguate the place to find weapons, objects, interactive object, escape routes, check where the people are, their path etc. Then they plan a way to achieve their goal like a smart predator while being in an immersive and interesting location. By repetition the player can be really pro with a level. Or if they fail they can still finish the level by brute force to progress but it must be hard to do. The levels should not be linear and many possibilities should be at disposal.

Games before blood money have less possibilities and leave to some criptic solution that you must read a guide at some point which is bad.
Blood money has many possibilities, the locations are amazing, the playground is big enough but not to much and some snapshot can drive the player to certain possibilities. The ending is ridiculously amazing.
Absolution makes things too linear where the player must reach point B, this just became a more traditional stealth game instead of hitman. Its fun tho, but the best part are the playground level where it can be even better than blood money cause the mechanic are even more polish, so it wants to be an hitman, but not exactly no.

Didnt play the new one, last thing I heard was it fell into modern gaming market which is bad
Jay 2017 年 5 月 19 日 上午 6:53 
my 2 cents here is that i have to agree with blood money being the best.

Absolution.....a beautiful looking game but the disguise system and instinct made the game a little cheap and unfair if i am honest .... it was a system that did not need re-inventing from what blood money did so well.

Ive tried to love absolution as much as blood money but cant get past the disguise mechanic.
The Cunning Fox (raZoleg) 2017 年 5 月 19 日 上午 7:16 
引用自 edocnoen.v1.0
my 2 cents here is that i have to agree with blood money being the best.

Absolution.....a beautiful looking game but the disguise system and instinct made the game a little cheap and unfair if i am honest .... it was a system that did not need re-inventing from what blood money did so well.

Ive tried to love absolution as much as blood money but cant get past the disguise mechanic.

You can easily avoid using the instinct system, which is turned off in the highest difficulty setting.

The disguise mechanic is somewhat realistic, the BM one is so pathetic it breaks the immersion.
最后由 The Cunning Fox (raZoleg) 编辑于; 2017 年 5 月 19 日 上午 7:17
Jay 2017 年 5 月 21 日 上午 2:40 
引用自 Raz
引用自 edocnoen.v1.0
my 2 cents here is that i have to agree with blood money being the best.

Absolution.....a beautiful looking game but the disguise system and instinct made the game a little cheap and unfair if i am honest .... it was a system that did not need re-inventing from what blood money did so well.

Ive tried to love absolution as much as blood money but cant get past the disguise mechanic.

You can easily avoid using the instinct system, which is turned off in the highest difficulty setting.

The disguise mechanic is somewhat realistic, the BM one is so pathetic it breaks the immersion.

Each to thier own dude ... lets agree to disagree

I have been through this debate to many times since the release of absolution.

Its like that age old debate about wether or not the hulk would win over batman in a fight. ...everyone is going to have thier opinion.

and for the record ...as strong as the hulk is, Batman has to many gadgets at his disposal to loose.

happy hitman gaming :)
最后由 Jay 编辑于; 2017 年 5 月 21 日 上午 2:44
Contracts is the best Hitman.

Blood Money is all about the gameplay and it's replay value.
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发帖日期: 2015 年 6 月 19 日 上午 9:04
回复数: 66