Transport Defender
List of useless features
Is there a list of features that are either useless or counterproductive? It really bugs to have to constantly check if I'm being conned. If I had a list, I could spot them and block them more easily. Also, note for the dev: REMOVE THEM, please. It really is annoying to spend time even thinking about useless features.
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Showing 1-15 of 19 comments
http://transport-defender.wikia.com/wiki/Nintai%27s_Joke_Corner

They will most likely never get removed, if you are lucky he might add one with your name just to mess with you.
Originally posted by Oratory:
http://transport-defender.wikia.com/wiki/Nintai%27s_Joke_Corner

They will most likely never get removed, if you are lucky he might add one with your name just to mess with you.
OP should consider this as a privilege
Originally posted by Neal "Ace Voyage" KRELUS:
Originally posted by Oratory:
http://transport-defender.wikia.com/wiki/Nintai%27s_Joke_Corner

They will most likely never get removed, if you are lucky he might add one with your name just to mess with you.
OP should consider this as a privilege
Dude, I'd die of happiness in a sense. C:
how do i get added as a joke
Just put the stuff you do use in one of the custom groups and then you don't have to worry about them after working out what they do the first time, as you can just work from those lists each time, and this is more helpful that trying to get the developer to get rid of the negative features as it also saves you looking at the ones that don't fit your playstyle/strategy (which there could be a lot of, depending on the route you take).

I tend to have one group that I go to when I need more dps/money, and one for increasing cargo/progress speed, but the other way I considered spliting them up was in tiers (so each Sentinel you start off in Group 1 and progress to Group 2 as you get deeper and so on)
I'd go ahaead and buy level 1 in the features you dont want to see, and then disable them. It adds to multipier for a certain damage feature, and gets them off screen. But if you dont have that damage feature yet, sorting into the "Group 1" to Group 5" works really well as sfn said.
If anything I think the starting sector confirmation feature should be removed/replaced, it became obsolete now that you can switch starting sector at will.
Originally posted by TacDrol:
If anything I think the starting sector confirmation feature should be removed/replaced, it became obsolete now that you can switch starting sector at will.
I thought it was a gag feature since it was made.
I have just discovered, that "Anything" (195) at level 1 decreases the global damage modifier by 10%. Just for your info.
Originally posted by Isaac:
I have just discovered, that "Anything" (195) at level 1 decreases the global damage modifier by 10%. Just for your info.
Anything is possible
Originally posted by Isaac:
I have just discovered, that "Anything" (195) at level 1 decreases the global damage modifier by 10%. Just for your info.

Yeah, in any case, the devs have looked into it and put all of those features into the "Funny" category.
If only you could just "Hide" features without having to buy them.
Originally posted by IIIStrife:
If only you could just "Hide" features without having to buy them.
Why would you want that when disabled features adds to the damage multiplier of one of the other features.
Originally posted by DarthSW:
Originally posted by IIIStrife:
If only you could just "Hide" features without having to buy them.
Why would you want that when disabled features adds to the damage multiplier of one of the other features.
The only feature I would like to HIDE without disabling is monkey.... HT Auto Aim. I find 75% accuracy to be considerably more efficient than 100%
Originally posted by Hiroko:
Originally posted by DarthSW:
Why would you want that when disabled features adds to the damage multiplier of one of the other features.
The only feature I would like to HIDE without disabling is monkey.... HT Auto Aim. I find 75% accuracy to be considerably more efficient than 100%
Once you have fly swatter maxing/disabling HT Auto aim makes no real difference to clear times.
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Date Posted: Oct 27, 2017 @ 12:11pm
Posts: 19