Omega Quintet

Omega Quintet

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Chouchers 21 DIC 2017 a las 7:43
What combat/battle system do you prefer?
Omega Quintet/Dark Rose Valkyrie
Hyperdimension Neptunia/Fairy Fencer F
record of agarest war/hyperdevotion noire
Cyberdimension neptunia


I prefer Omega Quintet/Dark Rose Valkyrie.
Última edición por Chouchers; 21 DIC 2017 a las 7:44
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Mostrando 1-15 de 27 comentarios
NightmareHollow 21 DIC 2017 a las 8:27 
CH needs to make a true Active Time Battle system like Chrono Trigger and World of Final Fantasy IMO
Chouchers 21 DIC 2017 a las 8:46 
Publicado originalmente por NightmareHollow:
CH needs to make a true Active Time Battle system like Chrono Trigger and World of Final Fantasy IMO
Dark Rose Valkyrie is true Active Time Battle.
NightmareHollow 21 DIC 2017 a las 11:44 
Publicado originalmente por Chouchers:
Publicado originalmente por NightmareHollow:
CH needs to make a true Active Time Battle system like Chrono Trigger and World of Final Fantasy IMO
Dark Rose Valkyrie is true Active Time Battle.
Not really because the actions completely stop when your characters' turn comes round. Watch the combat system of CT (with battles set to Active) or WoFF, or older FF titles from 4 onwards and you'll see the difference. It really would have added spice to the Very Hard difficulty of DRV if it was at least an option for battles to be fully active time.
Tiasmoon 21 DIC 2017 a las 14:51 
I prefer Agarest, as it's both the hardest and requires the most planning. (plus I enjoy the tactical stuff the most) Plus those combos are a lot of fun. I like Omega Quintet as well, but the balance between the different systems is very lacking.
FF is too simplistic when it comes to gameplay, same with Neptune.

Haven't played Dark Rose Valkyrie, so dunno about that one.
fender178 22 DIC 2017 a las 10:43 
I like all of the battle mechanics of all of the games listed because they add something to the turn based RPG genre. Like with Neptunia and Fairy Fencer F it's kind of like an action turn based RPG kind of like the Divinity of Sin series. Also by having the action turn based it seems like to me that you need to add more strategy to your battles. Cyberdimension is kind of like Neptunia U
and Megatagmentsion in its more of an action RPG which is good as it is different form the traditional battle system of Neptunia. Dark Rose Valkyrie I like the combat system but it can get annoying when you get down to one enemy left and your back row of characters attack. Yeah I know you can choose not to let them attack. I like the strategy RPG aspect of Hyperdevosion Noire because it adds kind of an RTS aspect to it where you have to move your characters around to get them to where they can attack which adds more of a challenge.
Unyaa 22 DIC 2017 a las 21:19 
The only thing I don't like is the desperation attacks that the enemy does.
void 23 DIC 2017 a las 1:08 
I like fully turn based or fully action. The active time battle systems always felt like a half-assed compromise that just feels off to me. Real-time plus menu-driven is just an awful combination, and I'm glad that this game avoids that.

Publicado originalmente por Unyaa:
The only thing I don't like is the desperation attacks that the enemy does.
Idea Factory/Compile Heart games have a lot of that kind of thing. There are a lot of bosses in previous games where they get to low heath and dodge everything unless you've got someone with an ability to cancel it out.
doo 29 DIC 2017 a las 3:08 
I want to like this game battle system. Actually, it is very good for the most part..... then Order break totally ruins everything :\
Tiasmoon 29 DIC 2017 a las 3:13 
Order Break is quite a horrible mechanic indeed. Tho its mostly an issue on Advanced I guess, and against bosses (or DLC mobs). Imo they should of made more use of positioning instead, as bosses could be stronger then.
Última edición por Tiasmoon; 29 DIC 2017 a las 3:13
Chouchers 29 DIC 2017 a las 4:18 
Publicado originalmente por line4cba:
I want to like this game battle system. Actually, it is very good for the most part..... then Order break totally ruins everything :\


Publicado originalmente por Tiasmoon:
Order Break is quite a horrible mechanic indeed. Tho its mostly an issue on Advanced I guess, and against bosses (or DLC mobs). Imo they should of made more use of positioning instead, as bosses could be stronger then.
Both of you above you should back off on using too many skill at once also you shouldn't use harmonics on a BOSS unless your sure you can kill it. Do as I say then boss will play fair and not set off chain of Order break to kill your party.
Última edición por Chouchers; 29 DIC 2017 a las 4:22
NightmareHollow 29 DIC 2017 a las 8:50 
Publicado originalmente por Chouchers:
Publicado originalmente por line4cba:
I want to like this game battle system. Actually, it is very good for the most part..... then Order break totally ruins everything :\


Publicado originalmente por Tiasmoon:
Order Break is quite a horrible mechanic indeed. Tho its mostly an issue on Advanced I guess, and against bosses (or DLC mobs). Imo they should of made more use of positioning instead, as bosses could be stronger then.
Both of you above you should back off on using too many skill at once also you shouldn't use harmonics on a BOSS unless your sure you can kill it. Do as I say then boss will play fair and not set off chain of Order break to kill your party.
Or be wise and learn the patterns of bosses and use that to take advantage and learn what skills can counter their strategy, and make good use of damage bonuses and EXP, EP and Support/approval bonuses
Tiasmoon 29 DIC 2017 a las 14:41 
Publicado originalmente por Chouchers:
Publicado originalmente por line4cba:
I want to like this game battle system. Actually, it is very good for the most part..... then Order break totally ruins everything :\


Publicado originalmente por Tiasmoon:
Order Break is quite a horrible mechanic indeed. Tho its mostly an issue on Advanced I guess, and against bosses (or DLC mobs). Imo they should of made more use of positioning instead, as bosses could be stronger then.
Both of you above you should back off on using too many skill at once also you shouldn't use harmonics on a BOSS unless your sure you can kill it. Do as I say then boss will play fair and not set off chain of Order break to kill your party.


That doesn't work that well on stronger bosses or mobs, as they will spam you with status attacks anyways. Also if the groups of mobs are still alive, you cant get harmonics in.

Plus, its worth noting that only counters their ''Order Break on allies defeat'', and not any of the others. Still, its not bad advise in itself. Just remember that they can Order Break on a variety of other conditions as well including a random chance, after anyones turn has ended...including their own.




Publicado originalmente por NightmareHollow:
Or be wise and learn the patterns of bosses and use that to take advantage and learn what skills can counter their strategy, and make good use of damage bonuses and EXP, EP and Support/approval bonuses

We playing the same game? Bosses have no attack pattern in this game. What abilities they use when is entirely random. And this isn't an action rpg or mmo, skills can't counter anything.

Support/EP/EXP bonus is pretty pointless to mention as well, as those have no relation to actual combat. In order for EP to make a difference (by upgrading outfits to max, multiple outfits, better amps) you'd need to grind for dozens of hours before postgame.

If you don't know how the game works, please dont comment. xD


Pretty much everyone that has actually played the game lots agrees that Order Break is a terrible mechanic.
NightmareHollow 29 DIC 2017 a las 15:21 
Publicado originalmente por Tiasmoon:
Publicado originalmente por Chouchers:



Both of you above you should back off on using too many skill at once also you shouldn't use harmonics on a BOSS unless your sure you can kill it. Do as I say then boss will play fair and not set off chain of Order break to kill your party.


That doesn't work that well on stronger bosses or mobs, as they will spam you with status attacks anyways. Also if the groups of mobs are still alive, you cant get harmonics in.

Plus, its worth noting that only counters their ''Order Break on allies defeat'', and not any of the others. Still, its not bad advise in itself. Just remember that they can Order Break on a variety of other conditions as well including a random chance, after anyones turn has ended...including their own.




Publicado originalmente por NightmareHollow:
Or be wise and learn the patterns of bosses and use that to take advantage and learn what skills can counter their strategy, and make good use of damage bonuses and EXP, EP and Support/approval bonuses

We playing the same game? Bosses have no attack pattern in this game. What abilities they use when is entirely random. And this isn't an action rpg or mmo, skills can't counter anything.

Support/EP/EXP bonus is pretty pointless to mention as well, as those have no relation to actual combat. In order for EP to make a difference (by upgrading outfits to max, multiple outfits, better amps) you'd need to grind for dozens of hours before postgame.

If you don't know how the game works, please dont comment. xD


Pretty much everyone that has actually played the game lots agrees that Order Break is a terrible mechanic.
I said counter their strategy, not their attacks. or what I meant was know what does and doesn't trigger order breaks based on enemy HP while setting up to hit harder next turn. Believe it or not, if you don't suffer an order break immediately, it's not impossible to avoid it on the next turn, just be stragetic and try not to go all out on your first turn. And where did I mention that Support, EP and EXP relates to that battle? I pointed that out as something to take away for levelling up and upgrades. Anyone with common sense regarding JRPGs would know that and not assume somebody is chatting out their rear end. Order Breaks are a pain in the neck, but without them the game would be a joke. Compile Heart doesn't know how to balance out their games very well
Tiasmoon 29 DIC 2017 a las 15:56 
You can get Order Breaked before your first turn, even on a surprise attack.

Is the game easy without them? Well yes, that's why I mentioned they should of used positioning more. It's the reason why Agarest games were still incredibly hard (on highest difficulty) because bosses could do massive party wiping abilities turn after turn, yet you were able to position yourself strategically to prevent a wipe. The only reason Order Break is in the game is because chain linking is too strong without the positional requirements that Agarest had.

But its a completely anti-fun mechanic as well, since there's too many ways it can activate, and what ability or attack they will use is whatever they normally can (which is completely random).

What can trigger an order break:
- defeat of allies
-% hp drop (50%, maybe less on some bosses)
-field break
-after a turn end (can be anyone's, including the monsters own turn, IE: they can order break after their own turn ends)

This means that you'd have to slow kill a bosses group one by one, by which time your getting around to the boss all your outfits are broken and your losing voltage each turn.
Which is not a fun way to do a boss fight.

Skull enemies are even worse, since if you get a group with less then 3 you'll get order breaked right at the start, and they'll spam you with SP break and stats/status debuffs.


I like that they used Agarest mechanics for this game, since Agarest (first 2 anyway, havent played the third game) had the best gameplay. But they balanced it really poorly. Which is pretty ironic, because Agarest also had the most balanced gameplay.

Última edición por Tiasmoon; 29 DIC 2017 a las 15:56
doo 30 DIC 2017 a las 7:56 
Hmm.... I always thought Order break is something totally random. At least I don't know how to check what trigger enemies order break. They all seems random to me and I think I saw Order break on the very first turn (before I can even do anything) and that was so bad it almost wipe my entire party out right from the start. But I might be wrong on that one. ( I tend to play the game without grinding to make the game challanging so my level is usually lower than what I suppost to.)

and yea..... order break after its own turn.... I got like 3-4 order break in a row and that kill my entire party once in training center. But I didn't know back then that defeat of their allies and their HP matters too.... how can we even check what trigger Order Break for each boss anyway?
Última edición por doo; 30 DIC 2017 a las 7:57
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