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You've evidencing you don't understand.
Dude you're literally defending a company that chose to investigate their competition. I even told you before why they're in the wrong and trying to gatekeep the genre by making it harder for people to makes in the style. You're here defending a greedy, backhanded company licking their boots.
It's got nothing to do with defending a company — this is standard trademark procedure, and anyone with even basic knowledge of trademark law would understand that.
If a company doesn’t investigate clear similarities, especially from a popular title, they risk losing their legal right to protect their IP in the future. It’s not “gatekeeping” — it’s due diligence. Failing to act sets a precedent that others can use in court.
This isn’t about loyalty or “bootlicking” — it’s simply understanding how intellectual property protection actually works.
Let me try to be as simple and clear as possible:
Even if you believe the other party has done nothing wrong, opening an investigation is still beneficial and required. That’s because trademark law isn’t based on your opinion of wrongdoing — it’s based on whether you’ve shown consistent effort to protect your intellectual property.
If you don’t investigate clear similarities, even out of goodwill or assumption of innocence, it creates a legal precedent. Down the line, if someone truly does infringe on your IP, they can point to your past inaction and argue you’ve abandoned your claim. That’s why companies — big or small — routinely investigate anything that appears too similar to their product.
It’s not malicious, it’s not personal, and it’s definitely not rare. It’s a normal part of protecting creative work in business, and if you don’t do it, you risk losing your rights altogether.
You're completely misunderstanding how IP and trademark protection works. It doesn't matter if they wished the dev luck before release. It doesn't matter if they personally think Schedule 1 is fine. Legally, once a game launches and gains traction — especially if it shares a lot of similarities — the IP holders are obligated to investigate. Not doing so weakens their ability to defend their trademark later.
This isn’t about being scummy or tasteless — it’s literally standard legal practice across all industries. If they ignore it and later someone else copies them more blatantly, they won’t be able to argue infringement because they allowed Schedule 1 to slide. That’s how trademark law works. You’re seeing “malice” where there’s just legal due diligence.
This isn’t “damage control” — it’s normal procedure. If you knew anything about IP law, you’d realise this is how every serious company must act to protect their creations.
There’s no loss here. If Schedule 1 succeeds, it’s also a win for the Drug Dealer Simulator developers—it brings more attention to the genre they design games for and helps expand the audience. You're conflating two different actions: investigating a similar game to show you're protecting your IP is standard practice, but it’s not the same as trying to sue. One is about fulfilling legal obligations to monitor potential infringement; the other requires solid evidence of direct copying. Unless Schedule 1 reused DDS1 code, assets, or trademarks, there’s no legal basis for a lawsuit—just routine IP oversight.
Dude GTA has been a thing since the 90s why would police and news make a big deal out of 2 mediocre indie games?
- the game need car driving
- maybe you can connect the first map from drug dealer simulator part one, in part two
- more smuggeling, maybe a airfield
- more interaction with your buyers, from the drugs, more personality
- more fights, with guns, and all. Not only a run game.
- stronger police, and fights with the police
- maybe a stribclub, more adult features.
- maybe a girlfrind in the game :)
I belive on this game, schedule one its a Joke! A game for little childs, and stolen ideas. @michal.puczynski don't give up.
nothing to do with DDS, it needs an age rating to be sold in AU