Drug Dealer Simulator

Drug Dealer Simulator

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LSD, DMT and Mushrooms stats
does anybody know the stats for the new drugs regarding toxicity, mix strength, addictiveness, and strength ? I can't find them anywhere
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Showing 1-10 of 10 comments
v7 Aug 3, 2021 @ 9:36pm 
No clue, I didn't really bother looking but I can tell you that atleast LSD is very addictive; doesn't really need to mix it with viagra/fentanyl because my clients already get addicted to it regularly; but for DMT & mushrooms not as many addictions but still fairly addictive.
Mushrooms can't be mixed by the way; tried so many times with methods & different glitches/mechanics but no luck.
VinceKnight Nov 24, 2021 @ 2:48am 
I was also looking for this as I want to try a new mix later today when I get home. If it works I'm going to call it Dew Drop. 750g extasy, 100g viagara, 100g LSD, 50g Baking Soda.
v7 Nov 24, 2021 @ 10:56am 
Originally posted by VinceKnight:
I was also looking for this as I want to try a new mix later today when I get home. If it works I'm going to call it Dew Drop. 750g extasy, 100g viagara, 100g LSD, 50g Baking Soda.
actually, the exact stats aren't really available as the devs didn't share them but gave us approximates (for example lsd being addictive) your mix does seem very addictive aswell!
Ultimate Oddball Nov 24, 2021 @ 12:46pm 
10% viagra is a lot, I try to limit it to no more than 4%, though I usually go with a fifty fifty mix of nebilanex and viagra. I put 4% of that nebi-viagra mix in, so 2% each. Also, 10% LSD is a lot. Depending on your strategy, whether you're trying to make strong product or addictive product or both, you'll want to vary your additives.

I use a mix of a lot of different things in small amounts to give a bunch of little kicks to my end product. I bolster stimulants with other stimulants, depressants with other depressants, I throw a few percent of psychedelic mix in almost everything (2:2:1 mushrooms, lsd, dmt), and hard drugs get a fent kick.

So, for example, with coke I would do something like this (for a kilo recipe): 3% sugar/washing powder mix (30 grams), 4% nebi-viagra mix (40 grams), 4% psychedelic mix (40 grams), 1% crystal meth (10 grams), 2% amphetamine (20 grams), 2% ecstasy (20 grams), 1.5% fentanyl (15 grams), 2.5% paracetamol (25 grams), 80% cocaine (800 grams).

I have had very few overdoses and a decent amount of customers getting addicted, so I feel like I'm in the sweet spot on that with a slight lean towards safer, less addictive product.
VinceKnight Nov 24, 2021 @ 6:46pm 
That is a lot of ingredients. I look for a mix that is, generally, middle of the road, when it comes to toxicity. That is really my main focus. Whilst other factors may increase profits, or addictiveness, or strength, my main concern is keeping my customers alive. Which, in turn, keeps them buying.

If you want to see my recipes go to the thread about the "mixture calculator".
Last edited by VinceKnight; Nov 24, 2021 @ 7:06pm
v7 Nov 25, 2021 @ 8:05am 
4% viagra is too little, if it was fentanyl that would be about the sweet spot, but for viagra you usually should go for ~10% or so; if you don't mind a one-in-a-million OD like once in a blue moon you can go for 15% like I do just to get addicts faster, having sugar also helps out, 4% is perfectly fine anyways. Depends on what kind of mix you're going for
Ultimate Oddball Nov 25, 2021 @ 9:17am 
Fentanyl is fifty times more potent than heroin. That means putting in 4%, as you recommend, would result in a product that has roughly twice the strength of 100% heroin. That's too strong. I don't know how close this game is to real life, but some details seem to be pretty accurate so I make decisions in game based on that.

I'm not sure where you get the idea that 4% viagra is too little. The idea behind a lot of different additives in smaller amounts is to boost strength and mix strength by larger amounts than you're boosting toxicity or addictiveness, preferably maximizing effectiveness. Addicted customers buy more often but are more likely to die, making them okay for short term earnings but not reliable for long term. Thus I focus on minimizing negative effects while maximizing positive effects.

As I said before, I've had very few ODs and a decent amount of addicts. In almost 200 hours of my first playthrough I've had maybe five or six ODs, approximately one every thirty to forty hours of game time.
v7 Nov 25, 2021 @ 10:44am 
Originally posted by Ultimate Oddball:
Fentanyl is fifty times more potent than heroin. That means putting in 4%, as you recommend, would result in a product that has roughly twice the strength of 100% heroin. That's too strong. I don't know how close this game is to real life, but some details seem to be pretty accurate so I make decisions in game based on that.

I'm not sure where you get the idea that 4% viagra is too little. The idea behind a lot of different additives in smaller amounts is to boost strength and mix strength by larger amounts than you're boosting toxicity or addictiveness, preferably maximizing effectiveness. Addicted customers buy more often but are more likely to die, making them okay for short term earnings but not reliable for long term. Thus I focus on minimizing negative effects while maximizing positive effects.

As I said before, I've had very few ODs and a decent amount of addicts. In almost 200 hours of my first playthrough I've had maybe five or six ODs, approximately one every thirty to forty hours of game time.
I've used 15% viagra mixes for a while and it never got me any overdose, on plata o plomo difficulty, and for fentanyl I never use it outside of testing or just for fun, but when I do I never go over 4-5%, and I wonder how many ods that got, 0, 4% fent isn't twice as "strong" as heroin, fentanyl and other additives (like viagra, sugar etc) only strengthen your mix; making it more addictive; a bit more potent depending on what you add (sugar makes it slightly more toxic, while fentanyl makes it more addictive and very potent)
anyways; your mix (4% viagra) is still too little, and what I mean by too little is still far from the "overdose potency" or basically your headroom addictiveness wise, I don't know what I'm saying at this point it's fine; just play the game the way you like and see right; there's no wrong way to play a game; it's for fun after all :yeswesmoke:
Ultimate Oddball Nov 25, 2021 @ 1:41pm 
Absolutely. One thing I love is testing different mixes. For my first playthrough I've focused on quality and ended up with Ballena, but on my second playthrough I'm gonna try to maximize profitability and go for Keiji. I will definitely try out what you said and use larger amounts in future playthroughs.
derpenstein Nov 27, 2021 @ 12:13pm 
Grinding up and crystallizing weed (with a little viagra) is my favorite method just because ♥♥♥♥♥♥♥ around with other powders in bulk is such a pain.
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Date Posted: Jul 31, 2021 @ 10:59pm
Posts: 10