Drug Dealer Simulator

Drug Dealer Simulator

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hermanJnr. Apr 26, 2020 @ 8:30am
How do solvents (Acetone) work in this game?
In reality, there are tons of chemicals used as solvents. Each have different properties and so on - and depending on the solubilities of various substances, you may need a small or large amount of solvent to dissolve them.

However in this game the amount of acetone you need seems kind of...weird?

First of all acetone added into a flask is represented as a white powder, which is kinda strange because in reality it's a colourless liquid, but whatever.

Secondly, you can add like 1g of acetone and you can dissolve literally everything in that. Which seems like an unfinished system?

What I'm basically saying is, I think fluid mixing needs some work.
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Showing 1-5 of 5 comments
IRbis Apr 26, 2020 @ 9:12am 
16g Meth + 1g Fentanyl + 3g Viagra +1g Acetone
So go grinder -> liquid mixer -> dryer -> package
Holyvision Apr 26, 2020 @ 9:12am 
Originally posted by SoulTai:
16g Meth + 1g Fentanyl + 3g Viagra +1g Acetone
So go grinder -> liquid mixer -> dryer -> package

Did you even read the OP?
nVKE Apr 26, 2020 @ 9:15am 
I also heard that Acetone removes the amount of toxicisity in your flask when you dry it after. Not sure if thats true tho.
Last edited by nVKE; Apr 26, 2020 @ 9:17am
Holyvision Apr 26, 2020 @ 9:16am 
Originally posted by N u V o c K:
Yea, I heard that Acetone removes the amount of toxicisity in your flask when you dry it after. Not sure if tgsts true tho.

The acetone itself seems to burn off thus removing its OWN number rating but nothing else. We tested this for the mixing guide you can find on steam guides.
bUrnIt Apr 26, 2020 @ 10:42am 
i originally posted this in the discord on the subject, explaining the mechanic inGame: when drying or crystalizing the mass you loose is the acetone.
Originally posted by bUrnIt:
1gAcet min is required (to trick the game it's a fluid) but for the sake of more realistic sim/experience: use 2gAcet per 10g of mix. (that's 20/100) otherwise you'll only ever use one bottle of acetone and it's weird, not very much simulating the use of a liquid on a powder-salts-crystals. Imagine disovling 3 Table-spoon of sugar with 1 tea-spoon of liquid. Ingame it just hard to implement this more realisticaly, smaller tray would need less acetone, than the biggest. IF you intend to fill it completly. could make a min acetone requirement per tray, glass fluid mixer but if you dont use the complete capacity you could waste a bit of acetone. so it's tricky.
And +1 weird minor annoying bug with the liquid solvant model being a pile of powder.
and i think they could code that the dissolved-solution should be 50%solvant or something to succefully transfer into crystalizer or dryer. (block the transfer if not 50% solvant). This would make the whole thing a math problem! muahah i'd like that.
Last edited by bUrnIt; Apr 26, 2020 @ 10:52am
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Date Posted: Apr 26, 2020 @ 8:30am
Posts: 5