Nowhere Prophet

Nowhere Prophet

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Demozilla  [developer] Nov 2, 2019 @ 7:53am
New Class: The Seer
I've mentioned my plan to improve the classes, maybe add some. And one has been designed and mostly implemented. There's a lot of artwork still missing but the general concept is done. I'm posting it below and would love everyone's thoughts and insights - preferably via the Nowhere Prophet Discord[discord.gg] so we can have a proper discussion.

Anyway, without further ado:

The Seer
Quiet and introspective. Can see through things and predict the future. The seer is reclusive. Hiding the faraway corners of Soma, they meditate on their secret insights. The more socially inclined seers can easily find followers thanks to their gifts.

The seer class is a sinister technopath with the gift of sight. She's loosely associated with the cultist and could be described as combo midrange leader. The themes in her cards are: Discarding your own cards for effect, sacrificing your own units, pulling cards from your draw pile ("locate") or your discard pile ("restore") into your hand and interacting with your discard piles.

Anyway, here's the actual cards. Note that many are existing cards, a few are existing cards with some drastic changes (see Eye for an Eye) and some are entirely new.

Common cards
0 Fragmented Vision
Discard target card from your hand. Draw a leader card and reduce its cost by 1.

1 Precognition
Locate a leader card from your next 3 cards. Shuffle the other cards back into your deck.

2 Eye for an Eye
Sacrifice target friendly follower. Destroy the first target in the opposing row

1 Improvised Drone
Spawn a drone (2/2)

1 Patient Determination
Target follower gains Stoic until the start of your next turn.

Rare cards
3 Feedback Pulse
Discard a card. Destroy all followers with Lifepoints equal to the cost of the discarded card.

1 Blood Sacrament
Sacrifice target non-token follower. Gain 1 Energy Cell. Draw a leader card.

2 Overcharge
Lose two Energy Cells and refill the remaining.

3 Memory Lash
Deal X damage to target unit, where X is the number of leader cards in your discard pile.

3 Strafing Run
Sacrifice a drone and deal X damage to all targets in the opposing row and the enemy leader where X is the sacrificed drone's Strength.

Legendary cards
3 Repurpose
Sacrifice a drone or construct. All friendly followers gain +2/+0 until end of turn.

5 Loyalty Shift
Locate a high rarity convoy card from the enemy deck. This follower permanently joins your convoy.

0 Living Battery
Sacrifice target follower and gain X Energy, where X is target's Lifepoints.

4 Grave Accumulation
Spawn a drone (X/X) with Brawl, where X is the number of convoy cards in your discard pile.

2 Violent Discharge
Destroy target unit. Its leader gains 2 Energy Cells.

Mythic cards
2 Accumulation Pattern (2/6)
Construct. When a friendly follower is destroyed or a friendly convoy card is discarded: A random drone follower gains +1/+1. If you have no drone followers, spawn a drone (1/1) instead.

4 Gravewalking
Restore a high cost convoy card. Put that follower directly into play.

1 Rapid Evolution
Sacrifice target follower. Locate a convoy card that costs 2+X, where X is the cost of the sacrificed follower. Put that card directly into play.

The starting deck
This is the set of cards that the seer starts the game with
  • Bolster
  • Bolster
  • Precognition
  • Precognition
  • Riot
  • Desperate Action
  • Shot
  • Shot
  • Heavy Slug
  • Eye for an Eye
  • Overcharge
  • Feedback Pulse

So... Any thoughts?
Last edited by Demozilla; Nov 2, 2019 @ 7:56am
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Showing 1-2 of 2 comments
TFJ Nov 3, 2019 @ 4:56pm 
I like it. One thing that seems obvious to me is that The Seer will sinergize well with the drone convoy.

About "Gravewalking", what exactly it does? You can ressurect a follower that has previously died in the current battle?
Demozilla  [developer] Nov 4, 2019 @ 5:34am 
Yes, that is the idea of Gravewalking.
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